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PS4 Homebrew LibOrbis Animation Demo Video by Masterzorag
As we await further details on 4.55 PS4 Homebrew, following the 1.76 Music Demo, PSID / IDPS Demo and his PS4 Inner PUP Files Comparison today masterzorag shared a brief PS4 homebrew 1.76 LibOrbis animation demonstration video with the scene. :geek:

In his latest Tweets below, he states the following to quote: #ps4 #liborbis animation; I have to figure out the math bug included in my code, but for now #itsfine.

It's a starfield example drawing 1k stars moving on the screen: an useless homebrew that runs on 1.76, or a showcasing demo... for me just C.
PS4 Homebrew WIP Displaying PSID / IDPS by TheoryWrong & ZeraTron
Recently we profiled a PS4 Homebrew Demo, and today PlayStation 4 developers @theorywrong (Twitter) and @ZeraTron (Twitter) shared a PS4 Homebrew WIP video on his YouTube Channel showcasing color, font and text rendering, displaying the PSID / IDPS and listing the active processes on the machine. :lovexf2:

Check it out below, and to quote from the PlayStation 4 v1.76 OFW video's caption: PS4 Homebrew WIP showcase

Just a WIP homebrew that can actually do:
  • Render text
  • Render colors separately for BG, FG, fontBG, fontFG
  • Display PSID/IDPS
  • List all active processes Planned features:
  • Render .png
  • Play sounds
Credits:
  • psxdev/BigBoss : OG libOrbis
  • TheoryWrong : helped with the code
  • All the PS4 scene
https://twitter.com/ZeraTron_
Some log with a hook of sceShellCore:
Code:
$ socat readline TCP-LISTEN:8181,crlf sceHttpCreateConnectionWithURL => {url: https://csla.np.community.playstation.net/csla/v1/console/consoleToken} sceHttpCreateRequestWithURL => {url: https://csla.np.community.playstation.net/csla/v1/console/consoleToken} sceHttpCreateRequestWithURL => {url: https://csla.np.community.playstation.net/csla/v1/console/consoleToken} sceHttpCreateConnectionWithURL => {url: http://feu01.ps4.update.playstation.net/update/ps4/beta/list/eu/ps4-updatelist.xml} sceHttpCreateRequestWithURL => {url: http://feu01.ps4.update.playstation.net/update/ps4/beta/list/eu/ps4-updatelist.xml} sceHttpAddRequestHeader => {name: Accept-Encoding, value: gzip} sceHttpCreateConnectionWithURL => {url: http://feu01.ps4.update.playstation.net/update/ps4/list/eu/ps4-updatelist.xml} sceHttpCreateRequestWithURL => {url: http://feu01.ps4.update.playstation.net/update/ps4/list/eu/ps4-updatelist.xml} sceHttpAddRequestHeader => {name: Accept-Encoding, value: gzip}...
New PlayStation 4 Homebrew Demo by BigBoss with Music by Estrayk
The PlayStation 4 BigBoss is back since his first demo of a basic PS4 homebrew grid running on a 1.76 jailbroken console followed by LibOrbis Libraries & Samples, this time demonstrating some tunes in his latest video as [PLAIN]PSXDEV[/PLAIN] on Twitter for old skool sceners to enjoy! :thumbup:

He also sends greets to all of the PS2Reality crew and credits Estrayk of scene release group PARADOX (PDX) for the music included.

If you weren't in the scene (or even born :oopsxf2:) back then you may not appreciate the nostalgia, but it's definitely another stepping stone further advancing PlayStation 4 homebrew development for everyone present day! :lovewins:

PS4 1.76 Game Mod Custom Cracktro Demo by eXtreme-Modding
Earlier this week we saw some PS4 1.76 demo videos and today e✘treme-Modding.de shared a new demonstration video on their YouTube Channel of a PlayStation 4 v1.76 Game Mod Custom Cracktro and Fast Boot (intros removed) with sceners. :geekxf2:

To quote from their Blog on the demo: PS4 1.76 Game Mod – Custom Cracktro by e✘treme

Since we can run Backups on PS4 1.76 it's possible to modify the Game Files.

I have found some .bik files in the videos folder of a Game Backup (CUSA00009-[Assassins Creed IV – Black Flag]), so I changed one file with my Custom Cracktro, watch the video ;-)

PS4 1.76 Backup - Fast Boot
From the video's caption: Running decrypted PS4 Game Backup with kernel_hooks with Disc Fast Boot for Assassins Creed IV - Black Flag - Removed Intro Videos.
Thanks to @HydrogenNGU for the news tip on Twitter and @SSShowmik in the PSXHAX Shoutbox today! <3
Running PS4 Game Backups on 1.76 PlayStation 4 Demo Videos
Following the excellent 1.76 Video Tutorial, several PS4 sceners including @GrimDoe on his YouTube Channel and e✘treme-Modding.de on their YouTube Channel have demonstrated running PS4 game backups on a 1.76 PlayStation 4 OFW retail console. :coolxf2:

Among them is CUSA01127 - P.T. (Silent Hills) with the first part dubbed Silent Hill P.T. "It's Alive!!!" and the follow-up being Welcome Back to Silent Hill / Silent Hill P.T. (1.76) ran using the redesigned PS4 1.76 Advanced WebKit Playground by @0x199 and with kernel_hooks from USB.

Thanks to @HydrogenNGU for the heads-up on Twitter, @LightningMods on Twitter for the updated PS4 Homebrew Loader logo that e✘treme is currently working on and @SSShowmik for the news tip in the PSXHAX Shoutbox. :thumbsupxf2:
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