PlayStation Virtual Reality gamers can check out the free PS VR demo of Sci-fi adventure
Eden-Tomorrow beginning right now on
PlayStation Store with the official PlayStation VR launch trailer video below!
Here's some additional details on
Eden-Tomorrow from
Soulpix Game Director
Frank Sennholz, to quote:
Eden-Tomorrow is a story driven Sci-fi action adventure inspired by classic science fiction films of the 70's and 80's, that also grapples with present-day fears of what could happen if an artificial intelligence gets out of control.
I don't want to say more, as I don't think there's anything worse than having a story spoiled before you experience it yourself. And you’ll be able to do just that today, as we’re releasing a free demo of the game at PlayStation Store.
The basic concept for Eden-Tomorrow was born several years ago, but as a realistic, fully CGI sci-fi movie. I knew that completing such a project was about as realistic as building my own space station, but that didn't stop me from trying. We produced an elaborate trailer with the last of my own savings. The film wasn't produced, but I couldn’t shake the idea.
At the same time I was, and still am, an enthusiastic gamer. I have been playing video games for decades, and from the beginning it was my dream to be in a game instead of just in front of it. Fast forward to 2014 as I slipped on a VR headset for the first time. The experience was a revelation, and the idea struck me like lightning: you could really be in this world and experience adventures yourself, instead of just looking at them passively.
Back then, we were just an independent animation studio for film and TV productions and had no experience with game engines. Creating and animating assets in 3D was our daily business, but coding and game design required completely different disciplines, and only one person from our small team of five was able to program.
Over the next two months, we set about creating a VR demo, which proved very popular. That gave us the motivation to continue down this path, even if we didn’t know exactly what lay ahead of us.
This was especially true of virtual reality: there was no rulebook to follow, no other work you could research to see how someone else solved...