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So here is a tutorial by me (nzie aka @pearlxcore) to upload your custom PS4 Playground into ESP8266 (I use treyjazz's file as sample).

WARNING : THIS TUTORIAL IS FULL OF IMAGES FOR YOUR UNDERSTANDING :ROFLMAO::ROFLMAO:

What you need :
Instruction :
  • Install Arduino IDE
How to Upload a Custom PS4 Playground Into ESP8266 Guide by Nzie 1.png

  • Once installation is done, go to File -> Preferences
How to Upload a Custom PS4 Playground Into ESP8266 Guide by Nzie 2.png

How to Upload a Custom PS4 Playground Into ESP8266 Guide by Nzie 3.png

  • Go to tools -> Board -> Boards Manager
How to Upload a Custom PS4 Playground Into ESP8266 Guide by Nzie 4.png

  • Scroll down until you see ESP8266 and click install
How to Upload a Custom PS4 Playground Into ESP8266 Guide by Nzie 5.png

  • Make sure you selected 'NodeMCU 1.0 (ESP-12E module)
How to Upload a Custom PS4 Playground Into ESP8266 Guide by Nzie 6.png

  • Navigate to C:/Users/you-username/Documents/Arduino, make a new folder named 'tools'
How to Upload a Custom PS4 Playground Into ESP8266 Guide by Nzie 7.png

  • Inside 'tools' folder, extract 'ESP8266FS-0.2.0.zip' content so the directory will be like this -> C:\Users\your-usename\Documents\Arduino\tools\ESP8266FS\tool\esp8266fs.jar
  • Now you have installed ESP8266 library and sketch uploader
  • Restart Arduino IDE
  • Extract treyjazz's PS4Exploit files somewhere in your pc
  • Go to Files -> Open -> navigate to the extracted files folder and select PS4Exploit.ino
How to Upload a Custom PS4 Playground Into ESP8266 Guide by Nzie 8.png

  • Make sure you select the right board, flash and port in 'Tools' tab
How to Upload a Custom PS4 Playground Into ESP8266 Guide by Nzie 9.png

  • Now click on 'ESP8266 Sketch Data Upload'
How to Upload a Custom PS4 Playground Into ESP8266 Guide by Nzie 10.png

  • It will compile the code and files. Wait until the progress reach 100%
  • Go to 'Sketch' and click on 'Upload'. Wait until the progress reach 100%
  • Once done you can take out ESP8266 and reinsert back to USB port.
  • Now you can test the device.
  • Note that in this tutorial, the ESP8266 signed with :
IP : 10.13.37.1
SSID : ps4exploit
Password : hackmyps4
  • You can change these in the code
How to Upload a Custom PS4 Playground Into ESP8266 Guide by Nzie 11.png

  • For PS4 network setup, choose wifi (custom) and connect to ESP8266
IP : any
SUBNET : 255.255.255.0
GATEWAY : 10.13.37.1
DNS : 10.13.37.1

Credit to treyjazz

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Comments

@pearlxcore My custom playground is done, but i can't dump it to .bin.
When I export the files my .bin is only with size of 327ko.
How to do, what libraries and options do you use?
Thanks (y)
 
@pearlxcore Greats works on tutorial (y)

Just for info: on .ino
Code:
if ( path.endsWith( "idc-index.html" ) ) JS_MAX = 7;
is JS_MAX = 7 should we change this value to 4.55? or should she stay the way she is? or can we delete it?

And have you managed to implement folders for each payload on your last esp.bin?
 
@winch03200 I think the code is no use. It from treyjazz code. js_max indicates total .js file for index.html wants to call. I dont have 'idc-index.html' in my playground so it is no use
 
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