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Code Freak Cyber PS4 Save Editor Details, Pictures & Release Date
Following the Code Freak PS3 Cheat Device and news of the upcoming PS4 Save Wizard, below is a rough translation of Code Freak's Cyber PS4 Save Editor which will be available in March 2017 with a single license for ¥7,800 YEN (around $70 USD, excluding tax) and with a 3 user license for ¥14,800 YEN (around $131 USD, tax excluded). (n)

As can be expected, this PlayStation 4 device will either be cracked and distributed for free among the scene or reverse-engineered and used to build a far superior open-source program most certainly... in any case, check out the Cyber / CodeFreak PS4 Save Editor details and pictures below. :whistle:

To quote from CyberGadget.co.jp, roughly translated: CYBER Save Editor (for PS4)

Strategy tool that can save save data of PS4 game on PC!

Release date
  • Scheduled to be released in March 2017! New
Suggested retail price
  • 1 user license: ¥7,800 YEN (excluding tax) / 3 user license: ¥14,800 YEN (tax excluded)
Type
  • 1 user license / 3 user license
Compatible models
  • PS4 Pro / PS4
Operating environment
  • Personal computer that can connect to the Internet 【Supported OS: Windows 7/8/10 (32/64 bit compatible)】
  • * As data transfer size is large, connection by tethering etc. is not recommended.
  • Environment and network ID (PSN ID) that PS4 can connect to Sony's network service "PSN"
  • USB memory: 8 GB or more recommended * It is necessary to save save data of PS4 to USB memory etc, then save data on PC.
  • Hard disk free space: 10 GB or more recommended
※ This product can be used with multiple computers (Saveable data that can be edited is common to all PCs).

Set Content
  • Setup guide × 1
  • Support card × 1
※ Because this product is a download version disks and USB memory etc are not included.

Application software for PC which can edit saved data of PS4 game by yourself! Just by using the patch cord, the state such as "possession gold MAX" "status MAX" etc.!

The save editor is a personal computer...
PS4 Save Wizard to Edit PS4 Game Saves with No Kexploit Required!
Previously @harryoke shared news of the PS4 Pro 0Day Exploit, and today he announced on Twitter that a PS4 Save Wizard to edit PS4 game saves (for Lives / Ammo / Money etc) with no kexploit required is incoming for retail PlayStation 4 consoles! :ninja:

To recap, since last month PS4 Save Games / Trophies are working on a PS4 1.76 Retail and Debug developer unit, followed by a PS4 Trophy Resigner Script and a Resigning PS4 Trophies Tutorial.

Below are the related Tweets:

Cheers to @ombus in the PSXHAX Shoutbox for the news tip! :cool:
PS4 PUP_Decrypt & PUP_Unpack: Decrypt / Unpack PS4 Updates by IDC
We've seen PS4 UserModules Decryption, PS4 Game PKG Decryption and a PS4 Trophies Resigning Tutorial and now PlayStation 4 developer IDC (reminiscent of IDC scripts used to automate IDA's Interactive Disassembler) made available PUP_Decrypt and PUP_Unpack homebrew utilities to decrypt and unpack Sony's PS4 PUP file updates! :D

Download: ps4-pup_decrypt-master.zip / PUP_Decrypt GIT / PS4 PUP_Decrypt GIT (zecoxao fork) / ps4-pup_unpack-master.zip / PUP_Unpack GIT / ps4libdoc-master.zip / PS4LibDoc GIT / ps4-update-decryptor-main.zip / GIT port by ultimaweapon

Previously PlayStation 4 developers @flatz made available a Python script to extract embedded PUPs from the PS4 container, @xerpi shared a PS4PUPExtractor and @Hykem followed up with a PS4 PUP Unpacker for those keeping track... with a...
OMSK App: PS4 Package (PKG) Installation File Overview by eXtreme
Following their PS4 Game Dumping Tutorial, some PS4 PKG Installation Methods and a Function Alternative console modders e✘treme-Modding.de have detailed a PlayStation 4 Package (PKG Database) installation file overview from the OMSK Application contents for those interested. :geekxf2:

To quote, roughly translated: PKG Installation Info - File Overview [NPXS29005 Dump]

After installing a .pkg file, certain folders and files are created on the hard disk of the PS4. When you run an installed application, the content is loaded into the sandbox. The complete content of the OMSK app was read to show an overview of the files of an application.

