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LudicrousBeach's Recompiled PS4 Dlclose Exploit Web Browser Patch
Over the weekend we saw Part 2 of his PS4 GTA V RTM Mod, and now PlayStation 4 developer LudicrousBeach has recompiled the PS4 1.76 Dlclose Exploit into a fixed Web Browser Patch for 1.76 OFW and under with details below. :ninja:

Download: WebBrowserPatch.bin (1.0 MB)

To quote: [Fixed] PS4 Web Browser Patch

Introduction

So myself and a few others tried the released Web Browser Patch that was released named "ps4_dev-dlclose_(Browser)_Kernel_Patch.bin", but couldn't get it to work.

Therefore I looked for the code online, implemented the dlclose exploit and compiled it.

The debug information this payload sends is sent to the IP 192.168.1.77, although not needed for the patch. if you want to view the debug information make sure you have a TCP listener on port 9023 and you have changed your PC IP to 192.168.1.77.

Note

Thanks to @lezek20 for the code:
Code:
uint64_t (*sceRegMgrSetInt)(uint32_t reg, int val) = (void *)0xFFFFFFFF8269B310;
sceRegMgrSetInt(0x3c040000, 0);
Also thanks to @HydrogenNGU for the news tip in the PSXHAX Shoutbox! (y)

Sony Sends PSN Members $10 in PlayStation Store Holiday Credit
You read that right, if you're a PSN member and are interested in $10 of PlayStation Store credit for the holiday season check your e-mail for a redeemable voucher code that Sony is sending out to random users! :santa:

To quote from ThisGenGaming.com: "Check your emails once again because it looks like another round of $10 PSN codes are being sent to users.

10dollars.pngLast time the $10 codes were sent, was because you either bought a PS4 Slim or Pro within a certain time frame. This time however, it looks like email codes are being sent to anyone and is more of a Christmas gift then for any kind of reason."

Keep in mind if you get one it expires on December 24, 2016 and cheers to Banana Squad Owner and Founder @SockNastez for the news tip in the PSXHAX Shoutbox! :bananaman:
PS4 Retail vs DevKit / TestKit 1.76 VSH Differences by ZiL0G80
A few months back we saw a PS4 Retail vs Dev / Test Console comparison, and this weekend PlayStation 4 developer ZiL0G80 shared a PS4 Retail vs DevKit / TestKit VSH difference file comparison from 1.76 Firmware. (-:

Download: PS4 1.76 Retail vs DevKit / TestKit VSH Diff (Thanks to HydrogenNGU for the fixed link!)

Recently a stack pivot for PS4 1.76 surfaced on Pastebin for those following at address: 0x7710e200
Also thanks to @raedoob, @VultraAID and @HydrogenNGU for the news in the PSXHAX Shoutbox! <3
PS4 GTA V RTM Modding (Part 2) Demo Video by LudicrousBeach
Earlier this week we saw Part 1, and now PlayStation 4 developer LudicrousBeach is back with Part 2 of his PS4 GTA V Real-Time Modding (RTM) demonstration on 1.76 Firmware. :smilexf2:

In the video's caption he reminds viewers that it is not currently possible to mod online PlayStation 4 gaming... check out all the Grand Theft Auto V modded goodness below.

PS4 - GTA V Modding (1.76) Part 2
Code:
{
    "version": 1,
    "format": 0,
    "poolSize": 2000,
    "bonus": [
        [
            1130213363,
            1197124675,
            1197124675,
            4042712927,
            1197101634
        ],
        [
            460908344,
            478078088,
            1192486020,
            2882776980,
            478144137
        ]
    ],
    "contentlists": [
        [
            -468433976,
            -2021228543,
            -166412830,
            -17774536,
            -469530768,
            -57575170,
            -1512162734
        ]
    ],
    "tunables": {
        "BASE_GLOBALS": {
            "IMPEXP_SELL_POST_MOD_TRANS_TIMEOUT": [
                {
                    "value": 90000
                }
            ],
            "IMPEXP_RUINER2_MISSILES": [
                {
                    "value": 8
                }
            ],
            "ENABLE_VEHICLE_HELP_IELAUNCH": [
                {
                    "value": true
                }
            ],
            "TURN_ON_TURFWARS": [
                {
                    "value": true
                }
            ],
            "SHOP_DISCOUNT_PERCENT": [
                {
                    "value": 100
                }
            ],
            "AVAILABLE_PURCHASE_JUMPSUIT_BLACK": [
                {
                    "value": true
                }
            ],
            "AVAILABLE_PURCHASE_JUMPSUIT_GOLD": [
                {
                    "value": true
                }
            ],
            "AVAILABLE_PURCHASE_JUMPSUIT_SILVER": [
                {
                    "value": true
                }
            ],
            "NPCFLOWINVITEPLAYLISTACTIVE": [...
Ace Combat 3: Electrosphere Two-Disc Fan Translation by Team Nemo
Today @PLAYER 1 let me know that the popular Japanese PlayStation flight simulation game from Namco known as Ace Combat 3: Electrosphere finally has a two-disc International Edition v2.0 English fan translation available from Team Nemo! (y)

Download: Ace Combat 3: Electrosphere [International Edition v2.0] Disc 1 & 2 Delta & All Missions HTML

To quote: Team NEMO is proud to present its two-disc fan-translation!

The contents of this v2.0 patch release are as follows:
  • English subtitles for all 52 missions from both discs;
  • the subs from last year's Disc 1 patch have been revised;
  • localization work by Guest Localizer Agness Kaku on M01;
  • translations for Armory, Search and Archive menus.
Future additions, fixes and other improvements will be posted right here in this post.

Be sure to read the readme file that comes with the patch for more information on this release, including a short guide on how to patch your copy of the game and even text translations for sections that don't have in-game subtitles. A patching utility is included in the zip as well.

Don't commercialize or distribute patched copies of the game.

If you enjoy our work and the content we brought you, and would like to give us your support, please consider making a donation. Any amount is welcome and will help us pay for our very own website, projectnemo.net.

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