Since the
PS4 3.55 Syscall Fun,
PS4 4.05 Offsets and
PS4 Syscall Kernel Patch Twitter user
3226:2143 passed along word that recently some newer PS4 syscalls have been added to the Developer Wiki alongside a PS4 Libkernel Syscall Labeler
IDA Interactive Disassembler IDC script by
X41 to complement the previously released
symbols.idc.
Download:
PS4 Syscall IDC Script by
Cloverleafswag3 /
PS4 Libkernel Syscall Labeler IDC Script by
@X41
Also below are some updated
PS4 Firmware 5.01 System Information button combo instructions following the recent
Roxanne (roXyPS3) details.
From
PSDevWiki.com to quote:
PlayStation 4 Syscalls
The PS4 kernel is based on FreeBSD 9.0; a list of standard FreeBSD 9.0 system calls can be found
here.
Compatibility system calls, and some others, have been disabled. The first custom Sony system call comes immediately after the last FreeBSD system call, wait6, and is number 532. Currently, the last known custom Sony system call is 651, the names, function, and signatures of system calls 618-651 are currently unknown as they were implemented > 1.76. Calling any system calls higher than 651 gives the same result as calling a compatibility or unimplemented system call, a "There is not enough free system memory" error/segfault.
Of these 85 explored system calls (532 - 617):
- Two will not be implemented in retail units (possibly in devkits though) and...