With
Destiny 2 arriving next week, Sony Social Media Manager
Justin Massongill shared a new Legends Will Rise Live Action PS4 Trailer and pre-launch FAQ courtesy of
Bungie to prepare fans for the release!
Check out the latest Destiny 2 trailer video below, and to quote: We got in touch with
David Allen, executive producer on Destiny 2, who graciously answered a few of our last-minute questions. Enjoy!
After analyzing beta data and player feedback, what changes are you evaluating for Destiny 2?
We were able to learn a ton from our beta, and we are making a lot of changes based on what we observed and learned. We’ve addressed a number of bugs – including fixing things like an infinite super glitch, an infinite grenade glitch, a Warlock glide glitch – and we’ve made tweaks including decreasing Super recharge time, increasing grenade damage in PvE, and increasing power ammo drops in PvE.
The amount of time that our players put into any release very quickly eclipses how much test time we can put into it, so we always find a lot of surprises in these types of tests!
What enhancements can we expect in terms of added layers to Strikes, Crucible, and Raids — such as Challenges, modifiers, rewards, etc. — to keep players coming back for more?
We have a few different layers to keep our cyclical activities feeling fresh in Destiny 2. In Strikes, Crucible, and when you’re patrolling a destination, you’ll have Challenges available. Challenges are meta-goals that you can try to complete on top of the objectives in the activity itself, and they’re tied to some of your weekly rewards. We’ll also have new modifiers in our Nightfall strikes as another layer to change up that experience week-to-week.
We aren’t talking about any specifics around the Raid before launch, but rest assured there will be plenty to keep players coming back for more there as well.
Can you elaborate on the difference between Quickplay Crucible matches and Competitive game types? How many different modes will be in each?
Quickplay and Competitive Crucible matches are meant to give players different options depending on their mood. We use different matching criteria for each. In Competitive, we favor a closer skill balance between the...