PSXHAX.COM website and domain for sale. Contact Us with your offer!
The Last of Us 2 (TLOU2) Tool for Models with Skeletons & Textures by ID-Daemon
Proceeding his Final Fantasy 7 Remake Tool, this weekend PlayStation 4 developer @iddaemon shared some demo videos on his YouTube Channel of his incoming The Last of Us 2 (TLOU2) tool for use on models with skeletons and textures by PS4 video game modders! 🤩

Download: tlou2.rar (56.5 KB - contains tlou2.exe)

To quote from daemon1 aka id-daemon:

The Last of Us 2 tool will be posted here after more testing. Currently it can get all models with skeletons & textures. Video with example model:

Ellie model showcase

Tool also supports all ingame character animations. Examples videos here:

The Last of Us 2 (TLOU2) Tool for Models with Skeletons & Textures by ID-Daemon 2.jpg

Ellie2_run_fw
Ellie movement set 1 (test 2)
Ellie mm explore test
Models use a lot of physics, but still look good with just base skeleton:

The Last of Us 2 (TLOU2) Tool for Models with Skeletons & Textures by ID-Daemon 3.png

Textures:

Spoiler

Lots of facial/hair bones:

The Last of Us 2 (TLOU2) Tool for Models with Skeletons & Textures by ID-Daemon 5.png

Face closeup:

The Last of Us 2 (TLOU2) Tool for Models with Skeletons & Textures by ID-Daemon 6.png

Topology:

The Last of Us 2 (TLOU2) Tool for Models with Skeletons & Textures by ID-Daemon 7.png

Main skeleton:

The Last of Us 2 (TLOU2) Tool for Models with Skeletons & Textures by ID-Daemon 8.png

Ellie 14 vs 16 skeleton:

The Last of Us 2 (TLOU2) Tool for Models with Skeletons & Textures by ID-Daemon 9.png

Up to 12 weights and even more in...
Demon's Souls - The Northern Limit Cut Content Demo by ManFightDragon
Following his Bloodborne PS4 Pro 60FPS Patch showcase, video game modder @manfightdragon returns today on Twitter with a Demon's Souls Cut Content demo video spotlighting The Northern Limit - Broken Archstone Map Tour and walkthrough. :devilish:

From his Tweets below, to quote: Did you know Demon's Souls was once planned to feature a massive snow-field with a huge castle area? And it was left behind unfinished in it's near entirety on the game disc? I've uploaded a tour of what remains of "The Northern Limit" come see!

Those interested can also drop by his Discord Channel, subscribe to Lance McDonald's YouTube Channel and support his video game hacking, modding and exploration work on Patreon. <3
Demon's Souls Cut Content - The Northern Limit - Broken Archstone Map Tour and Walkthrough
Demon's Souls - Restored Unused Character
HDD_Script.py to Retrieve Data from Any PS4 Console via SFlash Dump!
Today PlayStation 4 developer @zecoxao shared a Python Script (hdd_script.py with updated revisions below) via Twitter from 'the usual suspect' that converts the wrapped key blobs stored in sflash0 into eap_hdd_key, which can then be used to retrieve data from any PS4 console (DevKit, Retail, TestKit) with an SFlash dump! 😍

Download: hdd_script.py (5.29 KB) / hdd_script.py (v2) (5.36 KB - outputs the keys to a file called keys.bin, to be used on Linux with Cryptmount) / hdd_script.py (v2) Mirror / hdd_script.py (v3) (5.57 KB - error handling on sflash0 size and on magic check, in order for the hdd script to work, the dump of sflash0 must have EXACTLY 32MB - 0x2000000 bytes): hdd_script.py (v3) Mirror / Mounting PS4 HDD on WSL2 (Windows Subsystem for Linux 2) Guide with PS4 HDD Script by Anonymous (hdd_script.zip - 2.11 KB - includes hdd_script.py) and WSL2_UFS_Support_Read_Only.rar (2.83 GB - WSL2 UFS RO Kernel)
Code:
#!/usr/bin/env python

