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PS4 Debug PKG Installation with FSELF Retail Port by M0rph3us1987
Following his PS4FileNinja and Source Code releases alongside the recent Flat_z Custom / Repacked PS4 PKGs, this weekend PlayStation 4 developer m0rph3us1987 confirmed via Twitter that PS4 Debug PKG installation with FSELF support on retail consoles is working... while suggesting it may be time to port some emulators such as Libretro since the recent MSX progress. ;)

In the Tweets below he states he ported @flatz's code and it currently works up to PS4 Firmware 5.01, but reminds us a public kernel exploit is required before there will be a release.

PS4 4.05 PKG INSTALL
Someone told me this is not working yet. That is not correct. PKG installs fine. The problem is you would need a license file to play the content. PKG must be on root of USB just like on 1.76. Exciting times....

orbis-ld --fself-flags= >>> Set the fself flags specified.
Possible values are "videoservice" and "nongame"
Code:
orbis-bin.exe --dump-fself-info file.elf Flag Value Non-game 0 Video service 0
Thanks to @raedoob for the heads-up on Twitter of this news and to @Figure03 on the PSXHAX...
LibPS4freetype2 Documentation for PS4 Homebrew Devs by Zer0xFF
Recently we reported on some PS4 Homebrew 1.76 Samples by PlayStation 4 developer @ZeraTron, and following the PS4 cmake toolchain updates earlier today Zer0xFF shared some libPS4freetype2 documentation for PS4 homebrew devs on his new Blog. :hearteyes:

Below is an excerpt alongside some sample pictures with help from ZeraTron, and head over to Blog.MadNation.net to check out the entire libPS4freetype2 doc!

What is freetype?

Simply put freetype is a text rendering library that's used across different platforms for a variety of different reasons, that's also true for text in game.

if you haven't heard of freetype before, then you might be surprised to learn that there is a good chance the text you're reading right now is rendered using the freetype2 library, especially if you're on Linux based OS, Android or iOS.

What is libPS4freetype2?

libPS4freetype2 is a simple wrapper around the original upstream freetype2 library that I wrote that (I hope) simplifies the process of printing text on the screen.

At the time of writing the only other text rendering solution for the PS4 was from TheoryWrong, PR, which used the linux kernel text rendering method, which by nature prints really simple text as the kernel doesn't really need to render fancy text of different style or of different font size so the results where limited and somewhat crude. which is where this library comes in.

Thanks:
  • Special Thanks to ZeraTron_ for the time he spent testing this for me
With all that said the pictures below are to show case the progress from Zer0 until fully working (-:

LibPS4freetype2 Documentation for PS4 Homebrew Devs by Zer0xFF 2.jpg LibPS4freetype2 Documentation for PS4 Homebrew Devs by Zer0xFF 3.jpg LibPS4freetype2 Documentation for PS4 Homebrew Devs by Zer0xFF 4.jpg LibPS4freetype2 Documentation for PS4 Homebrew Devs by Zer0xFF 5.jpg LibPS4freetype2 Documentation for PS4 Homebrew Devs by Zer0xFF 6.jpg LibPS4freetype2 Documentation for PS4 Homebrew Devs by Zer0xFF 7.jpg LibPS4freetype2 Documentation for PS4 Homebrew Devs by Zer0xFF 8.jpg
...
SLED (Script Language Editor and Debugger) & PS4 Homebrew Tools
If you're a PlayStation 4 developer working on PS4 homebrew or planning to here are some updates that may be of interest to you courtesy of both Sony Computer Entertainment Worldwide Studios open source game development software (SonyWWS) and Thunder07 on Github! :geekxf2:

Download: SLED-master.zip (GIT) / PS4.toolchain.cmake.zip (GIT) / libPS4freetype2-master.zip (GIT)
  • SLED (Script Language Editor and Debugger) provides a script debugger and runtime, with built-in support for Lua. The SLED project enables users to create, edit, and debug in-game Lua scripts easily and quickly.
  • PS4 cmake toolchain can be used for PS4 homebrew build management
  • libPS4freetype2 is a wrapper for upstream freetype2 to display text in PS4 homebrew
From the SLED README.md file, to quote: SLED (Script Language Editor and Debugger) provides a script debugger and runtime, with built-in support for Lua.

The SLED project enables users to create, edit, and debug in-game Lua scripts easily and quickly. It also provides memory tracking and performance-analysis capabilities. Highly flexible, and equipped with an array of powerful features, this toolset can reduce script-development time while helping to increase script performance and robustness. For a list of features, see Features and Benefits.

SLED has been used by several Sony Computer Entertainment first party game studios during their game...
Host Your Own PS4 Webkit Exploit Page on LAN by Al Azif
Inspired by the recent PS4 Webkit Exploit Local Server tutorial, @Al Azif shared a script to cover many of the steps in the guide and has since updated the Easy PS4 Exploit Hosting Tool releasing on Github for those seeking to host their own PS4 Webkit Exploit page on LAN since Sony started blocking them. :geek:

Easy PS4 Exploit Hosting Tool Download: ps4-exploit-host.zip / GIT / PS4 Exploit Host Menu (for those who don't want to host their own) / Exploits Folder Browser / PS4 Exploit Host for OpenWRT by irefuse

To quote from the README.md: PS4 Exploit Host

What is this?


This is an easy way for anyone to host their own exploit for the PS4 on their LAN. It blocks PSN to stop accidental updates, it also serves the 4.05 update if you want it to. You can also generate an FTP payload. There is also a simple CLI for sending additional payloads.

So the scope of this has become like an all in one toolkit.

Requirements
  • Python 2 (Tested on 2.7.14)
  • The Python Directory added to your System Path Environment Variable (Windows Only)
  • This should run on Windows, OSX, and Linux (Tested on Windows 7, Windows 10, and Ubuntu 16.04)
How to download
  • Download the zip on the releases page
  • Download with Git...
Nemesis 2 via MSX Emulator on PS4 Video Demo by BigBoss
Last weekend we saw a preview picture of the MSX title Nemesis 2 running on PlayStation 4, and today PS4 homebrew developer BigBoss shared a full video demonstration of it being played for emulation fans, myself included! :lovexf2:

In his Tweets below, he reassuringly teases the audience by stating simply "The best is yet to come..." as the debate continues on whether shuffle2 actually updated anything since flat_z adding the 4.55 kernel offsets in Fail0verflow's Github back in June. :ninja:

Thanks to @bombob for the news tip in the PSXHAX Shoutbox earlier today! :thumbsupxf2:
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