Hello World! I've been reporting on Sony PlayStation hacking news since 2000 and started PSXHAX in 2014 to cover PlayStation (PSX), PlayStation 2 (PS2), PlayStation 3 (PS3), PlayStation 4 (PS4), PlayStation Portable (PSP), PlayStation Vita (PS Vita), PlayStation TV (PS TV) and next-gen PlayStation 5 (PS5) platforms along with anything else of interest.
Click on my UserName author link above and you'll be able to view a curated list of all the articles I've contributed thus far to PSXHAX.COM!
To quote from his most recent Tweets below on the release: "Pretty useless tool, make sure you have the latest .NET framework. Will only work for Windows as of right now.
It's Np Title Id so you'll have to add "_00" at the end"
It's that time of year again, with Walmart (PDF) and many other retailers already posting their Black Friday 2017 ad scans online featuring deals on video games, electronics, toys and more!
In keeping with tradition, here's some PSXHAX favs from the 2017 listing on BFAds.net with what you can expect to stand in cold, dark, overcrowded lines for hours to save a few bucks on this holiday season.
Personally I think I'm going to try snagging a few of the SanDisk 64GB MicroSD cards for $14... let us know what you're hoping to score this year in the comments below!
Here's an excerpt from @SpecterDev via Wololo's recent interview, to quote:
Wololo:Speaking of your implementation, do you still plan on releasing it? If so, do you have a rough estimate of how far you are? What are the issues you’re dealing with when it comes to this implementation?
SpecterDev: Yes I do, I’m at that point of leaking a good object to ensure the exploit is stable. I do have a good object leaking as well as a trigger for code execution, it’s just a matter of how practical it is to implement into the exploit, which I am currently testing now. After I know the object can be used effectively in the exploit, things get much easier. I hope to get a release out soon (within the next week or so) – I’ve just been busy with real life stuff so with the exception of weekends, I don’t have a lot of time to work on the exploit during the week.
I’ll also be publishing a write-up for the kernel exploit when it is ready, in it I’ll break down how the exploit works step by step. My hope is it will not only be a nice read for security researchers interested in the PS4, but will also give those in the community without a background in infosec a bit more information on how big releases involving kernel exploits work behind the scenes. Maybe it will inspire some to look into software security where they otherwise would not have
Here's looking forward to his PlayStation 4 v4.05 Kernel Exploit release in the next week or so alongside the related documentation for other PS4 developers to examine and put...
If the idea of a free social VR experience featuring cross-platform online play with people from all around the world sounds appealing, then you may want to check out the Rec Room Open Beta for PlayStation VR that launches this November 21st!
Here's some more details and a Rec Room Open Beta PS VR launch trailer video courtesy of Against Gravity Community Designer Shawn Whiting, to quote:
Rec Room is a virtual reality social club where you can play games with friends from all around the world.
Both the open beta and full release will be free and feature cross platform play! We’ve also created an exclusive paintball burst rifle skin for PlayStation Plus members, although Rec Room does not require PlayStation Plus to play.
When you launch Rec Room for the first time you’ll start in your dorm room where you can create and stylize your avatar. From there you can head out into the Rec Center to interact with players from around the world or go straight into one of the many activities. Rec Room features paintball, epic co-op quests and adventures, disc golf, charades, and more.
If you’re more of the creative type check out the maker pen, sandbox machine, and custom rooms. Custom rooms allow you to host your own private instance of any Rec Room activity. You can enable sandbox mode to decorate your space, create minigames, or host events! We’re always expanding our suite of creative tools and are looking forward to seeing what the PS VR community creates.
One of our core principles at Against Gravity is that we ship quickly and iterate constantly. We like to learn by trying new things and listening to our players. Along with hanging out in-game and monitoring all of our forums and social channels, we hold a developer Q&A event in the Rec Room theater every two weeks.
One question we get a lot at these events is “When will there be a new quest, and what will it be!?”. Rec Room quests are challenging co-op adventures where up to four players must defeat a series of monsters, puzzles, and other challenges as a team. Today we thought we would show a piece of concept art for the next quest we’re working on. Expect to see this pirate-themed quest go live sometime in early 2018.
We can’t wait to welcome all of you into the Rec Room community and we look forward to hearing your feedback...
It is easier to build curl from sources if your are on Windows. By default - it does not have any additional dependencies. However it looks like Windows binary distribution built with mingw requires openssl binaries:
libssl-1_1.dll
libcrypto-1_1.dll
You have to set these environment variables for cmake: