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PS4 PKG Unpacker via Red-EyeX32, Payload Porting WIP by Specter
A few Twitter updates today from PlayStation 4 developer RedEyeX32 who shared a teaser image of what appears to be a PS4 PKG Unpacker while Specter confirmed the payload is tested, working and he's beginning to port it to PS4 now! :)

Previously @RedEyeX32 released a PS4 Update Bypasser and PSProxy Update while there have been several PlayStation 4 Package Unpackers on the Interweb including the original GIT (Archived) from Hykem (HykemTheDemon) and flat_z with Sony PS4 PKG Tools leaks, clones from RetroA (Hisham Baig aka Hishamage), mirrors from Keyaku and the UnPKG tool source code on the Wiki (also below) with an update by XVortex available here: UnPKG.zip (5 KB)
Code:
# UnPKG rev 0x00000008 (public edition), (c) flatz
 
import sys, os, hashlib, hmac, struct, math, traceback
from cStringIO import StringIO
 
# parse arguments
 
if len(sys.argv) < 3:
    script_file_name = os.path.split(sys.argv[0])[1]
    print 'usage: {0} <pkg file> <output dir>'.format(script_file_name)
    sys.exit()
 
pkg_file_path = sys.argv[1]
if not os.path.isfile(pkg_file_path):
    print 'error: invalid file specified'
    sys.exit()
 
output_dir...
PlayStation 4 Pro at Tokyo Game Show (TGS) 2016 with Videos
Previously we covered the Tokyo Game Show 2016 Exhibitor List and Complete Lineup, and below are some off-screen PlayStation 4 Pro pictures showing off its 4K / HDR TV abilities at Makuhari Messe during TGS 2016 courtesy of Japanese site Game Watch with PS4 Pro videos from PlayStation Japan and Dengeki Online! :geek:


PS4 Pro TGS 2016 01.jpg PS4 Pro TGS 2016 03.jpg PS4 Pro TGS 2016 04.jpg PS4 Pro TGS 2016 05.jpg PS4 Pro TGS 2016 06.jpg PS4 Pro TGS 2016 07.jpg PS4 Pro TGS 2016 08.jpg PS4 Pro TGS 2016 09.jpg PS4 Pro TGS 2016 10.jpg PS4 Pro TGS 2016 11.jpg PS4 Pro TGS 2016 12.jpg
HBO NOW Heading to PS4 and PS3 Soon, PS Vue Gets HBO & Cinemax
Today PlayStation Vue VP Dwayne Benefield announced that HBO NOW is heading to PS4 and PS3 platforms while PlayStation Vue is getting both HBO and Cinemax later this month with details below.

To quote: "Today, we’re pleased to announce that one of your most highly requested channels, HBO, is coming soon to PlayStation Vue. We’re also adding Cinemax to give you access to even more Hollywood hits and action-packed original series.

Beyond PlayStation Vue, we’re also excited to announce HBO Now will soon launch on PS4 and PS3. If you subscribe to HBO through PlayStation Vue, you can access HBO Now on all supported devices at no extra charge.

HBO and Cinemax on PlayStation Vue, and the HBO Now app on PS4 and PS3 will launch ahead of the October 2 premiere of the highly anticipated new drama, Westworld, created by Jonathan Nolan and Lisa Joy.

The launch of HBO and Cinemax on PlayStation Vue will mark the first time HBO’s live programming and Cinemax’s channel will be available directly to you as standalone channel offerings, without the need for a bundle subscription.

That means through PlayStation Vue, you’ll have the option to subscribe to HBO and Cinemax as standalone channels or add them to your existing PlayStation Vue plan. Both HBO and Cinemax will be available for $15 each per month through PlayStation Vue.

We’re excited to make HBO and Cinemax a reality for our PlayStation Vue users later this month and to bring HBO Now to PS4 and PS3."
PlayStation 4 v4.00 WebKit Crash and PS4 Dev Updates by Ryan111
The Shingen Beta was found to be buggy and it appears the PS4 4.00 OFW is no different, as PlayStation 4 developer @ryan111 discovered a PS4 4.00 WebKit Crash still plagues Sony's latest Firmware update with confirmation from @JNSXModz (YouTube Channel) as well. :)

Speaking of blogs (we weren't, but are now :giggle:) @ryan111's PS4 Dev Blog, which was updated yesterday, now has a few new entries which you can check out here: http://PS4Work.BlogSpot.ca/

Included are kewl things like a PlayStation 4 libSceAvSetting.sprx file dump from PS4 OFW 4.0 and 3.55 / 4.00 store.db files among this core file type (see the Wiki) string discovered: eCoreDumpType: $FDFBD280-90A6-4CFB-ADCC-D0BDBB0A302E

Keep calm and HAX on peoples!!! :ninja:
PS4 EEPROM Dumper to Dump PlayStation 4 Non-Volatile Storage
Many moons ago the PS3 Controller EEPROM (Electrically Erasable Programmable Read-Only Memory) was dumped, and moving to the PlayStation 4 generation following zecoxao's recent PS4 SFlash Guide comes a PS4 EEPROM Dumper to (you guessed it :coffee:) dump the console's EEPROM Non-Volatile Storage data.

Download: eeprom.7z (5.39 KB) / eeprom.7z (Mirror)

Below are some related replies from totallynotzecoxao as Twitter tends to blow balls at times with partial embeds:
  • it dumps this -> Non_Volatile_Storage
  • dumps your tokens and flags
  • zero point, unless you are interested in documenting things
  • if you ever had a ps3, it's the equivalent of SYSCON's EEPROM readable data through lv1
From Pastebin.com:
Code:
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <stdint.h>
#include <inttypes.h>

#include <machine/_types.h>
#include <unistd.h>
#include <errno.h>
#include <assert.h>
#include "kmain.h"

#include <arpa/inet.h>
#include <netinet/in.h>

#include <signal.h>

#include <machine/cpufunc.h>

#include <sys/_stdint.h>
#include <sys/sysent.h>
#include <sys/_types.h>
#include <sys/syscall.h>
#include <sys/socket.h>
#include <sys/mman.h>
#include <sys/sysctl.h>
#include <sys/ptrace.h>
#include <sys/errno.h>
#include <sys/proc.h>
#include <sys/param.h>
#include <sys/types.h>
#include <sys/user.h>
#include <sys/mutex.h>
#include <sys/lock.h>
#include <sys/sysproto.h>
#include <sys/uio.h>
#include <sys/wait.h>
#include <machine/reg.h>

#include <ps4/standard_io.h>
#include <ps4/kernel.h>
#include <ps4/register.h>
#include <ps4/socket.h>
#include <ps4/stream.h>
#include <ps4/type.h>

#include <sce/kernel.h>

#define IP(a, b, c, d) (((a) << 0) + ((b) << 8) + ((c) << 16) + ((d) << 24))
#define TCP_NODELAY 1

int main(int argc, char **argv)
{
    void *sceSblACMgrIsVideoplayerProcess;
    //char...
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