Proceeding the
PS4 Homebrew WIP this weekend PlayStation 4 developer
@theorywrong released
OrbisAFR on
Twitter which is an Orbis PS4 Application File Redirector payload (
OrbisAFR.bin) used to edit game files by modders... eventually leading to some new and exciting PS4 game mods!
Download:
OrbisAFR-master.zip /
Mirror /
GIT
According to
@CelesteBlue via
Twitter, this is basically the PS4 equivalent of RePatch (
GIT /
Fork /
Latest Alpha) for PS Vita consoles.
To quote from the
README.md:
OrbisAFR
Orbis (PS4) Application File Redirector
OrbisAFR is a payload for edit in-game file easily. Add Skyrim mods, Minecraft texture or any other things without re-buid PKG !
The principle is simple, all new (or replace) data is stocked in /data
Example
For example, i want to edit the intro of Black Ops 3 The introduction is here:
Code:
/mnt/sandbox/CUSA02624_000/app0/intro/bo3_global_logo_logosequence.mkv
I have just to upload a new .mkv in
Code:
/data/CUSA02624/app0/intro/bo3_global_logo_logosequence.mkv
Now if OrbisAFP is loaded, the .mkv was loaded from
/data and not /mnt/sandbox/... !
All file added in
/data/CUSA02624/ is like file in
/mnt/sandbox/CUSA02624_000/
- If the file exist in /data/CUSA02624/ and in /mnt/sandbox/CUSA02624_000/, the file in data is used
- If the file doesn't exist in /data/CUSA02624/, OrbisAFR use original file from /mnt/sandbox/CUSA02624_000/
- If the file exist in /data/CUSA02624/ and not in /mnt/sandbox/CUSA02624_000/, the file in data is used
OrbisAFR doesn't just replace, but can also add new file in a game ! (Sorry for my bad english

)...