Following the 1.76 PS4 API, PSN API, PS4API Open Sourced and recent PS4API 4.05 Port work today PlayStation 4 developer @BISOON made available a PS4API Server for PS4 4.05 Firmware to handle client R/W game memory requests aiding devs in making RTE/RTM tools.
Download: PS4API.bin / PS4 API Server GIT / PS4Lib-master.zip / PS4Lib GIT (Dynamic link library to create RTMs for PS4)
To quote from his post on NGU: Hello everybody after a while being away for a long time
Recently I got my PS4 (4.05) and thanks for everyone who spent his effort to make this happen on 4.5 and also we will not forget who is working on useful things for this community.
I spent the past two days looking for PS4API to control over the app memory using desktop tools/rtms, and unfortunately I got some but seems not worked with me or not stable enough (I am not underestimating their work, I really respect what they are done) also no new commits or updates on their projects for a long time.
So today I just pushed my PS4API server project into github for contribution, or for testing purposes. The client side not finished yet due the lack of time, so I will create the client lib based on the PS3Lib By iMCSx components (if he doesn't mind) to make it easy for people who already has created PS3 rtm tools and to make it simple for updating PS3 tools to PS4 (only changing the addresses will be enough) and the RPC as well if needed.
As I promised you guys I've finished the client side library in c# to make it easy for people who interested in making RTM tools. also demo app included for demonstration.
A Brief Examples:
Instantiate the PS4API object:
Connect to target:
Disconnect from target:
Attach to game process:
Detach Process:
Notify:
Write to memory:
Read from memory:
Extension Class Examples:
Spoiler
And from the README.md: PS4API Server
This project allows you to control PS4 game memory for reading/writing calls. with this project you can make RTE/RTM tools
Installation
use CTurt's PS4 *** from xvortex's repository. then follow the instructions on how to add the *** path to your environment.
Usage
commands:
TODO
No unknown bugs as far as I know already tested on IDC exploit page, and worked smoothly using nc/.bin
Feel free to comment below any bugs to fix. also your feedback is valuable.
Credits
CTurt -> the ***. Specter -> exploit implementation. IDC, xvortex, 2much4u, who else I missed (message me for the Credits)
Cheers to @HydrogenNGU for the heads up on Twitter earlier today!
Download: PS4API.bin / PS4 API Server GIT / PS4Lib-master.zip / PS4Lib GIT (Dynamic link library to create RTMs for PS4)
To quote from his post on NGU: Hello everybody after a while being away for a long time
Recently I got my PS4 (4.05) and thanks for everyone who spent his effort to make this happen on 4.5 and also we will not forget who is working on useful things for this community.
I spent the past two days looking for PS4API to control over the app memory using desktop tools/rtms, and unfortunately I got some but seems not worked with me or not stable enough (I am not underestimating their work, I really respect what they are done) also no new commits or updates on their projects for a long time.
So today I just pushed my PS4API server project into github for contribution, or for testing purposes. The client side not finished yet due the lack of time, so I will create the client lib based on the PS3Lib By iMCSx components (if he doesn't mind) to make it easy for people who already has created PS3 rtm tools and to make it simple for updating PS3 tools to PS4 (only changing the addresses will be enough) and the RPC as well if needed.
As I promised you guys I've finished the client side library in c# to make it easy for people who interested in making RTM tools. also demo app included for demonstration.
A Brief Examples:
Instantiate the PS4API object:
Code:
PS4API PS4 = new PS4API();
Code:
PS4.ConnectTarget("192.168.0.0");
Code:
PS4.DisconnectTarget();
Code:
PS4.AttachProcess();
Code:
PS4.DetachProcess();
Code:
PS4.Notify(222, "Hello World!");
Code:
PS4.SetMemory(0x0000000000000000, new byte[]{0x00,0x00});
Code:
byte[] buffer = PS4.GetBytes(0x0000000000000000, 8);
Spoiler
And from the README.md: PS4API Server
This project allows you to control PS4 game memory for reading/writing calls. with this project you can make RTE/RTM tools
Installation
use CTurt's PS4 *** from xvortex's repository. then follow the instructions on how to add the *** path to your environment.
Usage
Code:
char sendCommand(char command, void* args);
- * 'a' attach to game process (eboot.bin) and the process will continued.
- * 'c' continue the process.
- * 'd' detach the process.
- * 's' suspend the process.
- * 'u' resume the process.
- * 'k' kill the process (seems not works)
- * 'n' send notification with text.
- * 'r' read memory.
- * 'w' write memory.
- * 'a'(void);
- * 'c'(void);
- * 'd'(void);
- * 's'(void);
- * 'u'(void);
- * 'k'(void);
- * 'n'(char text[]);
- * 'r'(unsigned int length, unsigned long int address);
- * 'w'(unsigned int length, unsigned long int address, char data[]);
- Fork it!
- Create your feature branch: git checkout -b my-new-feature
- Commit your changes: git commit -am 'Add some feature'
- Push to the branch: git push origin my-new-feature
- Submit a pull request
TODO
- more system functions.
- Improve tcp communications.
- Improve memory allocation.
- multi-threaded.
- process dump
- process list
- debugger
No unknown bugs as far as I know already tested on IDC exploit page, and worked smoothly using nc/.bin
Feel free to comment below any bugs to fix. also your feedback is valuable.
Credits
CTurt -> the ***. Specter -> exploit implementation. IDC, xvortex, 2much4u, who else I missed (message me for the Credits)
Cheers to @HydrogenNGU for the heads up on Twitter earlier today!