PSXHAX.COM website and domain for sale. Contact Us with your offer!
DS4Lib 1.0 DualShock 4 USB Linux Library Adds TouchPAD Tracking
We received word on Twitter today that J0lama updated his DualShock 4 USB Linux Library bringing it to DS4Lib 1.0 and adding TouchPAD Tracking support with help from s0cKrate5! :winkxf2:

Download: DS4Lib-master.zip / DS4Lib GIT / DS4Lib Website / J0lama Twitter / J0lama YouTube Channel / J0lama Github

To quote from the updated README.md: DS4Lib 1.0

Introduction

buttons.pngThis is a simple Linux library written to control the Dualshock 4 through USB. This library reads the data from a temporal file created in /dev/input/ when you plug in the DS4.

Functions

All functions are in ds4.h. Include this file to your proyect to be able to use DS4Lib.
  • DS4_CONTROLLER * ini_DS4();
  • int free_DS4(DS4_CONTROLLER * ds4);
  • int button_pressed(DS4_CONTROLLER * ds4, int Button);
  • int ds4_update_status(DS4_CONTROLLER * ds4, char * data);
  • int ds4_print_status(DS4_CONTROLLER * ds4);
  • int ds4_get_joyL_hor(DS4_CONTROLLER * ds4);
  • int ds4_get_joyL_ver(DS4_CONTROLLER * ds4);
  • int ds4_get_joyR_hor(DS4_CONTROLLER * ds4);
  • int ds4_get_joyR_ver(DS4_CONTROLLER * ds4);
  • int ds4_get_tpad_coord(DS4_CONTROLLER * ds4);*
This version

joystick.pngDS4Lib 1.0 adds touchpad tracking. You can get the status of the new pressable buttons (TPAD_CLICK, TPAD_TOUCH) declared in buttons with the usual button_pressed() function. You can also retrieve the coordinates of your finger on the touchpad with the new 'ds4_get_tpad_coord(DS4_CONTROLLER * ds4)' function.

x-axis
Code:
0_ _ _ _ _ _ _ _ _ _ _ _255

y|_ _ _ _ _ _ _ _ _ _ _|

-|_ _ _ _ _ _ _ _ _ _ _|

a|_ _ _ _ _ _ _ _ _ _ _|

x|_ _ _ _ _ _ _ _ _ _ _|

i|_ _ _ _ _ _ _ _ _ _ _|

s|_ _ _ _ _ _ _ _ _ _ _|

255_ _ _ _ _ _ _ _ _ _ _ _
In future versions DS4Lib will include tracking of touchPAD and...
LudicrousBeach's PS4 GTA V 1.76 Mod Remote Procedure Calling Tool
We've seen PS4 GTA V with Native Code, Real-Time Demo 2 and a GTAV PS4 Mod Menu and today LudicrousBeach shared a PS4 GTA V modding 1.76 Remote Procedure Calling Tool demonstration video with details below! :geek:

He notes in the video's caption that this is just an insight on development progress for the PS4 and is not currently possible to mod online.

To quote from Ludicrous Beach on NGU: Brief Summary

After a few weeks of research and development on my PS4, I've created a small tool to show the possibilities on the PS4. This is very similar to what Bad ChoicesZ has done (Created an API, to allow reading / writing to process memory, then creating an RPC in assembly for GTA).

Note the same thing can be done for any game on the PS4, i just started with GTA as i'm familiar with a lot of it from PS3. Before you ask, no you can't get online, at least not yet.

Side Note

I was thinking of creating an EBOOK on Computing, which will cover all concepts related to modding on PS3 and PS4. This will take a while as im currently at University studying a Computer Science degree. I just wanted to know if people were interested in such a thing and if people wanted to learn.

This is a quick initial thought and breakdown of headings to be covered, if you want any others covering be sure to tell me be in the comments below;

- Memory

Number Formats

‣Decimal
‣Binary
‣Hexadecimal
Data Storage

‣Bytes
‣Integral Numbers
‣Real Numbers
‣Strings
Addresses

‣Absolute
‣Logical
‣Relative
◦ Virtual Memory Mapping
◦ Finding Memory Addresses
◦ Pointers- Language Generations

◦ High Level Languages
◦ Assembly Languages
◦ Machine Code
- Programming

General Programming Patterns

‣Data Types
‣Variables
‣Operators
‣Relational Operators
‣Logical Operators
Statements

