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PS4 Payload Sender v2 for 1.76 / 4.05 / 4.55 OFW by AlFaMoDz
A few months back we saw a PS4 Payload Sender homebrew application from PlayStation 4 developer @AlFaMoDz, and today he's updated it to version 2 via Twitter which currently supports 1.76 / 4.05 / 4.55 OFW on jailbroken consoles followed by PS4 v5.05 support. :love:

Download: PS4 PayLoad Sender 1.76 4.05 & 4.55!.rar (43.87 MB) / PS4 PayLoad Sender 1.76 4.05 & 4.55!.rar (Mirror) / PS4 PayLoad Sender 1.76 4.05 & 4.55, 5.05!.rar (831.58 KB) / PS4 PayLoad Sender 1.76 4.05 4.55 & 5.05!.rar (33.42 MB)

PayLoad Sender V2:
  • Added support for 4.55
  • The language you select is saved.
  • Minor bugs
  • Code optimization.
Thanks to: @[B]ZeraTron_[/B] @[B]BOLIBICK[/B] @[B]PSXHa[plain]xD[/plain]OTcom[/B] @[B]Tusticles[/B]

ESPS4ExploitServer: ESP8266 Arduino PS4 Exploit Server by Treyjazz
Yesterday we saw an ESP Host PS4 Payloads Guide, and today mallrats let us know of a recent project of his (aka Treyjazz) dubbed ESPS4ExploitServer- a PS4 Exploit Server for ESP8266 Arduino boards. :thumbsupxf2:

Download: PS4Exploit.zip / GIT / ESPS4ExploitServer fork by 5u770n

To quote from the README.md: ESPS4ExploitServer

This is a project for ESP8266 Arduino boards. It has been tested on a (cloned?) Wemos D1 board with 4MByte flash. It uses SPIFFS to load files from the flash chip but can easily be ported to use an SD addon board.

Setting up the board:
  • Install the Arduino IDE if you don't already have it
  • Start the Arduino IDE Install the ESP8266 library
  • Install the ESP8266 Filesystem Uploader - http://www.instructables.com/id/Using-ESP8266-SPIFFS/
  • Restart the Arduino IDE Plug in the board and install the drivers for it
  • Under Tools: Select the board that is appropriate
  • Select the COM port the board is attached to (can be found in the Device Manager in Windows)
  • Select the Flash Size - The code is pretty small so you can use the option that has the most memory saved for SPIFFS Ex: 4M (1M/3M SPIFFS)
  • Load the .ino from the downloaded directory
  • In the /data directory place the payloads that Unplug the board and hold down the Flash button while you plug it back in
  • Under Tools, select ESP8266 Sketch Data Uploader
  • If there is an error in transferring then unplug the board and hold the Flash button while plugging it back in again
  • If there is an error in creating the SPIFFS then you have files adding up to too much memory for what your board so remove some
  • Unplug the board and plug it back in Under Sketch, select Upload
If you need to add/remove...
ESP Host: Serve PS4 Payloads Using the ESP8266 Guide by Codsworth
Today @Codsworth let us know about an ESP Host project he's been working on, and shared a guide on a simple way to serve PS4 payloads using the ESP8266 Wifi Module board with at least 4 MB flash. :winkxf2:

Download: esphost.bin / esphostmulti.bin / esphostmulti405.bin / GIT

Here's all the details from the README.md: ESP Host

Today I show you a simple way to serve payload using the ESP8266.

Benefits of using the ESP8266:
  • Extremely low cost hardware, available worldwide
  • Ability to run 24/7 via USB, self-hosted payload, no external apps or programs required
  • Completely block all updates
  • No need for custom DNS server or settings, features automatic redirect
  • Easy to program and update via USB
  • Very low power consumption
Requirements:
Payloads included in esphost.bin
  • VORTEX HEN 1.4
Payloads included in esphostmulti.bin
  • HEN
  • HEN+VR
  • FTP
  • DUMPER
  • BACKUP
https://github.com/pearlxcore/ps4-playground-455

Instructions:

Flash esphost.bin using the following command:
Code:
sudo esptool.py --port /dev/ttyUSB0 write_flash 0x00000 0x400000 ./esphost.bin
  • After flashing completes, connect to "PS4-WIFI" using "easy setting" then go to [Settings] > [User Guide]
NOTE: Windows users must use the appropriate com port when flashing with esptool.py

NOTE2: Users can optionally flash using the GUI version of ESPTool...
PS4PKGViewer: A PS4 PKG Viewer by LMAN (TheLeecherMan)
Since his PS Vita work, PlayStation 4 developer LMAN (aka TheLeecherMan) released PS4PKGViewer which is a PS4 Package (PKG) Viewer with a few revisions and details below! :love:

Download: PS4PKGViewer.v1.5-LMAN.rar / Mirror

Spoiler: Depreciated

To quote from TheLeecherMan's Blog on this latest PS4PKGViewer release:

PS4PKGViewer By LMAN © 2018

A Small Tool to View PS4 Package Info.

Change-log:

v1.0:


Initial release.

v1.1:
  • Improved speed when processing package.
  • Added support to export unencrypted contents.
v1.2:

Added new options to:
  • View package contents.
  • Search package contents.
  • Check for package updates.
  • Check the integrity of package.
  • Export all unencrypted contents.
  • Extract folders and files from package.
  • Split already merged official package.
  • User interface is now resizeable.
  • Updated read-me file.
v1.3:
  • Added new option to use single structure when listing or extracting package contents.
  • Added support to change file name when extracting single file from the list.
  • Updated package properties.
  • Show error when file is being used by another process.
v1.4:
  • Added new option to manually check for package updates using the given title-id.
  • Added ability to display package regions.
  • Added...
BIN2JS Guide to Convert PS4 Payload.bin to Payload.js Files
Recently mtnjustme let us know about a utility called BIN2JS (Binary 2 JavaScript) to convert PlayStation 4 v4.05 / v4.55 payload.bin files into payload.js files used when creating Web / USB wifi versions.

Below is a BIN2JS Github repository by @cfwprophet alongside a compiled version from RetroGamer_74 with a roughly translated guide by @fabrebatalla18 for those interested. :geek:

Download: WEB Base 4.05.zip / WEB Base 4.55.zip (Confirmed working) /
bin2js.py (Bin2js 6.72 Al Azif script via Red-J)

Spoiler: Depreciated

Previously we've seen both a Setting Up & Building Payload.bin and a Building PlayStation 4 Payloads tutorial for those who missed them.

From the ReadMe.md: Binary 2 JavaScript

A simple tool to convert a binary file which will be mostly a payload, to a unsigned integer 32 Array, embeded into a JavaScript function call. The application is ready to use for the PS4 OpenSource Hacking Community.
  • Fixed a bug on the bin conversion routine.
  • Added a second format for the .js to write. Simple use any flag to trigger it. Added Vortex Payload Format.
  • Added back conversion support for all 3 formats.
Code:
Flags: -1 = Foramt1 u32[] -2 = Format2 p.write4addr.add(... -3 = Format3 payload = [.... -4 = js2bin

And here's the tutorial from...
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