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PS4 Hacking News Reporter
PS4 4.07 Unlimited PSN Gamesharing Hardware Method by Xmax Katsu!
Previously we've seen the Russian / Brazilian, Egyption and standard PS4 GameSharing methods, but today PlayStation 4 hacker xmaxkatsu shared a glimpse at a hardware method he's using to get unlimited PSN games on primary accounts via Sony's latest PlayStation 4 Firmware 4.07! :openedeyewink:

This isn't the first time hardware mods have been suggested for the PlayStation 4, and his Tweet (below) states the following, to quote:

PS4 4.07 Unlimited PSN Gamesharing Hardware Method by Xmax Katsu.jpg"4.07 :) flash+HDD S/N bypass :) unlimit PSN primary acc share possible :)"

Just imagine how many times you could gameshare Destiny, Call of Duty, Final Fantasy VX, or any other game you'd like. Especially for the money-grabbers who hack a console to make revenue from it, I could see it go big in a way.

PS4 4.07 Unlimited PSN Gamesharing Hardware Method by Xmax Katsu 2.jpgWe'll see if I can speak with Xmax Katsu this week, and maybe we can find out a bit more over this topic. Hopefully he can post a tutorial over this, and what is needed in order to execute this to work!

Cheers to @mcmrc1 and @UmarDaBest559 for the news tip also in the PSXHAX Shoutbox! :lovewins:
Reading and Writing to PS4 Process Memory Using Proc_rwmem Guide
Hello PSXHAX Members, today PS4 Developer Zecoxao shared a new PlayStation 4 tutorial proceeding his PS4 Version Spoof covering reading and writing to the PS4 process memory using proc_rwmem for those on a 1.76 Firmware console.

Previously, Peek and Poke support was added to PS4Link by PS4 Developer psxdev (Big Boss). This nice addition helps out to Read and Write to the PlayStation 4 process memory using the function "proc_rwmem".

The original credits goes to Wskeu and Wildcard, these individuals did the reading part and writing part of this tutorial you are about to read.

To roughly quote Zecoxao's tutorial: How to read and write to process memory using proc_rwmem

Credits (these go first):

Original authors: wskeu (for the reading part), and wildcard (for the writing part)

Requirements:
Steps:

1. Compile the payload. Specifically to what you want to patch, the size, etc. So, this:

Code:
/* set...
DualShock 4 (DS4) PS4 Firmware Dump & Reversing Tools by DS4User
Hello @PSXHAX, today PlayStation 4 Developer Zecoxao shared a new GitHub from DS4User containing a DualShock 4 (DS4) PS4 Firmware dump and reverse-engineering tools for other devs to examine! :ninja:
Previously, we have seen PS4 Developer J0lama release his DS4 Linux Library to control DualShock 4 Controllers which you can view here if you haven't seen it yet: J0lama's DS4.lib

Github Link for the DS4 Code: DS4 GitHub
Clone/Download: DS4User.git / ds4-master.zip / ds4-master.zip (Mirror) / ds4-master.zip (Mirror #2)
Raw File for Code Below: Raw Code

jdm-001_soc.jpgFrom the README.md file: DS4

Tools for working with DualShock 4

With fw of controller, it is possible to do interesting things like:
  • flash custom fw to controller
  • learn how all aspects of controller works
  • implement native pairing on other host devices
  • present custom hardware as "official" DS4 to PS4
jedi_crypto.py:
Code:
'''
fw file:
With fw of controller, it is possible to do interesting things like:
* flash custom fw to controller
* learn how all aspects of controller works
* implement native pairing on other host devices
* present custom hardware as "official" DS4 to PS4
The following code shows how to do the first stage of auth - authenticating
over USB in order to have console send the bluetooth link key and host address.
(C) HAXX
'''
import struct...
Decrypting and Dumping PS4 Games (EBOOT & SPRX) Guide by Zecoxao
Hello PSXHAX, today PlayStation 4 Developer Zecoxao has conveyed a new tutorial on how to decrypt and dump PS4 games (EBOOT, PRX, SPRX).

Previously, he made a tutorial on How to Dump and Decrypt Usermodules, which is a continuation on this topic he brings today.

There was a mistake on the tutorial, but @zecoxao had got it fixed, so everything should be okay now. Lets jump straight into this tutorial. :)

To roughly quote Zecoxao's Tutorial: [Tutorial] How to Decrypt and Dump Games (EBOOT, PRX and SPRX)

Requirements:

Steps:

1.
Compile the payload with the correct commands. Specifically for The Playroom (CUSA00001):
Code:
decrypt_and_dump_self("/mnt/sandbox/pfsmnt/CUSA00001-app0/eboot.bin", "/mnt/usb0/eboot.bin");
decrypt_and_dump_self("/mnt/sandbox/pfsmnt/CUSA00001-app0/sce_module/libc.prx", "/mnt/usb0/libc.prx");
decrypt_and_dump_self("/mnt/sandbox/pfsmnt/CUSA00001-app0/sce_module/libSceFios2.prx", "/mnt/usb0/libSceFios2.prx");
decrypt_and_dump_self("/mnt/sandbox/pfsmnt/CUSA00001-app0/sce_sys/about/right.sprx", "/mnt/usb0/right.sprx");
2. Start the game.
3. Minimize the game (PS Button)
4. Access elf loader
5. Let it load all the way until stage 5 and stabilize
6. Plug the usb stick or hdd on the rightmost port, near PS4 logo
7. Load the payload:
Code:
#listener
socat - TCP:my.ps4.ip:5052
#sender
socat -u FILE:path/to/DumpFile TCP:my.ps4.ip:5053
8. when it finishes loading (user...
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