⁍ If; else if; else
⁍ Switch
⁍ For
⁍ While
‣Method / Procedure / Function
‣Arrays
‣Events
‣Threads...
PlayStation VR's The Playroom Meets PS4 Scene DevKits / TestKits
Last week we saw Playable Teaser Decrypted followed by an Extraction Guide, and today Sony's free PlayStation VR PS4 Game known as The Playroom has been dumped / decrypted and set for use with PS4 DevKit / TestKit consoles courtesy of @zecoxao with some testing done by @PixelButts. :veryhappy:

Download: The Playroom Testkit / Devkit Files (502.35 MB) / CUSA00001-app0.zip (Mirror)

From CUSA00001-app0.zip:
Code:
C:\CUSA00001-app0
C:\CUSA00001-app0\app_sys
C:\CUSA00001-app0\sce_module
C:\CUSA00001-app0\sce_sys
C:\CUSA00001-app0\eboot.bin
C:\CUSA00001-app0\sce_discmap.plt
C:\CUSA00001-app0\PlayRoom.psarc
C:\CUSA00001-app0\args_for_master.txt
C:\CUSA00001-app0\app_sys\saveicon0.png
C:\CUSA00001-app0\app_sys\screenshot_overlay.png
C:\CUSA00001-app0\sce_module\libc.prx
C:\CUSA00001-app0\sce_module\libSceFios2.prx
C:\CUSA00001-app0\sce_sys\about
C:\CUSA00001-app0\sce_sys\trophy
C:\CUSA00001-app0\sce_sys\keystone
C:\CUSA00001-app0\sce_sys\npbind.dat
C:\CUSA00001-app0\sce_sys\nptitle.dat
C:\CUSA00001-app0\sce_sys\param.sfo
C:\CUSA00001-app0\sce_sys\about\right.sprx
C:\CUSA00001-app0\sce_sys\trophy\AAAA00000_00
C:\CUSA00001-app0\sce_sys\trophy\AAAA00000_00\TROPHY00.TRP
Related Tweets:

PS: If you haven't read the Mathieulh PS4 Scene PSA: Get PS4 Pro on 3.70 OFW, PS4 CFW Rumors article yet, please do so now... it's IMPORTANT thanks! <3
Grand Theft Auto V (GTAV) PS4 Mod Menu 1.76 Offline by 2much4u

Hello PSXHAX members, not long ago people with 1.76 OFW PlayStation 4 consoles had some exciting news from PS4 Developers @BadChoicesZ and @kurt2467 confirming that you can mod games on the PlayStation 4.

In the past they also showed us Grand Theft Auto V Mods by running Native Code via an API Tool and Trophies Unlocks by API Tool.

Today in the PS4 Scene 2much4u showed us a PS4 Mod Menu for Grand Theft Auto V on PS4 1.76. :)

2much4u stated this, to quote: GTAV PS4 Mod Menu (Offline & 1.76 Only!)

"This is a simple mod menu I created for GTAV on the PS4. Because of the nature of the exploits used to allow this, it is only possible to use on the PS4 firmware 1.76. Because It is on a lower PS4 firmware, it is IMPOSSIBLE to use online.

To anybody concerned, you have no reason to worry about GTA Online being ruined on PS4 anytime soon. I am also not going to be releasing this, at least not anytime in the near future. Huge thanks to CTurt and all those involved in PS4 research allowing game modifications like this to be possible."

Before you start getting hyped about this great news type in the comments below what would you want/like to see in a PS4 CFW, and what you would use a PS4 CFW for.. Example (Modding, Emulators, Custom themes or more..)

2much4u's Social Media:

Make sure to follow for update news and progress on his work. (y)
Big thank you to...​
GameArchives 0.7.0 ArchiveExplorer Adds PlayStation 4 PFS Support
Yesterday we reported that P.T. Playable Teaser PS4 got decrypted, and today @xAnBx spotted that the recent GameArchives 0.7.0 ArchiveExplorer update by maxton (Twitter) adds initial support for PlayStation 4 PFS (PlayStation File System) files... allowing you to open, view and extract the files (pictured) from the PT's pfs_image.dat! :biggrinxf2:

Download: Release-0.7.0.zip / Latest Version (Legacy) / GameArchives (Latest Version) / GIT

0.7.0
  • (Library) Add initial support for PlayStation 4 PFS files
  • (Library) Add support for extended information for files
  • (ArchiveExplorer) Add support for displaying extended information for files
  • (ArchiveExplorer) Move github link to menu
For binaries (.NET 4.5 required) download "Release-0.7.0.zip" below.

Downloads
Three cheers to @zecoxao and @xAnBx for the whisper on GameArchives awesome tools! :beer::beer::beer:

Update: For those following, you can also open, view and extract the chunk1.psarc files using a PSARC PS3 Extractor such as PS3 PSARC 1.2 (PSArcTool by periander...
Back
Top