from binascii import hexlify as hx
from pathlib import Path

import sys, os, struct
import hashlib, hmac

from Crypto.Cipher import AES
from Crypto.Util import Counter

def aes_encrypt_ecb(key, data):
    crypto = AES.new(key, AES.MODE_ECB)
    return crypto.encrypt(data)

def aes_decrypt_ecb(key, data):
    crypto = AES.new(key, AES.MODE_ECB)
    return crypto.decrypt(data)

def aes_encrypt_cbc(key, iv, data):
    crypto = AES.new(key, AES.MODE_CBC, iv)
    return crypto.encrypt(data)

def aes_decrypt_cbc(key, iv, data):
    crypto = AES.new(key, AES.MODE_CBC, iv)
    return crypto.decrypt(data)

def hmac_sha256(key, data):
    return hmac.new(key=key, msg=data, digestmod=hashlib.sha256).digest()

portability_seed_key =...
Mortal Kombat 11 Kombat Swap Pack (EU / US) PS4 FPKG Mods by GrimDoe
Since my previous Mortal Kombat XL PS4 Skin Mod Demo and Friday The 13th: The Game PS4 RTM Trainer, here's a Mortal Kombat 11 Kombat Swap Pack from me (GrimDoe on Twitter) alongside some new videos from my YouTube Channel below!

Welcome Back to the Kombat Khaos

In this MK 11 - Kombat Swap Pack you can now play as Swap Fighters (This is a Half Swap Mod Pack). The Intros and Endings and also weapons are Not Swapped Over, but most of the Fighter's Moves and Mid-Endings along with Fatalities are Swapped Over.

Here is a List of Players that are Swapped Around:
  • Johnny Cage & Noob Saibot
  • Scorpion & Sub-Zero
  • Raiden & Kung Lao
  • Kano & Kabal
You will need to be on 1.04 or Lower game update. So plz keep your updates close by 😉

If you get crashes with:
  • Johnny Cage & Noob Saibot
  • Kano & Kabal
Try Selecting One of the 4 Fighters and let their animation play out with in the (Select Screen) before going right into selecting a Stage. So in other words if you pick them too fast then a crash can happen.

Big Thanks to the community and to everyone else.

Spoiler: Downloads

MK 11 - Half-Swap - [Johnny Cage & Noob Saibot] - PS4/ 6.72/ 1.11/ (Kombat Swap Pack)
MK 11 - Scorpion "You're Next" Fatality [Swap With Sub-Zero] PS4 /6.72/ Kombat Swap Pack
MORTAL KOMBAT 11 - Kombat Swap Pack [ VOO DOO Trailer ] PS4 6.72
:fire: Also heating things up on...
PS4 Debug Watch App Port for 6.72 Firmware via Withmetta
Based on the Debug Watch utility by jogolden (Twitter) and the PS4Debug 6.72 Fork by GiantPluto (Twitter), recently I (aka withmetta) recompiled PS4 Debug Watch and got it working on PlayStation 4 6.72 Firmware with support available in the NidusGaming Discord Channel.

Download: Debug Watch 6.72 (Latest Version) / ps4-debug-watch-master.zip / GIT

I've made some feature enhancements and it seems to be working alright, but I'd like to get some testers.

.NET 4.71 is required as is Giant Pluto's ps4debug.bin payload. Everything else is included.

Thank you.

From the README.md: PS4-debug-watch

This is debug watch reversed/recompiled working with GiantPluto's PS4debug for 6.72.

Requires .NET 4.7.1 and Giant Pluto's payload.

Changelog:

v1.0

  • Working version of debug watch for 6.72.
v1.1
  • Fixed bugs which was causing the program to crash or for data not to appear properly. Still a lot of fix.
v1.2
  • Fixed bug so breakpoints are now working.
v1.3
  • Big performance improvements when doing first time scan. Interface no longer become unresponsive while doing first or second scan.
  • Progress bar now updates as scanning is being performed.
  • Interface locks while scan is being performed.
v1.4
  • Fixed bug where if the user went to exit...
Back
Top