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Previously we saw some PS4 Custom BGM and Theme PKG Files followed by the PS4 Custom Theme Preview Image Creation Method for PS4 Theme Editor, and today following my fully functional MGS V Theme (and a Blonde Theme by diegoshark :D) here's the guide I made:

How to Make a PS4 Theme PKG for 4.05 / 4.55 Tutorial:

Needed Tools
Ok so first things first we will start with photos:

Download the images you need for the "background" folder (recommended to be jpeg because you need PNG 24bits and i found that you can't convert PNG 32bits to PNG 24bits for some reason it stays on 32bits so converting jpeg to png using Photoshop will do the trick, more on that below)
  • homescreen (resolution 1920x1080)
  • functionscreen (resolution 1920x1080)
  • functionareabar (resolution 1920x164)
After downloading the required images open each one of them with photoshop and from the menu bar select Image > mode > RGB | 8 bits/channel as shown in the picture below:

Making a PS4 Theme PKG for 4.05 4.55 Tutorial by Mangekyou222 2.jpg

After that save as PNG and copy the file to the background folder

Next folder is content_icon (those files doesn't need to be converted so use 32bits PNG images)

The resolution is 512x512 for all of them after that its just renaming and copying files

Next folder is function_icon same as previous folder except the resolution all images is 32bits PNG

The resolution is 128x128 ((excluding the glow images))

After that we go to the sound folder which is the most complicated part in my opinion

To make a working at9 sound file you need AT9 AT3 Converter V2.3 and possibly audacity.

You need a WAV file not longer than 2 minutes in length (recommended)

Extract the at9 converter zip to your desktop.

Open command prompt and type in the following command:
Code:
cd c:\users\Mangekyou\desktop\AT9 converter 2.3\ATRAC\
Note: replace mangekyou with your pc user name

Copy the WAV file to the ATRAC folder and rename it bgm_home

Now type the following command in the command prompt:
Code:
PS4_at9tool.exe -e -br 144 -wholeloop bgm_home.wav bgm_home.at9
If all done well you should now have an AT9 file which you can copy to the sound folder of the theme.

Next is the sound vag files

You can use the vagconv2w.exe inside the fake pkg tools to convert wav files to vag (note wav files frequency must be at 48000)

Now open up PS4_Theme_Editor_0-1-3beta and select the theme folder

You should see everything in order, on the right side of the app you can find the theme.xml panel with it you can modify the theme name and colors, for example the font color is #FFED1010

The first two values "FF" is the transparency the rest is the color code "ED1010"
you can find all the codes you need here.

after that select format version as 4.0 and put the name of you theme at the end with dashes

EXAMPLE: PSXHAX-NET

Press save and exit the app , while exiting you'll be asked "do you want to save work?" choose yes.

NEXT
  • Open theme.xml with notepad and change homebgm-enable from False to True.
  • Save and quit.
Next
  • Now you have few more steps to do:
First one would be to edit the preview.png and the icon0.png images.
  • The preview.png is found under texture folder - Change it to (24bits PNG the resolution is 740x416)
  • The icon0.png is found under sce_sys folder - Change it to (24bits PNG the resolution is 512x512)
Final step before building:

Go to fake pkg tools and run the orbis-pub-sfo.exe
Open up the param.sfo under the sce_sys folder and change the title text and the content ID.. it should be something like this:
Code:
XY1234-ABCD12345_00-0000000000000001
Save your SFO and open up the orbis-pub-gen.exe

First select file>> new project>> system software theme package.

Now you should see something on the right side called Image0 double click on it.
Drag and drop your theme folders and files it should look like this:

Making a PS4 Theme PKG for 4.05 4.55 Tutorial by Mangekyou222 3.jpg

Select file and save theme as gp4 and close the window

Now under Command in the menu bar select Project settings
Now select Package
Put your content ID from the param.sfo in the content ID section

Select generate for the passcode 32 and press ok

Now under command select build image

Select the output folder and press build

Done

I apologize if this tutorial seems disorganized >_< am not used to making tutorials but i hope it helps.

Making a PS4 Theme PKG for 4.05 4.55 Tutorial by Mangekyou222.jpg
 

Comments

what you just said it in the last sentence here.

But anyway, cant you realize you're going in circles? you cant extract opkg contents on a PC and you cant dump opkg contents from a ps4 without its license, which you can only get from PSN
 
@biibop, please shut up already and leave the thread if you are not going to contribute at all.

Just as an FYI, @Mangekyou222 is the one that spent his time writing the tutorial found in this thread, so please pay him a little respect rather than just stating he is lying. And again, he said he was trying new things, so let him test stuff.
 
@Pepeset that was rude and uncalled for, Im just posting info on the state of the scene, Im sharing my opinion on what can and cannot be done based on facts about what is known to be exploitable and what remains locked behind licenses, passcodes or SAMU keys. There could be an enriching debate or at least some brainstorming process if it was let to exist, instead of personal attacks that lead nowhere.

So far it seems its a matter of mere belief and no questioning or skepticism is permitted. If no debate on the subject is allowed on this forum then its just sad.

I've personally thanked @Mangekyou222 so many times in the past I've lost count and, as a matter of fact, the same thing I could say about your contributions on the forum @Pepeset I was definitivelt NOT expecting this kind of reaction.
 
@biibop facts are needed but there are some exceptions
While I agree that saying something without a proof is hard to believe but at the same time I have no reason to lie and am not saying I FOUND A WAY TO RUN 5.55+ GAMES AND DLCS ON ON 5.00. That would be a lie without a proof

Am saying there's a way to bypass the license requirements on themes if certain things are met.

And about the first subject I don't want to cause an issue here , I love this community and I have no reason to lie , am not seeking attention if I did I would try something more than just talking about themes
 
thank you , i hope i can find a way to spoof , maybe find a way to modify the update blocker extreme or something.

Anyway i hope you have a nice day
 
@Mangekyou222

This is a great tutorial. I followed it and it worked perfectly. Now, to be honest I did not read the 50 pages of this thread to find out something I've been meaning to ask you. Hopefully you'll be able to answer it without telling me to read the 50 pages hahaha.

Just wondering if there is a way to install the theme and keep it installed whenever you turn on the ps4. I'm asking this because when I installed it, it came out fine and all, but if you turn it off, you have to reinstall it again in order to work. Is there a way around this to make it permanently installed?

Thank you and if it was answered already, I apologize.
 
@cybermancha no need to apologize
First of all you don't have to install the theme everytime , you just have to log out and log in after you run the payload/hack

The reason why you have to do this is because the theme is a fake pkg (fpkg) Fpkgs will not run at startup unless you have a permanent hack (like enso for vita) and devs haven't done that yet

I hope i helped you. :)
 
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