Since the
previous Nintendo 64 (N64) PS2 on PS4 emulator port demo video and precompiled SM64 for PS3 via
@zecoxao on
Twitter, this weekend PlayStation 4 scene homebrew developer
@Markus95 (aka
@Kus00095) shared further details on the
Super Mario 64 (SM64) Native Port at
Logic-Sunrise.com noting the following about the
PS4 PKG PS3 PKG given to him by
Red-J (
Twitter), to quote roughly translated:
"As Red-J says we have known each other for more than 10 years and it's been a long time since we communicate more since the PMs of LS... and what we say or share to each other does not concern LS or anyone else.
I then myself asked the dev behind the pkg, if I could give the info or not, he gave me the permission to news on it... and here is the news.
So I made a new one which respects the site charter, neither more nor less... without giving a link to the pkg... and specifying that links to the pkg are simply prohibited."
As a result of Nintendo's Recent Legal Action downloads, file names, hashes, hints, links, etc won't be posted so find them on your own. Anyone disregarding this notice will receive a permanent infraction with no other warning!
Update: PlayStation 4 homebrew developer
@Osirisx has updated his
Github repository now with a legal native
Super Mario 64 Port minus the required assets for compiling the game.
From the
README.md, to quote:
Super Mario 64 Port
- This repo contains a full decompilation of Super Mario 64 (J), (U), and (E) with minor exceptions in the audio subsystem.
- Naming and documentation of the source code and data structures are in progress.
- Efforts to decompile the Shindou ROM steadily advance toward a matching...