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PS4 Jailbreaking       Thread starter PSXHAX       Start date Jan 29, 2018 at 2:44 AM       115      
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Following his previous update, today PlayStation 4 developer @MODDEDWARFARE made available PS4 AIO v1.4.0 with a new demo video on his YouTube Channel which includes exploited 4.05 Firmware support alongside BO3 mods followed by v1.5.0! ;)

Download: PS4-AIO-Setup 1.4.0.exe (42.6 MB) / PS4 AIO Portable 1.4.0.zip (42.1 MB) / PS4 AIO v1.5.0

To quote from the video's caption: PS4-AIO Release with 4.05 Support & BO3 Mods! (PS4 Jailbreak)

Here's an updated version of my PS4-AIO tool which now supports 4.05.

Please download and install the latest version rather than trying to update any older versions.

Playing Ghosts For Free & Cool Mods On 4.05 (PS4 Jailbreak & Homebrew)
[PS4/BO3] Real Time Editing using my own tool (God Mode, Ammo, Points, etc..)
[PS4/RELEASE] Open Source Black Ops III Zombie RTM Tool [5.05/4.55/4.05]
Download: PS4 RTM Tool MrNiato v1.0.zip / PS4 RTM Tool MrNiato v1.0.zip (Mirror) / PS4 RTM Tool MrNiato v1.0.zip (1.26.zip) via MrNiato, to quote: HOW TO:

1) With your PS4 go to this link: http://crack.bargains/505k/

2) If you have message "Youre all set!" close the browser and reopen it again then you will have a message "Awaiting Payload...".

3) Open NETCAT GUI, change your IP Adress with the one of your PS4, change "9023" by "9020", select the payload in the folder then inject it !

4) Launch Black ops III in Zombie mod, connect the PS4 and.... enjoy !!

PS4 AIO v1.4.0 with 4.05 Support and BO3 Mods by MODDED WARFARE!.jpg
 

Comments

The IP should auto save to that ini file after you do something like inject a payload using the payload injector or connect on FTP with the UI editor or FTP browser.

about the game dumper, do we need to stay connected to the ps4 via lan ?
Not if you're dumping to the usb. You just need to be connected to inject the payload, but if you're dumping to the PC then you need to be connected on lan to copy the files from the PS4 to the PC which is done through FTP.
 
@MODDEDWARFARE
When you peek and poke, how big can the dump be maximal? what i mean is which maximal address you would have to peek to find a specific value?

And there is a bug, when you have a too big length to poke, for example 0x50000, the search function will not function properly. you have to put something like 0x20000 and then start the next poke at the end from first range and so on
 
my error log
Code:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.TypeInitializationException: The type initializer for 'PS4-AIO.DeviceType' threw an exception. ---> System.IO.FileNotFoundException: Could not load file or assembly 'DevComponents.DotNetBar2, Version=12.0.0.1, Culture=neutral, PublicKeyToken=c39c3242a43eee2b' or one of its dependencies. The system cannot find the file specified.
   at System.ModuleHandle.ResolveMethod(RuntimeModule module, Int32 methodToken, IntPtr* typeInstArgs, Int32 typeInstCount, IntPtr* methodInstArgs, Int32 methodInstCount)
   at System.ModuleHandle.ResolveMethodHandleInternalCore(RuntimeModule module, Int32 methodToken, IntPtr[] typeInstantiationContext, Int32 typeInstCount, IntPtr[] methodInstantiationContext, Int32 methodInstCount)
   at System.ModuleHandle.ResolveMethodHandleInternal(RuntimeModule module, Int32 methodToken, RuntimeTypeHandle[] typeInstantiationContext, RuntimeTypeHandle[] methodInstantiationContext)
   at System.ModuleHandle.ResolveMethodHandle(Int32 methodToken)
   at PS4-AIO.FormStream.ShowGroup(Int32 , Int32 , Int32 )
   at PS4-AIO.DeviceType..cctor()
   --- End of inner exception stack trace ---
   at PS4-AIO.DeviceType.CloneDisk(String , String , MessageBoxButtons , MessageBoxIcon )
   at 8z}`o\,\]U^/#^:jA-B01dTP|t\,.UnregisterConfig(Object , EventArgs )
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at DevExpress.XtraEditors.BaseButton.OnClick(EventArgs e)
   at DevExpress.XtraEditors.BaseButton.OnMouseUp(MouseEventArgs e)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at DevExpress.Utils.Controls.ControlBase.WndProc(Message& m)
   at DevExpress.XtraEditors.BaseControl.WndProc(Message& msg)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2117.0 built by: NET47REL1LAST
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
BoxedAppSDK_AppDomainManager
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Windows/assembly/GAC/BoxedAppSDK_AppDomainManager/1.0.0.0__ef07ce3257ee81c1/BoxedAppSDK_AppDomainManager.dll
----------------------------------------
PS4-AIO
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/PS4-AIO/PS4-AIO_packed.exe
----------------------------------------
DevExpress.Utils.v15.1
    Assembly Version: 15.1.6.0
    Win32 Version: 15.1.6.15247
    CodeBase: file:///C:/Program%20Files%20(x86)/PS4-AIO/DevExpress.Utils.v15.1.DLL
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2117.0 built by: NET47REL1LAST
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2117.0 built by: NET47REL1LAST
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2117.0 built by: NET47REL1LAST
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
DevExpress.XtraEditors.v15.1
    Assembly Version: 15.1.6.0
    Win32 Version: 15.1.6.15247
    CodeBase: file:///C:/Program%20Files%20(x86)/PS4-AIO/DevExpress.XtraEditors.v15.1.DLL
----------------------------------------
DevExpress.Data.v15.1
    Assembly Version: 15.1.6.0
    Win32 Version: 15.1.6.15247
    CodeBase: file:///C:/Program%20Files%20(x86)/PS4-AIO/DevExpress.Data.v15.1.DLL
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2053.0 built by: NET47REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2563.0 built by: NET471REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2612.0 built by: NET471REL1LAST_B
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Be.Windows.Forms.HexBox
    Assembly Version: 1.6.1.0
    Win32 Version: 1.6.1.0
    CodeBase: file:///C:/Program%20Files%20(x86)/PS4-AIO/Be.Windows.Forms.HexBox.DLL
----------------------------------------
DevExpress.BonusSkins.v15.1
    Assembly Version: 15.1.6.0
    Win32 Version: 15.1.6.15247
    CodeBase: file:///C:/Program%20Files%20(x86)/PS4-AIO/DevExpress.BonusSkins.v15.1.DLL
----------------------------------------
System.Data
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2117.0 built by: NET47REL1LAST
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
UIAutomationClient
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2563.0 built by: NET471REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/UIAutomationClient/v4.0_4.0.0.0__31bf3856ad364e35/UIAutomationClient.dll
----------------------------------------

************** JIT Debugging **************
why cant I inject payload? RTE payload NOT LOADED?
 
I think the issue there is that you might have an older version or newer version of DotNetBar installed on your PC and so its using that one by default instead of the one that comes with the tool.

That's the only thing I can think of that would cause that. Since I tested in 2 virtual machines before releasing which didn't have DotNetBar installed and I could inject the RTE payload just fine.
 
Check the A/V. Make an exception in the A/V for the folder where you have the AIO. Reinstall the AIO or copy the files there again (it's possible that the A/V deleted some files). Open it with administrator rights and try again.
 
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