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Category PS4 Jailbreaking       Thread starter Thread starter PSXHAX       Date / timeStart date Apr 30, 2024 at 2:26 PM       Replies 488      
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Today TheOfficialFloW aka theflow0 decided to publish PPPwn ahead of his Remote Vulnerabilities in SPP talk on CVE-2006-4304 (FreeBSD.org) at TyphoonCon 2024 next month, which is the first PlayStation 4 PPPoE (Point-to-Point Protocol over Ethernet) RCE (Remote Code Execution) Kernel Exploit supporting PS4 Firmware versions up to 11.00 OFW with @KIWIDOGGIE aka kd_tech_ passing along some 11.00 Offsets (Orbis110.hpp) that can help in reverse-engineering payloads crediting developer @Al Azif (fw_defines.h / payloads_1100_and_below.zip - 46.3 KB - includes ps4-app-dumper.bin, ps4-disable-updates.bin, ps4-fan-threshold.bin, ps4-ftp.bin, ps4-module-dumper.bin, ps4-permanent-uart.bin and ps4-todex.bin via @zecoxao aka notnotzecoxao) stage2.bin (11.2 KB) and additional payloads (module_dumper.bin - 10.7 KB, permanent_uart.bin - 6.84 KB, pup_decrypter.bin - 16.8 KB, update_blocker.bin - 5.48 KB - rename to payload.bin and put on USB) and Enable Debug Menu Settings and FPKG patches (stage2_10.00.bin - 10.9 KB, stage2_10.01.bin - 10.9 KB, stage2_11.00.bin - 10.9 KB - rename file to stage2.bin and put in the stage2 folder) via @LightningMods aka LightningMods_ with Pull Requests for Ports spanning 7.00, 7.01, 7.02, 7.50, 7.51, 7.55, 8.00, 8.01, 8.03, 8.50, 8.52, 9.00, 9.03, 9.04, 9.50, 9.51, 9.60, 10.00, 10.01, 10.50, 10.70, 10.71 and 11.00. :love:

While PS5 Firmware versions up to 8.20 OFW were confirmed as vulnerable to CVE-2006-4304 by theflow0 previously, according to @CrazyVoid on Twitter, "what flow released is for PS4. the PS5 is different then PS4, it might not be able to be exploited the same way" with @SpecterDev elaborating on Twitter, "Since I've seen a lot of ppl asking about it, theflow's latest RCE won't easily be adapted to PS5. PS4 is much weaker in terms of mitigations which played a part in allowing a remote exploit w/o userland code execution. PS5 is different. SMAP+CFI make this much harder to do."

He went on to state via Twitter, "XOM also plays a role, even if CFI were a non-issue, you can't easily get gadgets to ROP with either. It might not be impossible but a new strategy would be needed and you'd need to go for R/W. You'd also likely need userland code exec. I wouldn't expect anything soon.."

Download PPPwn PS4 Payloads and Variants:
Spoiler: Depreciated

:arrow: Additional PlayStation 4 Homebrew / Payload Updates for 11.00 PS4 Firmware:
Here's further details from the PPPwn README.md: PPPwn - PlayStation 4 PPPoE RCE

PPPwn is a kernel remote code execution exploit for PlayStation 4 upto FW 11.00. This is a proof-of-concept exploit for CVE-2006-4304 that was reported responsibly to PlayStation.

Supported versions are:
  • FW 7.00 / 7.01 / 7.02
  • FW 7.50 / 7.51 / 7.55
  • FW 8.00 / 8.01 / 8.03
  • FW 8.50 / 8.52
  • FW 9.00
  • FW 9.03 / 9.04
  • FW 9.50 / 9.51 / 9.60
  • FW 10.00 / 10.01
  • FW 10.50 / 10.70 / 10.71
  • FW 11.00
  • more can be added (PRs are welcome)
The exploit only prints PPPwned on your PS4 as a proof-of-concept. In order to launch Mira or similar homebrew enablers, the stage2.bin payload needs to be adapted.

Requirements
  • Computer with Ethernet port
    • USB adapter also works
  • Ethernet cable
  • Linux
    • You can use VirtualBox to create a Linux VM with Bridged Adapter as network adapter to use the ethernet port in the VM.
  • Python3 and gcc installed
Usage

On your computer, clone the repository:
Code:
git clone --recursive https://github.com/TheOfficialFloW/PPPwn
Change the directory to the cloned repository:
Code:
cd PPPwn
Install the requirements:
Code:
sudo pip install -r requirements.txt
Compile the payloads:
Code:
make -C stage1 FW=1100 clean && make -C stage1 FW=1100
make -C stage2 FW=1100 clean && make -C stage2 FW=1100
For other firmwares, e.g. FW 9.00, pass FW=900.

