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PS4 CFW and Hacks       Thread starter PSXHAX       Start date Jul 22, 2020 at 8:43 AM       290      
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Proceeding the 7.02 PS4 KEX, 6.72 PS4 Webkit Port, 6.72 PS4 Payloads and the 6.72 PS4JB Exploit today PlayStation 4 developer @MODDEDWARFARE returns via Twitter with PS4 Backporter v1.4 tool for backporting 6.72 to 5.05 FPKG Games alongside a new demo video below from his YouTube Channel and more updates! 😍

Download: PS4 Backporter v1.4.zip (76.5 MB)

Spoiler: Depreciated

This comes following the PS4 6.72 to 5.05 Backporting Tutorial, SELFUtil by Znullptr, PS4 RiPKiT/Modding/Cheat/BackPort Tool and EZ PS4 Downporter utility for backporting 6.72 games to run on 5.05 Firmware with a Jailbroken console.

Here are some PS4 Backporter v1.0.exe notes from his Tweets below:
  • Still very much work in progress and has a few bugs. Will release a new version later. A known bug right now is that you can't set the output path to the root of the drive. If you do it wont save the final pkg file.

  • Also won't work with EA titles right now. Due to all the extra patching that's needed to get those games working.

  • Drag pkg file into "input pkg file". Click the button.
And from the Readme.txt: PS4 Backport Tool By Modded_Warfare

This tool includes and makes use of:
You must have installed:
These are required for the tool to work correctly ^^^
Installers are included in this zip file.

Backporting Tool
Backport 6.72 PS4 Games to 5.05 (Easy Method)
PS4 Backporter v1.0 for 6.72 to 5.05 FPKG Games by MODDED WARFARE.jpg
 

Comments

I have the following error:
Code:
System.IO.FileNotFoundException: Could not find file 'D:\pkg_extract\param.sfx'.
All dependencies are installed. Running as admin from drive root. Can anyone help?
 
@OrganicAdhesive The tool is written in C# in the .NET Framework. Python 2 is required for the backporting scripts which were made by flat_z.

@g3nzb0y5 I have only ever had that outcome when accidentally trying to backport a game patch with the "This is not a game patch" checkbox still checked. That will result in no output file as the
tool is thinking the pkg file isn't a game patch when it actually is. Although the no output could be caused by many other reasons. Like if the pkg file is larger than the available space on your boot drive. Or the output path is not valid.

@GoooRooo I think a lot of these issues are caused by orbis-pub-gen. If it didn't create the param.sfx then it couldn't of found the param.sfo. Which means it didn't extract properly. You should use the "Ask user to proceed" check box and once the pkg extraction process is complete check the pkg_extract folder to see if all the files are in there. Especially the param_old.sfo file inside Sc0 or Image0\sce_sys.

In 1.4 I'm going to add more info in the error logs to help get these issues figured out.

@Joseph230 That is a common issue with fake pkg updates. Pretty much any tool that uses orbis-pub-gen to generate fake pkg updates has this problem. I don't know what causes it. I think the reason nobody has really attempted to get to the bottom of it is that it doesn't actually effect anything.

So the game doesn't show the correct installation size. You can still check your real available storage space in your settings > storage option. As far as I can see it's a pretty inconsequential bug. I checked over the param.sfo and gp4 file but couldn't find anything that explains this behaviour.

I thought that since the patch file uses gengp4 which recreates the param.sfo as if it's a full game package would have something to do with it. Maybe the PS4 is detecting the patch as if it's a full game package and so doubles the file size. But nothing I could see in the .sfo pointed to that being the problem so... ¯\_(ツ)_/¯
 
I keep getting this error with v1.3 "An error occurred while copying Sc0 contents into Image0/sce_sys". No such error with previous versions.

log
Code:
System.IO.DirectoryNotFoundException: Could not find a part of the path 'D:\z\pkg_extract\Sc0'.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileSystemEnumerableIterator`1.CommonInit()
    at System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)
    at System.IO.Directory.GetDirectories(String path, String searchPattern, SearchOption searchOption)
    at backporting.Form1.ऀ(String )
 
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