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AzuraMenu.com Live, Load Azura PS4 GTA Menu Mods in 1.76 Browsers
Following SendPSN Tools today 2much4u and Octolus put together AzuraMenu.com, where PS4 1.76 console owners can load Azura PS4 Menu Mods from PlayStation 4 developer @2much4u such as his GTA Mod Menu straight from the console's browser! :thumbup:

From the Downloads Page, to quote: Azura PS4

In order to load Azura, you need to follow three simple steps.

1.) Open up a web browser on your 1.76 system.
2.) Visit the url: azuramenu.com
3.) A interface should now appear, here you can enable FTP or load the Azura GTA Menu.

That's it, simple right? You can favorite/bookmark this page to load it easier in the future.

Features:

★ Enable Debug Menu
★ Enable FTP Server
Enable Permanent Web Browser
★ Load Azura GTA Mod Menu

Here is a screenshot:

For security reasons you are not able to access our playground in the browser. We don't want anyone to leech it. Hopefully everyone can respect that (-:

Spoiler: Tweets
PS4Mono: DualShock 4 PS4 Controller Library for MonoGame by Mystborn
Recently developer Mystborn made available PS4Mono on Github, which is an open source DualShock 4 Library for using PS4 Controllers in MonoGame with details below. :smilexf2:

This news comes following a DualShock 4 Windows Guide, DS4Windows App Revision, DS4 PS4 Firmware Dump & Reversing Tools and DS4Lib USB Linux Library update.

Download: PS4Mono-master.zip / PS4Mono GIT / MonoGame Latest Release / MonoGame GIT

From the ReadMe.md, to quote: PS4Mono

Library for using PS4 Controllers in Monogame

To initialize the controllers, go to your game's initialize method and add this code:
Code:
PS4Mono.InputManager.Initialize(this)
Then in your game's update method go ahead and add this at the end:
Code:
PS4Mono.InputManager.Update()
That's all it needs to be set up. To actually use the code, call one of the various GampadCheck functions.
Code:
bool down = PS4Mono.InputManager.GamepadCheck(0, Buttons.A);

bool justPressed = PS4Mono.InputManager.GamepadCheckPressed(0, Buttons.A);
There's a special version of this that doesn't work on a frame by frame basis, so if you want to only check the buttons being pressed at the exact moment of time of the function call use:
Code:
PS4Mono.InputManager.GamepadCheckAsync(0, Buttons.A);
To set the deadzone used to check if the joystick is being held in a specific direction, you can set this property to a value between 0 and 1.
Code:
PS4Mono.InputManager.GamepadAxisDeadZone = value;
The program only looks for new controllers every 2 seconds, so dont expect your game to react to new input immediately. You can change this in the source code inside the...
PS4 Root Mounted as Drive with Target Manager via 1.76 DevKit
Following the PS4 NMount Payload guide, PlayStation 4 developer @oneman123 shared news on Twitter that he has successfully mounted the whole PS4 Root as drive 'P' with Target Manager (instead of FTP) via 1.76 DevKit / TestKit. :thumbsupxf2:

Offsets for PlayStation 4 developers:

Code:
*(uint16_t *)0xFFFFFFFF825FCFE6 = 0x9090; //devkit
*(uint16_t *)0xFFFFFFFF825FD001 = 0x9090; //devkit

*(uint16_t *)0xFFFFFFFF82607E56 = 0x9090; //testkit
*(uint16_t *)0xFFFFFFFF82607E71 = 0x9090; //testkit
Below are some related Tweets as well, and a tutorial from notzecoxao with help from VVildCard777:
:arrow: Here's How to Setup PSFS Drive as root (/) instead of /data/ Tutorial from zecoxao, to quote:

First of all, a note. this is for testkit and devkit consoles ONLY! We are working on a way to bring debug functionality to retail consoles, but it might take a while.

These are the patches:
Code:
*(uint16_t *)0xFFFFFFFF82607E56 = 0x9090;     //retail - testkit (doesn't work on retail yet, but offsets are the same)
*(uint16_t *)0xFFFFFFFF82607E71 = 0x9090;     //retail - testkit (doesn't work on retail yet, but offsets are the same)

*(uint16_t *)0xFFFFFFFF825FCFE6 = 0x9090;     //devkit
*(uint16_t *)0xFFFFFFFF825FD001 = 0x9090;     //devkit
Due to the nature of devkits, only hitodama's payloads work on them, so i'll provide one...
Call of Duty: Advanced Warfare PS4 1.76 RTE Demo by AMZGN0OB
We've seen a CoD: Advanced Warfare PS4 1.76 RTM demo, and recently French PlayStation 4 modder AMZGN0OB shared a Call of Duty: Advanced Warfare RTE demonstration of his own for Jailbroken PS4 1.76 console owners. :veryhappy:

From the video's caption, to quote: HACK PS4 RTE CALL OF DUTY ADVANCED WARFARE PS4 (HD)

YO SMALL HD VIDEO TO SHOW THE RTE PS4

Cheers to @HydrogenNGU for passing along the news on Twitter earlier today! :happyblush
PS4 Syscall Kernel Patch from 2much4u for Game Modifications
Following the PS4 IDPS / PSID Dump Code he helped @theorywrong with, today PlayStation 4 developer @2much4u shared a PS4 kernel patch that allows direct syscalls from processes which can be handy for modifying games. :thumbup:

Here are the details via some recent tweets from his Twitter feed:

To quote: PS4 kernel patch allowing direct syscalls from processes
Code:
*(uint16_t *)0xFFFFFFFF82616465 = 0x9090;
*(uint16_t *)0xFFFFFFFF82616471 = 0x9090;
Finally, @mete2221 recently started a thread on PS4 4.50 Working Webkit Exploits for those interested, if anyone wishes to lend a hand or contribute to it that would be much appreciated! <3

Thanks to @raedoob for the news tips in the PSXHAX Shoutbox! :extremelyhappy:
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