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PS4 Jailbreaking       Thread starter PSXHAX       Start date Apr 27, 2016 at 7:39 PM       162      
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Just over a week ago we heard rumors of accessing the PS4 Debug Mode Settings on retail PlayStation 4 consoles, and today scene developer CTurt confirmed it's now possible to access the PS4 Dev Menu on 1.76 retail units thanks to Flat_z! :D

Download: Enable Dev Menu / PS4-dlclose.zip / PS4-debugmenu.bin (1.0 MB Compiled) via fx0day / PS4-debugmenu.bin (1.0 MB Compiled) via Di_Scala_ / Tutorial by Chaos Kid / PS4-dlclose GIT

From Stuart Fox via Facebook comes a video demo also.

:arrow: Update: From lezek20 also comes code to enable the more advanced debug menu (dlclose.bin (1.00 MB) compiled by ultradogg), to quote:
Code:
*(char *)0xFFFFFFFF833242FD = 0x81;
Just add it into the kernel payload before this part:
Code:
writeCr0(cr0);
:alert: This could brick your console btw, so be careful!

:arrow: Update #2: From @j0lama with help from @sealab (Demo video: jgoake.mp4 - 43 MB) via Twitter:
Download: Fully-Enable-Debug-Settings.bin (1 MB)
Code:
Fully enable Debug Settings:
*(uint32_t*) 0xFFFFFFFF8269C07Cull=0;
*(uint32_t*) 0xFFFFFFFF8269B56Full=0;
Thanks to B7U3 C50SS and GrimDoe in the Shoutbox for the heads-up! :)
PS4 Dev Menu 1.jpg

PS4 Dev Menu 2.jpg

PS4 Dev Menu 3.jpg
 

Comments

I'm pretty sure we are able to access the APU and not just stay jailed in the ARM AUX processor side... On 1.76
I do understand however that fail0ver linux is not yet publicly available compiledf yet which has some rudimentry radeon access.
Chaos Kid, Are you saying we are deliberatley being fed current exploits to keep us away from the real meat

not if you tear apart the current work being released right now
 
Hey Chaos Kid, just wondering, which homebrews did you release in the past? You seem to know a lot about what hacks do and what not.
Emulation on non standard units is all I will say I like to keep the past behind me.
And yes I know what hacks do I do my fair share of them in non logical ways I like to break the rules and make new ground but I mainly do most my work for development.

So many rumors on this stuff but ive dug into mine hooked up an analyzer to know what it is and the triggering is a pain. 2x quad FPU which makes it quite interesting aspecialy with SSE n SSE2 support.
 
@chaosKid the new 4k is retarded im srry
at least they fixed the frame dip with the current update but this is exactly why games like ac unity had those bugs.... clipping man!!!!!!! :noexpression:
You dont ,You really just dont ... *SIGH*
WHY out of anything,WHYYYY,they could of done, "Chosen to Do"
im srry i feel like i need to go cry because obviously ,nothing seems to work.

*SIGH*
 
Floating points check here
Code:
typedef unsigned long NXSwappedFloat;
typedef unsigned long long NXSwappedDouble;


#if defined(__LITTLE_ENDIAN__)
return NX_LittleEndian;
#elif defined(__BIG_ENDIAN__)
return NX_BigEndian;
There also using macros with asm and headers for top level support
 
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