Hi everyone, I was finally able to compile and run packages using
Unity, many of you ask to me how to do it so I wrote a
tutorial which can also be found below.
I hope many of you join to the PlayStation 4 scene and help developing PS4 homebrew, or follow
THIS guide via
VitaHex covering how to setup Unity to develop PS Vita games
Also
@jocover has made available both a
Space Shooter.pkg and
tank.pkg HERE for those interested!
Let me know if everything goes fine.
Best regards.
How To Build With Unity PS4 FakePKG
In order to build with success using Unity PS4 you need to be sure your setup is complete.
Setup
1. Install PS4 ***. There is a release out there you have to look for. (
Krome Mods)
2. Install Unity 2017.2.0p2. (You have to look for the version capable to build for 4.55 PS4 release).
3. Install Unity PS4 2017.2.0p2 for the same release than Unity 2017 release.
4. You can also install Monodevelop from the preferences menu option within Unity Editor. You can, anyway, install Visual Studio as IDE.
5. Once PS4 *** is installed you have to replace the Publishing Tools which are located in PATH_SDK/ORBIS/Tools/Publishing Tools/ with the FakePKG tools you can download from:
Publishing Tools.zip (4.6 MB)
6.- Create a Unity account if you still don't have one.
7.- Set the license. You can do this in first Unity startup, or in the Help menu, by selecting Manage License. Then, select Activate License, and set yours.
Building
1. Create a new project, or open an existing one, or just import one of the packages as samples you can also find out there.
2. When you ready to build the project select File -> Build Settings.
3. Set the window as show in next image.
4. Now click in Player Settings button on the bottom left side of the Build Settings window.
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