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  1. RemotePlayPrototype: PS4 Remote Play Protocol Tool by Grill2010

    Since his previous PSJoy Project for PC / Android devices and following the Chiaki free and open source PS4 Remote Play Client release from thestr4ng3r, PlayStation 4 homebrew developer @grill2010 recently updated his Github repository with RemotePlayPrototype... which is summarized as a 'quick...
  2. PS4 Cross-Play Exits Beta Stage, Available to All PlayStation 4 Developers!

    Sony's stance on cross-play went from initial rejection to a limited scope to finally expanding support for cross-platform gameplay functionality... and now the feature is available to all PlayStation 4 developers as PS4 cross-play officially ends the Beta stage! :love: According to Sony...
  3. PS4ToPi: PS4 DualShock 4 Controller to Pi Python Script by Alexoliveira21

    We've seen Controlling a DJI Tello Drone, Controlling DeepRacer Race Cars, Controlling a Simple Wireless Rover and most recently Controlling NAO Robots with the PlayStation 4 DualShock 4 controller and alexoliveira21 has now shared a PS4ToPi DS4 to Pi Python Script on Github for use with...
  4. All Clients Black Ops 3 (BO3) Zombie PS4 RTM Tool by MrNiato

    Proceeding his recent PS4 Development System Research, today PlayStation 4 homebrew developer @MrNiato shared on Twitter an All Clients Black Ops 3 (BO3) Zombie PS4 RTM Tool with a demonstration video below from his YouTube Channel. :D Download: PS4 - BO3 Zombie Tool.rar (42 KB - includes PS4 -...
  5. PS4 Module Loader for IDA Userland Modules by SocraticBliss

    Tested on IDA 7.0-7.2 and geared towards PS4 scene devs who haven't jumped to GhidraPS4Loader / GhidraOrbisTools yet, today PlayStation 4 developer @SocraticBliss made available on Twitter a PS4 Module Loader for Userland Modules following his recent PS4 Kernel Loader updates. :love: Download...
  6. RayTracer Framework PlayStation 4 Port by Soxs (Zakaria)

    Recently we saw some LibOrbis updates alongside PS4 homebrew demos, and now Soxs (Zakaria) has made available an optimized raytracer framework which has been ported to work with PlayStation 4 for developers. :geekxf2: Download: RayTracerFramework-master.zip / GIT For those curious, according...
  7. PS4 OpenGL ES2 WIP PlayStation 4 Project Details by Zer0xFF

    Following his PS4 NID to Function Name Resolver, PlayStation 4 developer Zer0xFF shared news of a new project he's involved with focusing on PS4 OpenGL ES2 hardware accelerated graphics rendering. :geekxf2: Below is an introduction excerpt, with the full details posted on his blog at...
  8. GTA V Native Caller by 2much4u, Nice Fly PS4 4.05 Game Mod by 0x199

    Following the 1.76 demo videos, 4.05 PS4 Kernel Exploit and PS4 4.05 Game Modding Payload alongside his Full Debug Settings Payload, today PlayStation 4 developer @2much4u made available a PS4 GTA V Native Caller via Twitter while @0x199 released a Nice Fly PS4 4.05 Game Mod and Firebreather PS4...
  9. PS4 Homebrew Sample WIP Updated 1.76 Demos by ZeraTron

    After seeing the PS4 Homebrew PSID / IDPS Demo and recent PS4 Animation Demo, today PlayStation 4 developer @ZeraTron shared some updated video demos on Twitter from his YouTube Channel of their PS4 Homebrew Sample WIP alongside code with basics functions for other 1.76 console owners to join in...
  10. PS4 RIF Decryptor WIP by TheoryWrong, Seeking to Fix Broken Code

    Last fall we learned that PS4 RIF Files are required to make PlayStation 4 Packages (PKG files) playable, followed by some OMSK App details, the OMSK Client RIF File, an Install Guide for jailbroken consoles and most recently the necessary PS4 IDX File Generator. Today PlayStation 4 developer...
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