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Farpoint on Developing the PlayStation VR Aim Controller Demo
Those who fancy a PS Move sphere ball on the end of a gun may want to check out the PlayStation VR Aim Controller, Sony's latest PlayStation peripheral to enhance FPS in virtual reality on shooter titles such as Farpoint! :geekxf2:

Below is the background story on developing the PS VR Aim Controller and a video demo from SIEA Social Media Director Sid Shuman, to quote:

May 16 marks the launch of our big-budget PlayStation VR shooter Farpoint, and from what I’ve played it’s set to be one of the medium’s defining games.

But the date will also see the release of the PlayStation VR Aim Controller, a sleek device that seeks to become the standard-bearer for VR first-person controllers. It’ll be available in launch bundles for Farpoint, and separately in limited supply.

I wanted to carve out some space to further investigate how this fascinating controller came to be, and also get a look ahead at future games that will support it.

To kick things off, our hardware design team in Tokyo shares some insight on what it was like to actually design the controller.

Designing the Aim Controller

With Takeshi Igarashi, VP of Peripheral Design Dept., Hardware Design Division, Hardware Engineering and Operation (Hardware Director), and Taichi Nokuo, UX Platform Design, Corporate Design Center (Product Designer).

Evolution of the Controller

Takeshi Igarashi: We first began working on the Aim Controller when we got the idea that using a weapon-type controller to play a PS VR shooting game will make it a much more immersive experience. Initially, we attached a DualShock 4 to the PS3 Sharpshooter to explore what sort of form factor, weight balance, and button arrangements work best to make it more intuitive.

Taichi Nokuo: I tried to make the design of the Aim Controller as simple as possible. It was important that the player can use it safely and comfortably with the PS VR headset on, and that the controller can be used as any type or form of weapon inside the game.

I made the intentional decision for the controller to not resemble an actual weapon, so that anybody, from children to adults, feel comfortable playing with it.

Button...
PS3 OFW 4.81 Backup Games Injection LICDIR Mods Listing and Guide
Yesterday we saw a brief guide covering PS3 Games with Older LIC.DAT Titles, and @ShadixAced shared a link HERE of a PlayStation 3 game compilation listing that can be injected with backups using PARAM.SFO license directory modifications with update patches running on OFW 4.75 through 4.81. (-8

To quote from in1975, roughly translated: Games running on OFW 4.75-4.81

1. Afro Samurai (BLUS30264)
2. Beyond: Two Souls (BCES01123 + NPEA90127) - release of Csalr etepm an
3. Burnout Paradise The Ultimate Box (BLES00462)
4. Call of Duty World at War (BLES00404) - most likely works and an American
5. Call Of Juarez Bound In Blood (BLUS30347)
6. Fight Night Round 4 (BLUS30285)
7. FlOw (NPUA80001)
8. Gran Turismo HD Concept (NPUA80019)
9. Heavy Rain: Move Edition (BCES00802 + NPEA90076) - release of Csalr etepm an
10. Mirror's Edge (NPEB90114 + BLES00322 or NPEB00052)
11. MotorStorm Pacific Rift (BCES00129)
12. Need for Speed Undercover (BLES00450)
13. Rayman Legends (NPEB90505 + NPEB01356)
14. Sleeping Dogs (NPEB01046 + NPUB90832)
15. Star Wars The Force Unleashed - The Ultimate Sith Edition (BLUS30445 + BLUS30144)
16. Stranglehold (BLES00144 + NPEB90044 or NPHB00017)
17. Syndicate (BLES01371 + NPUB90713)
18. Timeshift (BLES00159 + NPEB90036 or NPEB90049)
19. Trine (NPEB90200 + NPEB00100)
20. Watchmen The End is Nigh Part 2 (NPEB00108)
21. WipEout HD Fury (BCES00664)

If you want to prepare the specified games for the console on the console, then see below: The method, how to make the game work, is pretty simple. The game should have an official patch (and how else will we launch it from the internal disk?).

The patch is being unpacked, the contents of USRDIR, except for EBOOT.BIN and updated files (if any) are taken from the disk version. PARAM.SFO (from the disk) is edited. Change the...
Pox Nora PS4 Announcement Trailer and Release Date Details
RPG collectible card, tactical strategy and fantasy game Pox Nora is coming to PS4 this May 23rd allowing players to build a deck of runes and wage war as eight factions battle for supremacy. :sneaky:

Below is the official PlayStation 4 announcement trailer video alongside some additional details from Desert Owl Games CMO Linsay Craten, to quote:

In Pox Nora, players command Champions who battle across a battlefield where tactical thinking and strategic movements are necessary. The goal is to destroy your opponent’s shrine while capturing Nora fonts, which provide more resources and act as new spawn points for your Champions.

But there’s a twist: each Champion is one of more than 2,700 you can collect and choose from when building your deck before each match.

To celebrate the console debut, Desert Owl is giving PS4 players an exclusive pack of eight unique versions of venerable Pox Nora hero characters, while PlayStation Plus subscribers will receive exclusive versions of eight Pox Nora Angels, a collection of extremely powerful cards.

PC players wanting to make the switch to PS4 can easily copy their data. Whether your friends are playing on PS4, PC, or Mac, cross play is supported.

PlayStation 4 JailbreakME Exploit Developer Qwertyoruiopz's PS4 Stack
Since his confirmation on 4/20 of PS4 4.55 dumped and recent PS4 Micro BiOS / PS4 SYSCON MEME's from others, PlayStation 4 developer qwertyoruiopz shared a picture on Twitter of three PlayStation 4 consoles: a PS4 4.55 Stock model, a PS4 4.06 Jailbroken console and a PS4 4.55 Jailbroken console in response to gabe_k showing off an XBox 360 Launch Team '05 console. :openedeyewink:

Some dialogue from Twitter for those interested:
  • kazookid0: So it's persistent?
  • qwertyoruiopz: It's not. But I keep the jb'd consoles off the network to avoid crashlogs being reported (-:
  • diwidog: Check the mono framework for persistence ;-)
  • qwertyoruiopz: I am booking surprised that they use mono. But yeah that's a great idea. (I actually like not having it persist on the other hand)
  • Zer0xFF: 3 PS4's but no Pro inbetween :meh:
  • PepeCobain95: do you think work with ps4 pro ?
  • qwertyoruiopz: Yah
Thanks to @AkaJogi, @B7U3 C50SS, @Bassabov, @GibboHull who also posted HERE, @kazookid0, @SorenAlke, @UmarDaBest559 and @VultraBabe for the news tips in the...
HENkaku Enso PS Vita Exploit Patch Demo by Team Molecule
Since HENkaku (Release 8), the PS Vita CFW Framework known as TaiHEN and Switchkaku release today PlayStation Vita developers pomfpomfpomf3 and Yifan Lu announced on Twitter that HENkaku Enso is coming from Team Molecule to celebrate the HENkaku 1-year anniversary on July 29, 2017 with a demonstration video of the permanent HENkaku exploit patch that may lead to PS Vita Custom Firmware (CFW) below. ;-)

The official site can be found at Enso.HENkaku.xyz, and from the video's caption, to quote: HENkaku Ensō

Work in progress. The switch on the top is unrelated to the hack (it is used for debugging).

Development is done by molecule (Davee, Proxima, Yifan Lu, xyz). Check out https://enso.henkaku.xyz/ for more information.

Cheers to @B7U3 C50SS, @Chaos Kid (who also shared THIS link for devs) and @DarkElementPL in the PSXHAX Shoutbox for the news tips! :beer:
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