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  1. PS4 OrbisDev Shader Player Code and Demo via Masterzorag

    Following LibOrbis, the Pre-Compiled Shader Dumper, the GLES2 Playground and his recent help in Orbis Libs Gen PlayStation 4 homebrew developer masterzorag shared a PS4 OrbisDev Shader Player via GLSL Sandbox with scene devs for use in PS4 homebrew projects. The demonstration can be seen at...
  2. Orbis Libs Gen: Stub Generator for PS4 Symbols by OrbisDev via FJTrujy

    Following his progress updates PlayStation 4 homebrew developer fjtrujy (Github) with help from psxdev, frangar and masterzorag made available on the OrbisDev repository Orbis Libs Gen which is a super fast Stub Generator for PS4 Symbols written in Swift as was the previously released MacOS PS4...
  3. PS4 NMount Syscall Hook for Homebrew Developers via Charlyzard

    Following the PS4 NMount Payload & Guide and his PS4 Offline Account Activator GUI release earlier this year, PlayStation 4 scene dev charlyzard recently updated his Github repository with a sample PS4 NMount Syscall Hook based on @theorywrong's Orbis Application File Redirector OrbisAFR to aid...
  4. PS4 ESP32: Use a PlayStation 4 Controller with ESP32 by NURobotics

    Recently NURobotics shared a PS4 ESP32 project on Github that allows you to use a PlayStation 4 Controller with an ESP32 development board. :geek: Download: PS4-esp32-master.zip / GIT Here's more from the README.md, to quote: PS4-ESP32 Use a PS4 controller with an ESP32. This is heavily...
  5. PS4 APU Floor Plan High-Resolution Die Shots & Vpikhur at Toorcon 2019

    Those who enjoy PlayStation 4 eye candy may recall seeing PS4 System Controller High-Res Images awhile back, and recently Volodymyr Pikhur passed along some PS4 APU (Accelerated Processing Unit) Floor Plan High-Resolution Die Shots from Oleg Kashirin and Fritzchens Fritz (Twitter) alongside...
  6. PS4ToPi: PS4 DualShock 4 Controller to Pi Python Script by Alexoliveira21

    We've seen Controlling a DJI Tello Drone, Controlling DeepRacer Race Cars, Controlling a Simple Wireless Rover and most recently Controlling NAO Robots with the PlayStation 4 DualShock 4 controller and alexoliveira21 has now shared a PS4ToPi DS4 to Pi Python Script on Github for use with...
  7. PS4KernelDlSym Symbol Resolver / List Creator Reference Analyzer by Seb5594

    This weekend PlayStation 4 developer @seb5594 (Twitter) made available on his Github repository a PS4KernelDlSym Symbol Resolver / List Creator which is a tool for PS4 scene developers that analyzes all direct calls to ps4KernelSym dynamically generating an offset table containing all kernel...
  8. PS4 Imagemap by HMN and PS4 Module Project by MathieuAndrade

    We've covered PS4 Waker, OrbisModding, the JSON Format, PS4Database, OrbisTitleMetadataDatabase, PKGs via SEN, JSON Entitlements and PS4 Title Updates over the last few years, with HMN recently sharing a PS4 Imagemap project on Github to map the PlayStation 4 TitleID's to images alongside...
  9. PS4 Custom Syscall for Extended Symbol Resolving by Flatz

    Since releasing his PS4 Shellcore Patch for external hard drives, PlayStation 4 developer @flatz shared more goodies with devs on Twitter including a sys_dynlib_dlsym_ex.c which is a custom syscall for extended PS4 symbol resolving. :ninja: It utilizes PS4's extended dlsym() allowing the...
  10. RayTracer Framework PlayStation 4 Port by Soxs (Zakaria)

    Recently we saw some LibOrbis updates alongside PS4 homebrew demos, and now Soxs (Zakaria) has made available an optimized raytracer framework which has been ported to work with PlayStation 4 for developers. :geekxf2: Download: RayTracerFramework-master.zip / GIT For those curious, according...
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