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PS4 Scene Group DUPLEX Spreads 7.02 Holiday Cheer to Jailbroken Consoles!
Ho, ho, ho! :santa: Following their previous update, the recent 7.02 PS4 Backported Games and new PS5 BigBlueBox Game Dumps today PlayStation 4 Scene release group DUPLEX fired up their sleigh and 8 tiny reindeer 🦌 🛷 (couriers 🧝‍♂️) and began to light up the holiday season with some new games dumped via PS4JB 7.02 for use with the PS4 6.72 Jailbreak! :fire:

We'll add the remaining NFOs below as they surface, and of note there's more presents to come this week from them: 🎁

"Santa came a little early this year for you boys and girls and brought some 7.02 presents under the Christmas tree for you to enjoy during the holidays.

We also took the four months off to work on little gifts coming later this week."
  • Final.Fantasy.VII.Remake.PS4-DUPLEX
  • Resident.Evil.3.PS4-DUPLEX
  • Resident.Evil.3.Update.v1.03.PS4-DUPLEX
  • Persona.5.Royal.PS4-DUPLEX
  • Persona.5.Royal.Update.v1.01.PS4-DUPLEX
  • DOOM.Eternal.PS4-DUPLEX
  • DOOM.Eternal.Update.v1.02.PS4-DUPLEX
  • DOOM.64.PS4-DUPLEX
  • Call.of.Duty.Modern.Warfare.2.Campaign.Remastered.PS4-DUPLEX
  • Nioh.2.PS4-DUPLEX
  • Nioh.2.Update.v1.08.PS4-DUPLEX
  • Final.Fantasy.VII.Remake.DLC.Unlocker.PS4-DUPLEX
Final.Fantasy.VII.Remake.PS4-DUPLEX
Code:
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         ²ÛÛÛÛÛ  ÞÛÛÛ ²ÛÛÛÛÛ  ÞÛݲÛÛÛÛ  ÞÛÛÞÛÛ   ²ÛÛÛÛ      Þ²ÛÛÝ  ÞÛÛÝ
         ÛÛÛÛÛÛ  ÞÛÛÛ ÛÛÛÛÛÛ  ÞÛÝÛÛÛÛÛ ÞÛÛÝÞÛÛ   ÛÛÛÛÛ       ßÛÛÛ  ÛÛß
         ÛÛÛÛÛÛ  ÞÛÛÛ ²ÛÛÛÛÛ  ÞÛÝÛÛÛÛÛ  ß ÜÛÛÛ...
ToDEX.bin: PS4 7.02 / 7.55 / 9.00 Payload Unlocks PS4 Debug / TestKit Features
Next week is Christmas and the PS4Scene continues receiving early gifts from developers... today's being a 7.02 port of the ToDEX.bin payload via @zecoxao on Twitter for those making use of the 7.02 PS4 WebKit / Kernel Exploit with PS4HEN 7.00-7.02. 🎄 :ninja: 🎁 :santa:

Download: todex.bin (7.40 KB) / todex.bin (Mirror) / GIT / todex.bin (For 7.55) (2.31 KB) / ps4-flag_enabler.bin (0.01 MB) / ToDEX ported to 900 by Karo.zip (5.05 KB - includes todex-enable.bin and todex-disable.bin) ported to 9.00 by karo_sharifi

For those unfamiliar with ToDex.bin or 7.02 PS4 Payloads that can be launched using PS4 7.02 Punch Payload Injector by SonysNightmare, similar to the previous versions it unlocks some PS4 Debug / TestKit Features on Retail Jailbroken consoles including the ability to play...
Backporting PS4 7.02 Games to 5.05 / 6.72 Backported PS4 FPKGs
Proceeding yesterday's PS4 7.02 Full Stack Exploit with Game Dumper & FTP Payloads, PS4Scene users on 7.02 Firmware have been busy testing 7.00-7.02 PS4HEN while Backporting PS4 Games to 5.05 and 6.72 for those who haven't updated their PlayStation 4 system software. 🔥

Although AutoBackPort v1.08, PS4 Xplorer v1.27 PKG, PS4 App Lock v1.04 PKG and Easy PKG Extractor v1.06 PKG added support for 7.02 Firmware with the Streets Of Rage Mod PS4 PKG homebrew game confirmed as working on 7.02 with no modifications necessary and we have Mira 7.00-7.02 PS4 Ports with 7.02 PS4 Payloads it's currently NOT recommended to update to 7.02 yet!

When will it be advisable to update to 7.02?

While there's currently a 7.02 PS4 WebKit / Kernel Exploit & Payloads alongside a...
Active Neurons PS4 Puzzle Game Input Automation Demo by JorP
Recently developer JorP shared on his Blog a Python script dubbed ps4_automate that will automate the first two levels of the PS4 puzzle game Active Neurons via Chiaki for those interested in learning about PlayStation 4 input automation with a demonstration video from his YouTube Channel below. :geek:

Download: ps4_automate-master.zip / GIT

This PlayStation 4 (PS4) Scene news comes following the Grand Theft Auto Online PS4 Bunker Automation Utility, PySnakeGame PS4 Controller Script and Final Fantasy X PS4 HD Remaster Thunder Dodger Script with details from his PS4 Automate Blog Post to quote:

I’ll start this one off by stating that I’m not as much of as a gamer as I used to be, it’s a shame, but interests change over time.

What better way to combine hobbies of new with hobbies of old than with automation?

There’s a great little puzzle game out there called Active Neurons that I enjoyed once upon a time ago. The thing about this particular puzzler is that the first two stages (white and blue) are completely static. Meaning, there are no adversary mechanics to interfere with the player’s movement until the third stage.

Fore some reason, I took it upon myself to learn how to automate these first two levels, not because it’s difficult, but because it had to be possible and I was curious to find out how.

Watch it in action or try it...
Is It, or Isn't? A PS4 Homebrew Game PKG Written in C++ by NKrapivin
Is it, or isn't? is indeed the latest PS4 homebrew game PKG written in C++ by @nkrapivindev (Nikita Krapivin on Twitter) for use on hacked aka Jailbroken PS4 Consoles that was built with the latest OpenOrbis PS4 Toolchain v0.5.1. 😻

Download: IV0000-BREW91909_00-NIKPS4HOMEBREW00.pkg (14.9 MB) / GIT

If anyone gives it a try let us know your thoughts in the PlayStation 4 (PS4) Scene Forums or comments below... better yet, make a YouTube video of it in action and we'll add it to this article. Meow! 🐈
Is it, or isn't ? PS4 homebrew game PKG by nkrapivindev via donatelo27
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