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PS4 Remote Play Interceptor and PS4 Macro Utility by Komefai
PlayStation 4 developer Komefai recently released a PS4 Remote Play Interceptor powered by EasyHook alongside a PS4 Macro automation utility written in C# with some background on his Blog for creating a PS4 bot and demonstration videos from his YouTube Channel below. :geekxf2:

Download: PS4RemotePlayInterceptor-master.zip / PS4RemotePlayInterceptor GIT / PS4 Macro v0.2.0 / PS4Macro GIT / Miles123456 Fork / JoriTheBot Fork

From the README.md file: PS4 Remote Play Interceptor

A small .NET library to intercept controls on PS4 Remote Play for Windows, powered by EasyHook. The library can be used to automate any PS4 game. See the prototype demo.

Also check out PS4 Macro repository for a ready-to-use software built on this library.

Install

Using NuGet (Recommended)
Code:
Install-Package PS4RemotePlayInterceptor
From Source

Add reference to PS4RemotePlayInterceptor.dll.

Example Usage

This console application will hold the X button while moving the left analog stick upwards until interrupted by a keypress.
Code:
using PS4RemotePlayInterceptor;

class Program
{
   static void Main(string[] args)
   {
       // Inject into PS4 Remote Play
       Interceptor.Callback = new InterceptionDelegate(OnReceiveData);
       Interceptor.Inject();

       Console.ReadKey();
   }

   private static void OnReceiveData(ref DualShockState state)
   {
       /* -- Modify the controller state here -- */

       // Force press X
       state.Cross = true;

       // Force left analog upwards
       state.LY = 0;

       // Force left analog downwards
       // state.LY = 255;

       // Force left analog to center
       //...
PS4 AIO 1.76 Mod Tool and Console Tools Overview by Modded Warfare
Following their PS4 Multi CoD Tool, PlayStation 4 developer @MODDEDWARFARE shared a console tools overview on his YouTube Channel with help from @XeXSolutions (YouTube) on their latest PS4 AIO Mod Tool for 1.76 jailbroken console owners. :lovexf2:

Download: PS4-AIO-Setup.exe (39.1 MB) / PS4-AIO-Portable.zip (38.7 MB) / PS4-AIO_1.1.0.exe (37.5 MB) / PS4-AIO Portable_1.1.0.zip (37.0 MB) / PS4 AIO v1.3.0 Update

To quote from MODDED_WARFARE on NGU: PS4-AIO Release

I have been working on this tool with XexSolutions on and off for the past 2 weeks and feel like its time to release it. The tool combines all the tools I have made for 1.76 PS4's in the past into one tool along with some new stuff. Listed below is everything you can find in this tool.

Console Tools
  • Payload Injector
  • Mod Menu Injector
  • FTP Browser
  • Package Merging Tool
  • UI Editor
Peek Poke Tool
  • Peek and Poke Memory
  • Dump Window to file
  • Dump Selection to file
  • Copy Selection of Bytes
  • Search for sequence of bytes
  • Search for string
  • API Selector
  • Auto Update peeked memory - PS4ME only
Advanced Warfare/Ghosts Mods

This is basically the same mods I released in my PS4 Multi-Cod Tool however I have added some extra options into the Advanced Warfare tool like, Player Speed, Radar and Jump Height and have added an option into both mod tools that allow you to switch between the base version of the games or the latest game update version. So for Ghosts you can switch the tool to support either 1.00 or 1.20 and...
OpenRTE PlayStation 4 Memory / Module Manager for PS4 1.76
Since sharing some PS4 IDPS / PSID Dump Code developer @theorywrong announced on Twitter with help from @DEv ShOoTz the release of OpenRTE v1.0 which is a PlayStation 4 Memory / Module Manager for PS4 1.76 jailbroken consoles. :lovexf2:

Download: OpenRTE 1.0 / GIT / PS4 Shutdown LED Color Blink Demo

And from the README.md, to quote: OpenRTE - PlayStation 4 Memory / Module Manager

OpenRTE is a little software for explore/edit memory of the PlayStation 4.

Download pre-compiled version here.

Executing

You need NodeJS and Elf-loader

Tips: Add random page to signet and replace this url by http://ipofserver:5350/ (the backslash at the end is very important)

Compiling

You need PS4SDK and a magic command
Code:
make
Debugging

OpenRTE use libdebugnet from ps4link by psxdev, the debug port is 15000 (change the ip of your computer on the binary, or in the source)
Code:
socat udp-recv:15000 stdout
Credit

Thanks to: Dev_ShoOTz for all night of debugging :D

MarentDev for some help and the library for iOS (not here for the moment)

Marbella, MsKx, JimmyModding, AZN for testing

BadChoiceZ for the notify function

psxdev for libdebugnet

Quentin from PLS Squad for some help in C/C++ with my crappy code xP

CTurt, Zecoxao, wskeu, wildcard, Z80 and all people contributing to PS4 Scene

Note: A release version is also available

I have a bad english, sorry for that ^^' Have fun :extremelyhappy:

Much love to both @Figure03 and @toni1988 in the PSXHAX Shoutbox for passing along the...
Call of Duty: Ghosts RTM Tool Updated Demo for PS4 1.76
Following the CoD: Ghosts RTE demo and updates today a new demonstration video is available below from HackPredatorz for those with a jailbroken PS4 1.76 console. :winkxf2:

In the video description he credits PlayStation 4 developer @j0lama for PS4ME, which was proceeded by other PS4 RTE Tools including PS4All and OpenRTE.

Thanks to @modz2014 for the heads-up in the PSXHAX Shoutbox for the tip! :thumbup:
MTuner Memory Profiler and Leak Finder for PS4, PS3 by Milostosic
Developer Milostosic released an open-source (BSD2) C/C++ memory profiler and leak finder called MTuner for Windows, PS4, PS3, etc with a demonstration video below. :geekxf2:

According to the README.md file, to quote: MTuner utilizes a novel approach to memory profiling and analysis, keeping entire time-based history of memory operations. This gives an unique insight in memory related behavior of your software by making queries over the entire data set.

Download: MTuner (64bit Windows) / MTuner Documentation / GIT

Features

MTuner intercepts all memory operations performed by your application (allocate, reallocate, free) and stores them in capture files to be analyzed offline. Having entire history of memory operations in memory allows for powerful queries making it possible to quickly narrow down sources of memory leaks, spikes, high count of allocations, etc. Some feature highlights include the following:
  • High performance - Profiling applications has minimal impact on run-time performance. MTuner can handle very large number of allocations per second with linear performance scaling.
  • Non intrusive - MTuner makes no internal memory allocations during profiling. This allows MTuner to capture all allocations, even coming from CRT init phase or global variables.
  • Memory timeline graph - With entire history of memory operations, MTuner allows for a new way to visualize memory usage evolution in your application.
  • Filtered views - Allocations can be filtered by time range, heap, allocation size or memory tag (or any combination of those filters). For example, it's trivial to isolate allocations performed during data loading that are under 64 bytes in size and made through a specific allocator.
  • MTuner *** - For developers using a custom memory manager or developers that want to mark timed events or add custom allocation tags and much more - MTuner *** provides complete control! It can be integrated easily in any project and supports a number of platforms.
  • Continuous integration - MTuner can help developers track changes in memory usage on a daily basis or...
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