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StarBlood Arena for PS VR Heads to PlayStation Store Next Week
Omnidirectional shooter StarBlood Arena heads to PlayStation Store next week officially launching April 11th on PS VR! :coolxf2:

Here's a summary of what else is coming to PSN next week courtesy of SIEA Social Media Senior Specialist Ryan Clements:

New Releases: Week of April 11, 2017
  • A Rose in the Twilight - PS Vita — Digital
  • Aaero - PS4 — Digital
  • Cosmic Star Heroine - PS4 — Digital
  • Crawl - PS4 — Digital
  • Euro Fishing - PS4 — Digital
  • Fairune - PS Vita — Digital
  • Kero Blaster - PS4 — Digital
  • Lichtspeer - PS Vita — Digital
  • Rolling Bob - PS4 — Digital (Out 4/13)
  • The Sexy Brutale - PS4 — Digital
  • Snow Moto Racing Freedom - PS4 — Digital
  • StarBlood Arena - PS VR — Digital, Retail
  • Stardew Valley: Collector’s Edition - PS4 — Retail
  • Yooka-Laylee - PS4 — Digital, Retail
PlayStation Music
  • The Chainsmokers – Memories... Do Not Open
  • Dead By April – Worlds Collide
  • K.Flay – Everywhere Is Somewhere
PlayStation Video
  • La La Land (plus bonus features)
  • Underworld: Blood Wars (plus bonus features)
  • Better Call Saul | Season 3
PlayStation Vue
  • Better Call Saul- April 10 at 10/9c (AMC)
  • Angie Tribeca- April 10 at 10:30/9:30c (TBS)
  • The Leftovers- April 16 at 9/8c (HBO)
The information above is subject to change without notice.
Playable Teaser (P.T.) PS4 Decrypted Files and Resources Surface
Previously we reported of Playable Teaser Running on PS4 TestKits complete with PT PS4 Model Data & Textures Extraction, and today PlayStation 4 developer @zecoxao followed-up on Twitter with some Playable Teaser PS4 decrypted files and resources from Hideo Kojima's demonstration title for those interested! :biggrinxf2:

Spoiler

He notes that it's currently not playable yet on Retail 1.76 consoles, but suggests if the PS4 4.50 Kernel Exploit is released a method to run PlayStation 4 game backups won't be far behind... queue Umar bang!!! :thumbsupxf2:

pt.zip CUSA01127 contents:
  • eboot.bin
  • ext_info.dat
  • libc.prx
  • libSceFios2.prx
  • nptitle.dat
  • param.sfo
  • pfs_image.dat
  • right.sprx
If you're hungry for more in the meantime, check out GameArchives with PS4 PFS Support, some GameArchives Updates with the Latest Version on Github, Decrypted PS4 PKG Files and the MakePFS Utility to build PS4 PlayStation File System images.

Cheers to @Centrino for the video, @mcmrc1 and @raedoob for the Twitter notices and...
Vitaldr: PlayStation Vita Loader for IDA Pro Disassembler
Since the release of PSVIMGTools and recent PSVita Developer Updates, PlayStation scener @zecoxao passed along vitaldr on Twitter for use with the Interactive Disassembler known as IDA Pro to aid in disassembly by PS Vita devs. :smilexf2:

Download: vitaldr.7z (75.85 KB)

Usage:
  • place both files into the loaders directory of your IDA installation
  • tested on IDA 6.8

We've open-sourced GReAT’s plugin for the IDA Pro decompiler - an indispensable set of tools for analyzing malware, shellcodes, etc. Grab our secret ingredient for reverse engineering and check out the GIFs demonstrating its usage:
  • HRTNG (IDA Pro plugin with a rich set of features: decryption, deobfuscation, patching, lib code recognition and various pseudocode transformations via KasperskyLab)
PS4 4.0x WebKit Userland Exploit Break Down by SpecterDev
Following his JailbreakMe PS4 3.5x/3.70/4.0x ports of the original JailbreakMe PS4 4.0x exploit, today with the help of qwertyoruiopz PlayStation 4 developer SpecterDev broke down the PS4 4.0x WebKit Userland Exploit documenting it under Exploit Writeups for other scene developers to examine and learn from. :notworthyxf2:

Great stuff @SpecterDev and here is the break down from the Update 4.0x WebKit Exploit Writeup.md, to quote: Breaking down qwertyoruiopz's 4.0x userland exploit

Edit: qwertyoruiopz tweeted at me helping me understand the bug better and I've corrected it.

Not too long ago qwertyoruiopz released a functional (and surprisingly stable) exploit for 4.0x firmwares. No - it's not the same as the Pegasus exploit which could have been used in ChaitinTech's jailbreak chain, but it uses some similar concepts. Unfortunately, the exploit is patched on 4.50 <= because after 4.07, Sony upgraded to a much newer WebKit version, which patched many potential (and possibly private) exploits, including this one.

Immediately after it was released I started studying the exploit and tried to figure out how it worked at all stages, including post-exploitation. Below I'll share what I found about how it works. I don't expect to be 100% right because I'm still pretty noob to exploitation and I know very little about the internals of webkit, but I'll give it my best shot. If you'd like to follow along/see where I got this process, you can find my exploit edit on GitHub where I heavily commented as I went through the exploit breaking it down. I'm going to skip past some things such as the int64 object and stuff as that's not relevant to the actual exploit, but is used by it for doing address operations.

Firstly, the exploit ensures the system is vulnerable before attempting to continue with exploitation. It quickly tests the bug before...
PSA: Reports of New PS4 Pro Consoles Shipping with 4.0x Firmware!
With all the recent JailbreakMe PS4 3.5x/3.70/4.0x developments, many are wondering which Firmware version new PlayStation 4 Slim and PS4 Pro consoles are currently shipping with from Sony's production factories to retail stores. :cautiousxf2:

Before the new year, confirmations of factory-sealed PS4 Slim bundles on 3.55 OFW and PlayStation 4 Pro consoles arriving with stock 3.70 OFW were a thing, and with the 0day 3.70 exploit scene developer @Mathieulh sent out a PSA to snag one while you can.

However, as of today (April 5, 2017) we're seeing reports (including Tando, bladerunner6 and HackYourPS4) of new PS4 Pro consoles shipping with 4.0x Firmware. :oopsxf2:

:stop: While everyone waits to see the fate of the recently discovered 0day 4.50 kernel exploit it's advisable not to update your current PS4 System Software version until scene developers including qwertyoruiopz and the Rebug Team determine what course of action is best based on Sony's next move!

Thanks to @bladerunner6, @HackYourPS4, @HydrogenNGU and @Tando for the heads-up, and if anyone else here...
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