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PS4 Remote Play on 6.72 Without PS4REN Dump by Sinofevil1997 via Zecoxao
Proceeding the PS4 Remote Play Enabler PS4REN v2.0 update and the PS4 Remote Play Without PSN Access PS4REN Guide, this weekend Sinofevil1997 shared a backup archive.dat dump via @zecoxao on Twitter allowing those not already activated to 'hacktivate' their PlayStation 4 console and use features including PS4 Remote Play on 6.72 without PS4REN alongside copying saves without requiring Charlyzards's PS4OfflineAccountActivator (PS4 Offline Account Activator GUI) tool. :fire:

Download: BACKUP.zip (258.76 MB - contains archive.dat)

A brief summary from the Tweets embedded below:
  • so ever since I asked for a ps4 backup, four people volunteered, I've talked with 3 over DM, two offered a backup, but since I only need one backup, the one that is going (and doesn't have important account info from user) is from Sinofevil1997
  • with this backup, users that are not activated can now "hacktivate" their console and use features such as remote play without the need for HEN and also copying saves without the need of charlyzards tool.
  • for those wondering about what to do with the archive.dat shared yesterday by Sinofevil1997, it needs to be in a set of folders like so: PS4/EXPORT/BACKUP/(DATEOFBACKUPHERE)/archive.dat. Then you use backup and restore utility on retail ps4 and select the restore option
  • as a heads up you'll lose...
PS4_Dec_PUP_Info.py Script for PS4 Decrypted PUP Info by SocraticBliss
Following his PS4 Syscon Loader Python Script, today PlayStation 4 developer @SocraticBliss shared via Twitter a ps4_dec_pup_info.py Python script to display detailed information of a decrypted PS4 PUP file while sending @flatz thanks on Twitter. :geek:

This comes proceeding the PS4 PUP_Decrypt & PUP_Unpack releases, some Decrypt_PUP_Header Patches, a PS4 Inner PUP Files of PS4UPDATE System comparison, a PS4 PUP Unpacker Rewrite, another PS4 PUP Unpacker and details on the Fully Decrypted PUP File contents.

Download: ps4_dec_pup_info.py / ps4_dec_pup_info-master.zip / GIT
Code:
#!/usr/bin/env python
'''
'
' PS4 Decrypted PUP Information by SocraticBliss (R)
'
' Major Thanks to flatz <3
'
'''

import struct
import sys

class Pup():
    __slots__ = ('MAGIC', 'VERSION', 'MODE', 'ENDIAN', 'FLAGS',
                 'CONTENT', 'PRODUCT', 'PADDING', 'HEADER_SIZE', 'META_SIZE',
                 'FILE_SIZE', 'PADDING_2', 'BLOB_COUNT', 'FLAGS_2', 'PADDING_3')

    def __init__(self, f):

        self.MAGIC        = struct.unpack('4B', f.read(4))
        self.VERSION      = struct.unpack('<B', f.read(1))[0]
        self.MODE         = struct.unpack('<B', f.read(1))[0]
        self.ENDIAN       = struct.unpack('<B', f.read(1))[0]
        self.FLAGS        = struct.unpack('<B', f.read(1))[0]...
Mira 7.00-7.02 PS4 WIP Ports by Al Azif & MACROSS (Retail) 7.02 ELF Collection
Proceeding the 7.02 PS4 Kernel Exploit (KEX), previous Mira Project Updates and Payloads, potential New WebKit Exploit discovery and 702_MACROSS_COLLECTION_FOR_SLEIRSGOEVY.rar (7.02 PS4 Decrypted Kernel file pack) comes some Mira 7.00-7.02 PS4 Ports from @Al Azif, who noted the following on this work-in-progress (WIP) via Twitter in the Tweets below:
  • The super time consuming part for porting Mira to 7.00-7.02 is done-ish... this does NOT mean an exploit is coming soon.
  • The time consuming part of porting Mira is finding the offsets for functions/hooks/struts/etc. A decrypted kernel file was posted so I was able to use that to find a majority of the used locations.
  • Well, thanks to notzecoxao I was able to get the rest of the remaining offsets/patches for 7.02... Still the same situation though. It may look to be on the cusp of being ready but I have no way to test it and no ETA for an exploit.
🔥 For those who missed it, as covered previously the MACROSS (Retail) 7.02 Collection via zecoxao includes the following decrypted ELF files for PS4 scene devs:
  • 80010002_702_MACROSS.elf
  • libc_702_MACROSS.elf
  • libkernel_702_MACROSS.elf
  • libkernel_sys_702_MACROSS.elf
  • libkernel_web_702_MACROSS.elf
  • libSceWebKit2_702_MACROSS.elf
  • libSceWebKit2ForVideoService_702_MACROSS.elf
  • libSceWebKit2Secure_702_MACROSS.elf
From Patches702-Loader.cpp:
Code:
// This is an open source non-commercial project. Dear PVS-Studio, please check it.
// PVS-Studio Static Code Analyzer for C, C++, C#, and Java: http://www.viva64.com

#include <Boot/Patches.hpp>

/*...
GTA V Native Caller PS4 Port to GTA 1.32 WIP Pack by 2much4u
Earlier this month @2much4u (Twitter) shared a GTA V Native Caller PS4 Port to GTA 1.32 WIP Pack via @Andrew Marques (Twitter), and today he extended the invitation to anyone else interested in finishing his work-in-progress (WIP) for Grand Theft Auto V PS4 scene fans. :geek:

Download: PS4-GTA-V-Native-Caller.bin (1 MB - US) / PS4-GTA-V-Native-Caller.bin (1 MB - EU - Crashes) / PS4-GTA-V-Native-Caller.zip (515 KB - WIP Pack) / PS4-GTA-V-Menu-Base-6.72-1.00.zip / ArabicGuy-1.0-6.72-1.32.zip via cspencer49519 (GraFfiX49519) / PS4 GTA V Native Caller GIT / PS4-GTA-V-Menu-Base-6.72-1.00.zip via Mustafa0436 / PS4 GTA V Menu Base GIT / ArabicGuy.rar (60 KB - 1.27 bin) / ArabicGuy-1.0-132.bin.zip (70 KB - 1.32 bin) / GTA ArabicGuy Menu.zip (201 KB - includes ArabicGuy100.bin, ArabicGuy127.bin and ArabicGuy132.bin) / Lamance_672_132_.bin (1.02 MB - Lamance Menu v0.8 for 1.32 on PS4 6.72) via david1337hax /...
Need For Speed Rivals PS4 RTM Tool WIP Preview by GrimDoe
Following his Mortal Kombat 11 Kombat Swap Pack (EU / US) PS4 FPKG Mods, PlayStation 4 Scene Game Modder @GrimDoe recently shared on his YouTube Channel via Twitter a Need For Speed Rivals PS4 RTM Tool Work-In-Progress (WIP) preview video with details below. :fire:

In the YouTube comments, he confirms he's still adding to it and isn't released... yet! 🏎 🏁

PS4 Need For Speed Rivals - RTM Tool

NFSR RTM TOOL:

  1. Unlimited Nitrous
  2. Crazy Nitrous Meter
  3. Locked Car Tech
More to come...
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