Hello Guys.
I am very happy to contribute to the scene community with
UDK Ultimate Engine, and I am more happy than ever because now anyone can create cool 3D games for PS3
However, I am now trying to get a way to make UDK Ultimate run on OFW, I know it's almost impossible, however I was trying the
PS3 backup injection methods, and for my surprise, I was able to inject the UDKUltimate Demo Game (which comes with UDKUltimate inside the UDKGame PS3 Template).
The game showed up on XMB inside a folder of installed PS3 Games on disk, the icon appeared and even the background image appeared as well. The name of the game was showing up correctly. But the problem is that whenever I clicked to start game, it did not work.
I was first using the original EBOOT.BIN, which, in case of UDK Ultimate, is a NPDRM EBOOT (CONTENT ID), because this is a pkg game.
Whenever I clicked on the game icon to launch, it launched, went to a black screen, then I received the error code 80010017.
Then I got the orginal UDKGame.ELF (the compiled output PS3 binary , the original file), which is a fake self (debug eboot), I renamed it to EBOOT.BIN, then by using
True Ancestor Resigner, I decrypted this eboot.bin to eboot.elf, the same procedure I have done when resigning the eboot.bin to NPDRM.
However, this time I resigned it to NON-DRM Eboot using
True Ancestor Resigner, however this time I changed to resign to firmware 4.XX ODE (I supposed that ODE uses OFW, so I imagined that an ODE EBOOT should work on OFW (I don't know too much about resigning EBOOT, as I said, it was
@PixelButts the guy who helped me to create the PS3 Game Template and resigned the EBOOT).
So after I resigned the EBOOT.BIN to 4.XX ODE using
True Ancestor Resigner, i tried to inject this to my backup.
I entered on my PS3 Super Slim...