DO NOT RUN the exploit just yet (don't press Enter yet) but prepare this command on your prompt (see ifconfig for the correct interface):
Code:
sudo python3 pppwn.py --interface=enp0s3 --fw=1100
For other firmwares, e.g. FW 9.00, pass --fw=900.

On your PS4:
  • Go to Settings and then Network
  • Select Set Up Internet connection and choose Use a LAN Cable
  • Choose Custom setup and choose PPPoE for IP Address Settings
  • Enter anything for PPPoE User ID and PPPoE Pasword
  • Choose Automatic for DNS Settings and MTU Settings
  • Choose Do Not Use for Proxy Server
  • Now, simultaneously press the 'X' button on your controller on Test Internet Connection and 'Enter' on your keyboard (on the computer you have your Python script ready to run).
ALWAYS wait for the console to show the message "Cannot connect to network: (NW-31274-7)" before trying this PPPOE injection again.

If the exploit fails or the PS4 crashes, you can skip the internet setup and simply click on Test Internet Connection. Kill the pppwn.py script and run it again on your computer, and then click on Test Internet Connection on your PS4: always simultaneously.

If the exploit works, you should see an output similar to below, and you should see Cannot connect to network. followed by PPPwned printed on your PS4, or the other way around.

If the exploit works, you should see an output similar to below, and you should see Cannot connect to network. followed by PPPwned printed on your PS4.

Example run
Code:
[+] PPPwn - PlayStation 4 PPPoE RCE by theflow
[+] args: interface=enp0s3 fw=1100 stage1=stage1/stage1.bin stage2=stage2/stage2.bin

[+] STAGE 0: Initialization
[*] Waiting for PADI...
[+] pppoe_softc: 0xffffabd634beba00
[+] Target MAC: xx:xx:xx:xx:xx:xx
[+] Source MAC: 07:ba:be:34:d6:ab
[+] AC cookie length: 0x4e0
[*] Sending PADO...
[*] Waiting for PADR...
[*] Sending PADS...
[*] Waiting for LCP configure request...
[*] Sending LCP configure ACK...
[*] Sending LCP configure request...
[*] Waiting for LCP configure ACK...
[*] Waiting for IPCP configure request...
[*] Sending IPCP configure NAK...
[*] Waiting for IPCP configure request...
[*] Sending IPCP configure ACK...
[*] Sending IPCP configure request...
[*] Waiting for IPCP configure ACK...
[*] Waiting for interface to be ready...
[+] Target IPv6: fe80::2d9:d1ff:febc:83e4
[+] Heap grooming...done

[+] STAGE 1: Memory corruption
[+] Pinning to CPU 0...done
[*] Sending malicious LCP configure request...
[*] Waiting for LCP configure request...
[*] Sending LCP configure ACK...
[*] Sending LCP configure request...
[*] Waiting for LCP configure ACK...
[*] Waiting for IPCP configure request...
[*] Sending IPCP configure NAK...
[*] Waiting for IPCP configure request...
[*] Sending IPCP configure ACK...
[*] Sending IPCP configure request...
[*] Waiting for IPCP configure ACK...
[+] Scanning for corrupted object...found fe80::0fdf:4141:4141:4141

[+] STAGE 2: KASLR defeat
[*] Defeating KASLR...
[+] pppoe_softc_list: 0xffffffff884de578
[+] kaslr_offset: 0x3ffc000

[+] STAGE 3: Remote code execution
[*] Sending LCP terminate request...
[*] Waiting for PADI...
[+] pppoe_softc: 0xffffabd634beba00
[+] Target MAC: xx:xx:xx:xx:xx:xx
[+] Source MAC: 97:df:ea:86:ff:ff
[+] AC cookie length: 0x511
[*] Sending PADO...
[*] Waiting for PADR...
[*] Sending PADS...
[*] Triggering code execution...
[*] Waiting for stage1 to resume...
[*] Sending PADT...
[*] Waiting for PADI...
[+] pppoe_softc: 0xffffabd634be9200
[+] Target MAC: xx:xx:xx:xx:xx:xx
[+] AC cookie length: 0x0
[*] Sending PADO...
[*] Waiting for PADR...
[*] Sending PADS...
[*] Waiting for LCP configure request...
[*] Sending LCP configure ACK...
[*] Sending LCP configure request...
[*] Waiting for LCP configure ACK...
[*] Waiting for IPCP configure request...
[*] Sending IPCP configure NAK...
[*] Waiting for IPCP configure request...
[*] Sending IPCP configure ACK...
[*] Sending IPCP configure request...
[*] Waiting for IPCP configure ACK...

