1. PS4ToPi: PS4 DualShock 4 Controller to Pi Python Script by Alexoliveira21

    We've seen Controlling a DJI Tello Drone, Controlling DeepRacer Race Cars, Controlling a Simple Wireless Rover and most recently Controlling NAO Robots with the PlayStation 4 DualShock 4 controller and alexoliveira21 has now shared a PS4ToPi DS4 to Pi Python Script on Github for use with...
  2. PS4KernelDlSym Symbol Resolver / List Creator Reference Analyzer by Seb5594

    This weekend PlayStation 4 developer @seb5594 (Twitter) made available on his Github repository a PS4KernelDlSym Symbol Resolver / List Creator which is a tool for PS4 scene developers that analyzes all direct calls to ps4KernelSym dynamically generating an offset table containing all kernel...
  3. PS4 Imagemap by HMN and PS4 Module Project by MathieuAndrade

    We've covered PS4 Waker, OrbisModding, the JSON Format, PS4Database, OrbisTitleMetadataDatabase, PKGs via SEN, JSON Entitlements and PS4 Title Updates over the last few years, with HMN recently sharing a PS4 Imagemap project on Github to map the PlayStation 4 TitleID's to images alongside...
  4. PS4 Custom Syscall for Extended Symbol Resolving by Flatz

    Since releasing his PS4 Shellcore Patch for external hard drives, PlayStation 4 developer @flatz shared more goodies with devs on Twitter including a sys_dynlib_dlsym_ex.c which is a custom syscall for extended PS4 symbol resolving. :ninja: It utilizes PS4's extended dlsym() allowing the...
  5. RayTracer Framework PlayStation 4 Port by Soxs (Zakaria)

    Recently we saw some LibOrbis updates alongside PS4 homebrew demos, and now Soxs (Zakaria) has made available an optimized raytracer framework which has been ported to work with PlayStation 4 for developers. :geekxf2: Download: RayTracerFramework-master.zip / GIT For those curious, according...
  6. PS4 OpenGL ES2 WIP PlayStation 4 Project Details by Zer0xFF

    Following his PS4 NID to Function Name Resolver, PlayStation 4 developer Zer0xFF shared news of a new project he's involved with focusing on PS4 OpenGL ES2 hardware accelerated graphics rendering. :geekxf2: Below is an introduction excerpt, with the full details posted on his blog at...
  7. PS4API Server Payload Port for PS4 4.55 Firmware by BISOON

    Following the initial release, his NetCheat API and the recent PS4 Debugger and PS4Notify projects that make use of the PS4API today PlayStation 4 developer @BISOON made available a PS4API Server Payload Port for 4.55 Firmware. :coolxf2: Download: ps4-api-server_4.55.bin (1.0 MB) / GIT This...
  8. LibPSVR: C Library for Morpheus (PlayStation VR) by Adawarp

    Just over a week ago we reported on PSVR Part I of Reverse-Engineering Sony's PlayStation VR, and now adawarp followed up with a C library for Morpheus (PlayStation VR) called LibPSVR for PS4 developers! :cool: Download: libpsvr-master.zip / GIT From the README.md: LibPSVR C library for...
  9. Foe

    Ryan111 PlayStation 4 4.00 WebKit Development Update

    All day PS4 dev @ryan111 (PS4Work Blog updates from him HERE and HERE) has been working on a PlayStation 4 4.0 jailbreak, and has come across a "command" in the web browser about: that gives you info about it. Which reads: AppVersion 5.0 (Playstation 4 4.00) AppleWebKit/537.78 (KHTML, like...
  10. PS4 Work: PlayStation 4 Development Blog by Ryan111

    Not long ago we reported on PlayStation 4 developer Specter starting a blog at SpecterDev.BlogSpot.ca, and now @ryan111 let us know in the PSXHAX Shoutbox that he also put one online located at PS4Work.BlogSpot.ca for PS4 developers to collaborate with. So far there are only three blog posts...
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