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Save Wizard for PS4 MAX PlayStation 4 Game Save Editor Incoming
Following the PS4SaveEditor Leak, Cyber Save Editor 4.50 Bypass, news of the Xploder PS4 Cheats System and PS4 Save Wizard initial announcement, today @harryoke passed along word on Twitter that the Save Wizard for PS4 MAX is incoming and allows the editing of PS4 Game Saves from all regions (USA / Europe / Pacific Asia) except for Japan according to the official site SaveWizard.net. :shudders:

Download: Save Wizard For PS4 MAX (2.11 MB) / Save Wizard for PS4 MAX Source Unfixed.rar (1.92 MB) via maris / SWPS4MAX Source Code Fixed.rar / Game Support Suggestions / SWPS4-master.zip (includes PS4CRYPTOR.cs and PS4USB.cs by k3dt (shellTeMP) / SWPS4

Before getting too excited, be aware this isn't a open source project so be prepared to cough up $49.99 / €47.99 for a 24-month subscription to obtain a 'License Key' for the application that will inevitably be cracked / reverse-engineered by PS4 scene hackers for free at some point in the future. :angel:

To quote from their official site: Introducing the Save Wizard for PS4 MAX, the first and only save editor for PlayStation 4!

Giving you access to some of the most popular games for the PlayStation 4, Save Wizard for PS4 MAX allows you to cheat on YOUR save...
PS4 Advanced Warfare RTE Mod Tool Demo by Modded Warfare
Following his 1.76 PS4 UI Editor, PlayStation 4 developer @MODDEDWARFARE shared a PS4 Advanced Warfare RTE Mod Tool demonstration video on his YouTube Channel today with details below. :winkxf2:

To quote from MODDED_WARFARE: Advanced Warfare RTE Tool 1.76

It's great to see modding in full swing now on 1.76 :smilexf2:

So I'm working on a little mod tool for Advanced Warfare, at the moment it's just client mods but hopefully I can get a lot more added soon.

Big thanks to Sabotage for giving me access to his private peek/poke tool which enabled me to make this tool a hell of a lot faster.

Thanks to @HydrogenNGU for passing along the news on Twitter earlier tonight! :thumbsupxf2:

PS4 Advanced Warfare Mod Menu by Swaqq, Sabotage & Blasts Mods
PlayStation 4 modders Swaqq, Sabotage and Blasts Mods shared a demonstration video today on Blasts Mods YouTube Channel of their PS4 Advanced Warfare Mod Menu for 1.76 consoles. (-8

Check out the CoD: Advanced Warfare mod menu demo below, and to quote from blasts on NGU:

Hey guys, Swaqq, Sabotage and me (Blasts Mods) have been working on modding Advanced Warfare in the past 2 days on PS4 and so far we have been able to do a lot.

Here's a video of the host menu that Swaqq made:
I have also made a tool for rtm modding, here's a gif:

eEPO1vC.gif

Also Sabotage made a peek/poke tool using ptrace through sockets (using payload):

3A7tytW.gif

Credits:

Swaqq
Sabotage
Blasts Mods
Cheers to @HydrogenNGU for the heads up on Twitter! :beer:
Evilsperm of Team Rebug Invites Qwertyoruiopz to Join PS4Dev Channel
Here's to hoping everyone is having a nice April Fool's Day today, and while it wouldn't qualify as an April 1st joke since the Tweet is dated 8:17 PM - 31 Mar 2017 yesterday @evilsperm of Team Rebug sent word to JailbreakMe PS4 4.0x exploit developer qwertyoruiopz inviting him to join their private PS4Dev channel to share information privately. :thumbsupxf2:

Here's what the Tweet states, to quote: "@qwertyoruiopz we would like to extend an invite to our private PS4DEV chan and share some knowledge, shoot me a DM for more info. ^^ rebug"

When asked earlier today, qwertyoruiopz has yet to reply on the invitation publicly but hopefully they decide to collaborate in some capacity. :geekxf2:

:stop: Keep in mind at this point it's just an invitation for qwertyoruiopz to join Team Rebug's PS4Dev channel to talk, and if they decide to exchange knowledge among one another it wouldn't necessarily mean a new PlayStation 4 jailbreak or PS4 CFW would result.

Cheers to @mcmrc1 for the heads up in the PSXHAX Shoutbox! :smilexf2:
PS4 *** Updated by PlayStation 4 Homebrew Developer CTurt
Following his previous PS4 Hacking work and the recent JailbreakMe PS4 4.0x exploit, PlayStation 4 homebrew developer @CTurt (Twitter) updated his open-source PS4 *** with the most recent commit details below. :ninja:

Download: PS4-***-master.zip / PS4 *** GIT (CTurt) / PS4SDK GIT (Hitodama) / MSYS64.7z (51.9 MB) / MSYS64-beta2.7z (51.9 MB) / MSYS64-beta3.7z (51.9 MB)

Update libc.h
Code:
libPS4/include/libc.h

@@ -60,5 +60,6 @@ extern size_t (*fwrite)(const void * ptr, size_t size, size_t count, FILE *strea
 extern int (*fseek)(FILE *stream, long int offset, int origin);
 extern long int(*ftell)(FILE *stream);
 extern int (*fclose)(FILE *stream);
+extern int (*fprintf)(FILE *stream, const char *format, ...);
 
 void initLibc(void);
Update libc.c
Code:
libPS4/source/libc.c

@@ -53,6 +53,7 @@ size_t (*fwrite)(const void * ptr, size_t size, size_t count, FILE *stream );
 int (*fseek)(FILE *stream, long int offset, int origin);
 long int(*ftell)(FILE *stream);
 int (*fclose)(FILE *stream);
+int (*fprintf)(FILE *stream, const char *format, ...);
 
 void initLibc(void) {
     int libc = sceKernelLoadStartModule("libSceLibcInternal.sprx", 0, NULL, 0, 0, 0);
@@ -108,4 +109,5 @@ void initLibc(void) {
     RESOLVE(libc, fseek);
     RESOLVE(libc, ftell);
     RESOLVE(libc, fclose);
+    RESOLVE(libc, fprintf);
 }
Cheers to @mcmrc1 in the...
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