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PS4Link Updated Fixing PS4SH Hanging Issue by PS4 Dev BigBoss
Following his recent work and the addition of Peek & Poke to PS4Link, today PlayStation 4 developer BigBoss updated PS4Link fixing a PS4SH hanging issue when the connection with the PS4 was lost and adding execdecrypt description and output. :smilexf2:

Download: ps4link-master.zip / GIT

According to the changes: Let you list filenames in directories from PlayStation 4 system.

execdecrypt ps4directorypath

Lets you decrypt all elf, self, sprx, prx, dll, sdll, exe, sexe and eboot.bin files from PlayStation 4 system and save it in your PC/Mac with the same name ps4 directory. You need first create in pc/mac where are you running ps4sh mkdir -p ps4/yourps4path

For example for /system/sys decrypt
Code:
```
ps4sh> mkdir -p ps4/system/sys
ps4sh> execdecrypt /system/sys
```
Check output at [link](https://gist.github.com/psxdev/cbbace3d73c6bd93250111842b61d1f4)
5) exitps4
Try to close ps4link resources. If you try to run ps4sh again when all is released you will get a messager saying that it can't connect. Now you can leave ps4 browser.

Some related PS4 and PS3 Scene Tweets:
From Pastebin.com to restart the console:
Code:
char magic[] = {
    0x00, 0x00, 0x03, 0xE9
};

int main(int argc, char **argv) {
    psvDebugScreenInit();
    psvDebugScreenPrintf("Rebuilding database(maybe)...\n");

    FILE *fp = fopen("ur0:shell/db/dbr.db-err","wb");
   
    fwrite(magic , sizeof(char), sizeof(magic), fp);
   
    fclose(fp);
   
    scePowerRequestColdReset();
   
    sceKernelExitProcess(0);
    return 0;
}
Thanks to @Fimo and @raedoob for the heads-up in the PSXHAX...
PS4 PT Decrypted, PlayStation 4 Testkit Running PT Game Backup!
Following EPEEN's scene release, Installing PKG's and the PS4 Backup DevKit PoC, today PlayStation 4 developer @zecoxao announced on Twitter that the interactive teaser for the game Silent Hills called P.T. (Playable Teaser) has been decrypted and the game backup is playable on a PS4 Testkit console! :lovexf2:

Credit also goes to AnB69947709 for providing the dumps and files and to PixelButts for testing the game backup on his PlayStation 4 development unit, with a torrent below for PS4 developers interested in sorting out how to load it on a retail console. <3

Spoiler

Here's a little background about the game from Wikipedia, to quote:

"P.T. (short for "playable teaser"), is a first-person psychological survival horror video game developed by Kojima Productions, under the pseudonym "7780s Studio", and published by Konami. The game was directed and designed by Hideo Kojima, in collaboration with film director Guillermo Del Toro.

Released for the PlayStation 4 on 12 August 2014 as a free download on the PlayStation Network, P.T. served primarily as an interactive teaser for the game Silent Hills, a cancelled installment in the Silent Hill series. After the cancellation, Konami removed P.T. from the PlayStation Store and eliminated re-installing the game, a decision that later spawned criticism and fan efforts to allow...
PS4 1.76 COD 4 Remastered Modder v1 Demonstration by JBPS4 FTv
Following the PS4 GTA V Hax Demo with full natives working, today m@kav3li 502 let us know that JBPS4 FTv shared a PS4 1.76 COD 4 Remastered Modder v1 video demonstration! :coolxf2:

Check it out below, and thanks to @B7U3 C50SS for passing along the tweet! :notworthyxf2:

DualShock 4 (DS4) PS4 Firmware Dump & Reversing Tools by DS4User
Hello @PSXHAX, today PlayStation 4 Developer Zecoxao shared a new GitHub from DS4User containing a DualShock 4 (DS4) PS4 Firmware dump and reverse-engineering tools for other devs to examine! :ninja:
Previously, we have seen PS4 Developer J0lama release his DS4 Linux Library to control DualShock 4 Controllers which you can view here if you haven't seen it yet: J0lama's DS4.lib

Github Link for the DS4 Code: DS4 GitHub
Clone/Download: DS4User.git / ds4-master.zip / ds4-master.zip (Mirror) / ds4-master.zip (Mirror #2)
Raw File for Code Below: Raw Code

jdm-001_soc.jpgFrom the README.md file: DS4

Tools for working with DualShock 4

With fw of controller, it is possible to do interesting things like:
  • flash custom fw to controller
  • learn how all aspects of controller works
  • implement native pairing on other host devices
  • present custom hardware as "official" DS4 to PS4
jedi_crypto.py:
Code:
'''
fw file:
With fw of controller, it is possible to do interesting things like:
* flash custom fw to controller
* learn how all aspects of controller works
* implement native pairing on other host devices
* present custom hardware as "official" DS4 to PS4
The following code shows how to do the first stage of auth - authenticating
over USB in order to have console send the bluetooth link key and host address.
(C) HAXX
'''
import struct...
PS4Link Gets Peek & Poke Added, VitaDump Supports Kernel Dumping!
Over the weekend we covered some PS4Link news, and today PlayStation developer @zecoxao announced on Twitter that Peek and Poke support is now added to the PS4Link GIT alongside PS Vita kernel dumping to St4rk's VitaDump GIT with details below! <3

Download: PS4Link VirtualMemQuery Sample via droogie / PS4Link GIT / VitaDump Support Dumping Kernel Modules via d3m3vilurr / VitaDump GIT /
kDump.skprx (74.25 KB) / pcff.7z (6.93 MB) / pcbc.7z (21.85 KB) / workdir.7z (47.25 KB) / vitadump.7z (207.24 KB) / VitaDump GIT (Zecoxao)

He also shared a Precompiled VitaDump kernel plugin tested on taiHENkaku Beta 4 which should dump kernel modules to ux0:/dump and with PS4 developers the NID for sceAppInstUtilAppInstallPkg: bpLyMf0oVwQ in response to @flatz's recent update.

Those who have been in the scene since at least the early PlayStation 3 days will recall Netkas and flukes1 first added Peek and Poke support to the PS3, which was then supported in countless PS3 Custom Firmware releases. (-:

Here are some related Tweets:

NIDs Explained

What are...
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