Following the
Dishonored 60 FPS Mod PS4 PKG,
Deadpool 60 FPS Mod PS4 PKG,
Bloodborne PS4 60 FPS Patch Demo and
PS5 vs PS4 Pro 60 FPS Upgrade Comparison today
Illusion0001 shared a
The Last of Us Remastered Improved PS4 Load Times Patch alongside a demonstration video below from his
YouTube Channel.
Here's further TLOU Remastered PS4 patch details for those interested by
@illusion0001 from
Illusion0001's Blog, to quote:
Improved loading for The Last of Us Remastered
Long loading screens are things of the past.
TL;DR - if you are not interested in an in-depth overview of how the patch was made, scroll down to the
Patch section for a download link.
Curiosity
It’s been a while since The Last of Us Remastered was released for the PlayStation 4 since then I have been wondering why is the loading so slow when using the 30FPS mode. So I decided to investigate.
Intro
Normally on Naughty Dog Titles, The developers used adaptive sync and allows the framerate to go completely unlocked and to stream assets faster.
However this is absent from this specific release. Finding what causes loading to go fast.
Finding out where this adaptive sync or “Allow Screen Tear” as it’s named in the developer menu came easy.
The Uncharted Collection developed by Bluepoint Games used “Allow Screen Tear” during it’s load screen so searching for Byte 0 and 1 got me to the address I needed.
Setting this byte to 1 during gameplay allows for Unlocked FPS!
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