Those who fancy a PS Move sphere ball on the end of a gun may want to check out the
PlayStation VR Aim Controller, Sony's latest PlayStation peripheral to enhance FPS in virtual reality on shooter titles such as Farpoint!
Below is the background story on developing the
PS VR Aim Controller and a video demo from SIEA Social Media Director
Sid Shuman, to quote:
May 16 marks the launch of our big-budget PlayStation VR shooter Farpoint, and from what I’ve played it’s set to be one of the medium’s defining games.
But the date will also see the release of the PlayStation VR Aim Controller, a sleek device that seeks to become the standard-bearer for VR first-person controllers. It’ll be available in launch bundles for Farpoint, and separately in limited supply.
I wanted to carve out some space to further investigate how this fascinating controller came to be, and also get a look ahead at future games that will support it.
To kick things off, our hardware design team in Tokyo shares some insight on what it was like to actually design the controller.
Designing the Aim Controller
With
Takeshi Igarashi, VP of Peripheral Design Dept., Hardware Design Division, Hardware Engineering and Operation (Hardware Director), and
Taichi Nokuo, UX Platform Design, Corporate Design Center (Product Designer).
Evolution of the Controller
Takeshi Igarashi: We first began working on the Aim Controller when we got the idea that using a weapon-type controller to play a PS VR shooting game will make it a much more immersive experience. Initially, we attached a DualShock 4 to the PS3 Sharpshooter to explore what sort of form factor, weight balance, and button arrangements work best to make it more intuitive.
Taichi Nokuo: I tried to make the design of the Aim Controller as simple as possible. It was important that the player can use it safely and comfortably with the PS VR headset on, and that the controller can be used as any type or form of weapon inside the game.
I made the intentional decision for the controller to not resemble an actual weapon, so that anybody, from children to adults, feel comfortable playing with it.
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