After the installation, folders with the following files are created:
  • System_data / priv / appmeta / NPXS29005 / ext_info.dat
  • System_data / priv / appmeta / NPXS29005 / param.sfo
  • User / app / NPXS29005 / app.pbm
  • User / app / NPXS29005 / app.pkg
  • User / appmeta / NPXS29005 / icon0.png
  • User / appmeta / NPXS29005 / pic0.dds
  • User / appmeta / NPXS29005 / pic0.png
  • User / appmeta / NPXS29005 / pic1.dds
  • User / appmeta / NPXS29005 / pic1.png
  • User / appmeta / NPXS29005 / pronunciation.xml
  • User / license / freeIV0001-NPXS29005_00.rif
(Info: the .rif file contains the permission to start the application)

After launching the application, the following files are loaded into the sandbox:
  • Mnt / sandbox / pfsmnt / NPXS29005-app0 / config.cfg
  • Mnt / sandbox / pfsmnt / NPXS29005-app0 / eboot.bin
  • Mnt / sandbox / pfsmnt / NPXS29005-app0 / sce_discmap.plt
  • Mnt / sandbox / pfsmnt / NPXS29005-app0 / prx / libSceSecure.prx
  • Mnt / sandbox / pfsmnt / NPXS29005-app0 / sce_module / libc.prx
  • Mnt / sandbox / pfsmnt / NPXS29005-app0 / sce_module / libSceFios2.prx
  • Mnt / sandbox / pfsmnt / NPXS29005-app0 / sce_sys / about / right.sprx
  • Mnt / sandbox / pfsmnt / NPXS29005-app0-nest / pfs_image.dat
(Info: the .dat file contains the files that are loaded into the folder...
PS4 Trophy Resigner Makefile Test by HappyElement (aka Harlequin)
Recently we reported on PS4 Game Saves and PS4 Trophies working on a PlayStation 4 DevKit / TestKit, and this weekend @happyelement (aka harlequin) shared a PS4 Trophy Resigner script for developers to test out based on @flatz's previously-released PKG / PUP Python Scripts using the PS4 Trophy Retail Key. :ninjaxf2:

Download: PS4 Trophy Resigner Makefile / GIT

Below is the script that would resign PS4 trophies extracted with the PlayStation 4 Trophy (PS4 .TRP File) Extractor by @RedEyeX32 if testing is successful:

Makefile:
Code:
CC    =  gcc
CFLAGS    =  -g -O2 -Wall
LDLIBS  = -lz
FILES    =    pupunpack unpkg unpfs trophy trp_resigner
COMMON    =    sha2.o mingw_mmap.o tools.o aes.o sha1.o
DEPS    =    Makefile sha2.h

OBJS    = $(COMMON) $(addsuffix .o, $(FILES))

all: $(FILES)

$(FILES): %: %.o $(COMMON) $(DEPS)
    $(CC) $(CFLAGS) -o $@ $< $(COMMON) $(LDLIBS)

$(OBJS): %.o: %.c $(DEPS)
    $(CC) $(CFLAGS) -c -o $@ $<

clean:
    rm -f $(OBJS) $(FILES) *.exe *~
trophy.c:
Code:
#include <sys/types.h>
#include <stdio.h>
#include <fcntl.h>
#include <unistd.h>
#include <sys/stat.h>
#include <string.h>
#include <stdarg.h>
#include <stdlib.h>
#include <zlib.h>
#include <dirent.h>
#include <assert.h>
#include <stdint.h>

#ifdef WIN32
#include "mingw_mmap.h"
#include <windows.h>
#include <wincrypt.h>
#else
#include <sys/mman.h>
#endif

#ifdef WIN32
#define MKDIR(x,y) mkdir(x)...
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