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PlayStation VR Morpheus 2.50 Sources Available to PS4 Developers
We've reported on Reverse-Engineering PS VR and a C Library for Morpheus called LibPSVR, and today PlayStation developer BigBoss tweeted that Sony has made available the sources for Morpheus 2.50 for PS4 developers to examine. :coolxf2:

Download: morpheus_bridge-PSVR-01.500.tar.bz2 / morpheus_bridge-PSVR-02.000.tar.bz2 / morpheus_bridge-PSVR-02.500.tar.bz2

For a list of other open source software used in PlayStation VR see HERE or the listing below.

Open Source Software Used in PlayStation VR
PS4SaveEditor: Cyber Gadget's PS4 Save Editor Leaked Source Code
Last month the PS4 Save Wizard was first announced, followed by Code Freak Cyber Gadget's official PS4 Save Editor and the Xploder PS4 Cheats System and today @VultraAID passed along some leaked source code for the PS4SaveEditor software that allows end-users to decrypt, modify and re-encrypt PS4 Game Save files such as Final Fantasy XV. (y)

Download: [PLAIN]PS4SAVEEDITOR_Leaked_Source_By_Vultra;).rar[/PLAIN] (859.75 KB) / CyberGadgets PS3 SAVE EDITOR Source By Vultra ).rar (PS3 - 632.95 KB) / Cyber Gadgets saveEditorPS4_manual.ja.en.pdf (4.16 MB) / PS4SEsetup.zip (1.16 MB) / PS4 Save Editor (Leaked Source) GIT

From MFC_WC, to quote: The software.. is just a client software which is needed to connect to their server. The actual app itself seems to be on server side, even when using your customized code, it needs to be uploaded to their servers to use.

From @VultraAID in the PSXHAX Shoutbox come some quick observations on PS4SaveEditor:
PlayStation 4 C# Code for Sending PS4 Payloads by BadChoicesZ
Following his recent PS4 Modding 1.76 Ghosts 1.20 Hud Elements RTM demo video and the PS4 Payload Injector GUI, today PlayStation 4 developer @BadChoicesZ shared some PlayStation 4 C# code for sending your own PS4 Payloads to the Webkit Playground. ;-)

Download: PS4-C#SendingPayloads

To quote from BadChoicesZ: There's some C# code if anyone else wants to make their own program for sending there payload. or see how simple it is to do ^_^.
Code:
public static Socket _psocket;
public static bool pDConnected;
public static string IP = "192.168.0.8";//Temporary.

public static void Connect2PS4(string ip)
{
           try
            {
                _psocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                _psocket.ReceiveTimeout = 3000;
                _psocket.SendTimeout = 3000;
                _psocket.Connect(new IPEndPoint(IPAddress.Parse(IP), 9023));
                pDConnected = true;
                return true;
            }
            catch
            {
                pDConnected = false;
                return false;
            }
}

public static bool SendPayload(string filename)
{
    _psocket.SendFile(filename);
    return true;
}

 public static bool DisconnectPayload()
{
    pDConnected = false;
    _psocket.Close();
    return true;
}

//Below is a simple example using the above to send the payload to ps4.

Connect2PS4(IP);
if(_pConnected)
{
    OpenFileDialog FileO = new OpenFileDialog();
    FileO.FileName = "payload.bin";
    FileO.InitialDirectory = "C:\\";
    FileO.Filter = "bin files|*.bin|All Files|*.*";
    DialogResult result = FileO.ShowDialog();
    if(result == DialogResult.OK)
     SendPayload(FileO.FileName);
    DisconnectPayload();
}
Cheers to @HydrogenNGU for the news tip on Twitter earlier tonight! :beer...
NetCat GUI by MODDED_WARFARE for PlayStation 4 Payload Injecting
Recently we reported on Setting Up & Building Payload.bin, PS4 1.76 Payload Packets, a PS4 MemPatch Payload ELF and today PlayStation 4 developer MODDED_WARFARE shared a NetCat GUI for PlayStation 4 Payload injecting via the Webkit Playground with details below. :extremelyhappy:

Download: NetCat GUI.zip (2.2 MB) / NetCat GUI.zip (Mirror) / NetCat GUI v1.1.zip (3.7 MB)

To quote: I just made a little tool for injecting payloads with netcat and thought someone on here might find a use for it. I'm sure some other people must of made something similar/better but all I could find was the batch file method.

It's pretty basic but does allow you to drag & drop your payload file into the tool and will also store your IP so that you don't need to type it in each time you open the program.

The application is packed but not obfuscated.
Thanks to @MODDEDWARFARE and both @HydrogenNGU and @raedoob in the PSXHAX Shoutbox for the heads-up on this news! :thumbup:
PlayStation 4 Package (PKG) Finder by Red-EyeX32 and Specter
Today PlayStation 4 developers @RedEyeX32 (Twitter) and @SpecterDev (Twitter) announced a new project they've been working on aimed at locating PS4 PKG files known as the PlayStation 4 Package Finder! :extremelyhappy:

Similar to the PS4 Package Database for Games, Apps and Themes or Fenny's List this project allows searching by the PS4 game's Title ID (PS4_GameDump_TitleEditor.rar - 96 KB) and environment including NP, SP-INT, PROD-QA, MGMT, E1-NP, and RC.

To quote from their OrbisModding.com site: Welcome!

This is the PlayStation 4 PKG Finder, developed by Red-EyeX32 and Specter. Simply put the game's title_id into the search below and the site will find information about the given title, including if the latest patch is mandatory, the minimum system version, content_id, update(s) size, and latest package links!
Cheers to @raedoob in the PSXHAX Shoutbox for the heads-up! :lovewins:
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