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New PS4 Gamesharing Method Rumored as Incoming via Zecoxao
Since the last rumored PS4 gamesharing method was released and inevitably patched, @HackYourPS4 passed along confirmation that there was one private gamesharing method remaining... but perhaps not for long, if the incoming release is it? :unsure:

According to PS4 scene developer @zecoxao on Twitter, to quote: "yet another gamesharing method is coming soon, for PS4 consoles."

:alert: Note: For those on lower PS4 Firmware it's recommended NOT to update your PS4 console for this method, as $ony is likely to patch it very soon and then you'll be stuck with a PlayStation 4 console that can't run backup games, emulators, exploits and homebrew with no way of downgrading the PS4 once the 'temporary' method is patched.


Spoiler: Method Demo Video
PS4KernelDlSym Symbol Resolver / List Creator Reference Analyzer by Seb5594
This weekend PlayStation 4 developer @seb5594 (Twitter) made available on his Github repository a PS4KernelDlSym Symbol Resolver / List Creator which is a tool for PS4 scene developers that analyzes all direct calls to ps4KernelSym dynamically generating an offset table containing all kernel symbol names for reference. :geek:

Download: ps4sdk.ps4KernelDlSym.List.Creator.exe / Gee.External.Capstone.dll / Gee.External.Capstone.xml / GIT

Version 1.00

This release matches the requirements from README (https://github.com/seb5594/ps4KernelDlSym-reference-analyzer/blob/master/README.md).

I am unsure about the 32 bit (x86) disassembler library, because this application runs on my PC, even if all dependencies are deleted. That's the reason why i am giving out all dependencies. If some resource is not required, open an issue!

And from the README.md, to quote: ps4sdk ps4KernelDlSym Symbol Resolver

The PS4SDK ps4KernelDlSym Symbol Resolver is a windows forms application (requires .NET 4.0), which has been made to fit my needs for ps4 compiled payloads using as example my version of Hitodamas open source PS4 ***. This tool has been made to generate dynamically an offset table containing all kernel symbol names and the corresponding offsets, where are getting called in a executable.

In the current state, it is impossible to resolve stacked function calls. If I feel to, I will extend this application with the feature of stacked function calls. You are permitted to use/edit this source code, as long you are referencing to this project.

Requirements (for usage)
  • ...
Batman: Arkham Knight Free Roam Mod Menu PS4 PKG Port
Today @Wastelander121 made available on Twitter a Batman: Arkham Knight Free Roam Mod Menu PS4 PKG Port for videogame modders alongside a demo video of it in action on his YouTube Channel! 🦇

Download: Arkham Knight Free Roam mod V1.rar (22.1 MB - UP1018-CUSA00133_00-DLCSKINBMAASYLUM-A0000-V0100.pkg) / Arkham Knight Freeroam Mod for 135.rar (22.2 MB)

He notes in the comments the Mod Menu is located in the Arkham Episodes, underneath the Story DLCs and be sure to drop by their Mod Users Society Discord Channel as well.

From the video's description:

The mod you've all been asking for! Thanks to Termin, we've finally made it possible to port our free roam mod from PC over to PS4.

In addition to the newly added menu, we have also thrown in the Jokermobile.

Please note: DLC characters cannot be used without first purchasing the DLC they come from.
  • Harley Quinn - Harley Quinn Story Pack
  • Red Hood - Red Hood Story Pack
  • Batgirl - A Matter of Family
  • Wonderland Batman - Season of Infamy
Not having those DLCs will result in the game crashing.

Credits: Original mod created by CapLagRobin, MrJAG, Tchi6 and Wastelander121 Port to PS4 done by Termin and Wastelander121

[PS4] Arkham Knight Free Roam Mod Menu +Jokermobile
New Blu-Play Homebrew Game in Development: The UFO Game!
Following the first Blu-Play homebrew game release and 8-bit Memoirs eBook, the team behind Ukko's Journey is back: LuBlu Entertainment is creating their 2nd Blu-Play game these days, titled The UFO Game! 🛸 👾
New Blu-Play Homebrew Game in Development The UFO Game! 2.jpg

An Asteriod-like game

The UFO Game! is strongly inspired by a 38 year old game for the 2nd generation game console Philips Videopac G7000, named Satellite Attack. (The Philips Videopac G7000 was the european version of the Magnavox Odessey2 in the states, and the same game for the Odessey2 was called UFO!. In this article we'll use the names of the European model).

You can consider The UFO Game! to be a kind of modern version of Satellite Attack. At least that was the thought behind the project.

When looking at Satellite Attack (which you will in a minute), it is clear to see that it was heavily inspired by the even older game Asteroids, but as with all Videopac G7000 clones of various games, it adds a few twists and changes compared to the original game, often resulting in a very different gameplay, which you will either love or hate.

I could attempt to explain the gameplay of Satellite Attack here, but it would be much easier for everyone if you'd just watch this video from Classic Game Room instead.

For more videos and stories about Videopac G7000 games, you can check out 8-bit Memoirs.

As you can see in the video from Classic Game Room, the firing mechanism is somewhat out of the ordinary. And this is something you'll either find hilarious, or else utterly hate. The UFO Game! is obviously only for those who'll find it hilarious.

A dedicated Blu-Play game

While LuBlu's first Blu-Play game was just a port of an old JavaME cellphone game of theirs, (Ukko's Journey is actually 10 years old today), The UFO Game! can be categorized as a dedicated Blu-Play game: It is written specifically for the platform and therefor tailored to fit the characteristics of Blu-ray.

One example of this is the use of videos: The UFO Game! makes heavy use...
Marvel's Spider-Man PS4 Skeletal Models & Textures Tool by ID-Daemon
We've seen PS4 Game Texture Converters, a PS4 Game Model Data & Textures Extraction Guide, a PS4 Game Animations to Havok Files Converter and a PS4 Meshes / Textures Preview GUI with the latest PlayStation 4 game modding contribution coming from @iddaemon (aka ID-Daemon or daemon1 on XeNTaX) in the form of a PS4 Skeletal Models & Textures Tool for Marvel's Spider-Man. 🕷🕸

Download: spiderman.rar (49.69 KB - contains spiderman.exe and spider.ini) / model list.rar (4.49 MB - includes models.txt and allassets.txt)

Spoiler: Depreciated

According to @Joonie of Team Rebug on Twitter, to quote "apparently Spiderman is decrypted." 🥳

Here's what ID-Daemon had to say on the tool, to quote: Spiderman 2019 (PS4) tool.

Only skeletal models & textures supported now.

Correct INI file for the folder where you have game data files. Then run some of these commands:

1. spiderman 99807473A3981A8D - will extract that asset
2. spiderman 99807473A3981A8D c:\spider\iw - will extract asset into folder with name you specified
3. spiderman list.txt - will extract ALL assets in list...
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