[+] STAGE 4: Arbitrary payload execution
[*] Sending stage2 payload...
[+] Done!
Notes for Mac Apple Silicon Users (arm64 / aarch64)

The code will not compile on Apple Silicon and requires amd64 architecture. There is a workaround using docker which will build the bin files required. Clone this repository to your mac system, then from the repo folder run ./build-macarm.sh. This will build the binaries for PS4 FW 1100 and place the necessary files into the correct folders.

To build the binaries for a different version, i.e. 900, run the command as such: ./build-macarm.sh 900. Once built, copy this folder structure into the Linux VM and execute as instructed above.This has been tested using VMware Fusion 13.5.1, with the VM Guest as Ubuntu 24.04, and the host machine is MacOS 14.4.1

Notes for GoldHEN version

This loader only supports payloads with a kernel entrypoint. The custom version of stage2 first looks for the payload in the root directory of the USB drive, and if found, it is copied to the internal HDD at this path: /data/GoldHEN/payloads/goldhen.bin. The internal payload is then loaded and is no longer needed on the external USB drive. At the moment, only firmware versions 9.00, 10.00, 10.01 and 11.00 are supported. Other versions like 9.60 will also be supported.

Reminder: All GoldHEN related issues, updates, etc go in the ongoing discussion topic for it:
Spoiler: Related Tweets, Videos, Opcode Offsets & ROPGadget Gadgets
PPPwn PlayStation 4 PPPoE RCE PS4 Kernel Exploit to 11.00 by TheOfficialFloW.jpg
 

Comments

Thank you and Kudos to theflow0 and all the amazing people working on this sort of stuff - you're all doing a great job!

My PS4 was fw 9.03. Had to update to 10.00 in order for the exploit to finally work. Takes about 4-5 times before it successfully RCE exploited.

With that in mind, did I miss out on anything doing the FW upgrade? Should have I stayed at 9.03?

Again, appriciate all the work, amazing how the scene is moving forward.
 
There is a good set of utilities to use. The truth is that I used USB and the web to do the spoil in 9.00, but since I bought that device, being able to do it from Ethernet is crazy how stable and how well it works, and for just a few dollars on the internet, if you have version 11.00, it is the best you can get!

Good work to the contributors who help make this possible! Have a good summer for everyone, time to enjoy!
 
@StickyButton
it’s the most stable, smoothest jailbreak out there. That USB method hits different no browser crashes, no stress. Just pop the stick in, run it, and you’re good to go.

Anything after 9.00? Mad buggy. Crashes, low success rates, and barely any good payloads. It’s like they patched the soul out the system.

If you sittin’ on 9.00, don’t even think of updating. You’re sittin’ on gold. Everybody else just tryin’ to catch up.
 
I really appreciate all the work that goes into making these exploits usable and stable for those staying on 9.00. Between this and older hacks, pppwn is pretty reliable so far and much more automated.

By the time I get set up to actually use the system, most of the time the system is already hacked.
 
Hello World! Currently using @stooged's Pi-Pwn script, there's one minor thing that's bugging me.

So by using the Pi-pwn method, the Pi automatically boots with console startup, runs the pppwn script and, and after successfully doing so, allows you to connect to the internet through the Pi, essentially acting as a wifi router.

My question is - can I edit the script so that I set the PS4 to automatically change to Wifi instead of LAN after a successful pwn, and could the Pi shut down afterwards as well?

It seems like a waste of my Pi4 to remain on just for the sake of acting as a router, as this heats up quite a lot (even with a heatsink fan) and will eventually give in over time.

Alternatively, I've noticed that the luckfox pico doesn't support wifi. does this mean that people manually change the console internet connection after successfully jailbreaking it? or is there a way to automate this?

Cheers!
 
@moabd1400 Thanks for your advice. I haven't been around here for about 2 years. Life and work happened...

I'm still on 9.00. I came here today to find a lot of jailbreak options available up to FW 11.00. With all the options available, it was doing my head in. I wasn't sure whether to upgrade to 11.00 or not. But I think you've answered my question. I'll be staying on 9.00.

My only gripe is that the USB method is not very elegant. Besides I worry about the integrity of the USB port with the constant plugging in and uplugging. One of the ports is already broken. Is there any way that will make the process less painful?

Cheers
 
I have under my hands a 10.50 PS4 that only needs a new laser to be fully functional, despite that, this is a great news for it!
 
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