#!/usr/bin/env python
#
# OpenOrbis Project providing 100% free and open source development
# This script will enumerate and print out in the console all of the eventhandler_register names
# so you can use them in your own kernel scripts
# **** the pirates
#
# Created by: kd (@kd_tech_)
# Started on: Jan 25, 2020
#
def get_eventhandler_register():
s_Ea = idc.BeginEA()
for l_FunctionAddress in idautils.Functions(SegStart(s_Ea), SegEnd(s_Ea)):
l_FunctionName = idc.GetFunctionName(l_FunctionAddress)
# check if it's our variable
if l_FunctionName.startswith("eventhandler_register"):
return l_FunctionAddress
return idaapi.BADADDR
if __name__ == "__main__":
s_EventHandlerRegister = get_eventhandler_register()
if s_EventHandlerRegister == idaapi.BADADDR:
msg("err: could not find eventhandler_register\n")
#msg("found...
Proceeding his OrbisGlPerf: OpenGL ES 2.0 Perf Sample, this weekend PlayStation 4 developer BigBoss made available on Github via Twitter a LibOrbis PS4 Homebrew Userland Library LibNfs PS4 Port dubbed LibOrbisNfs for scene devs alongside some assembly samples to get things started!
All homebrew developers who are sharing source code because It is the way. For example Ronnie Sahlberg libnfs
Hitodama for his incredible work with PS4SDK the one and only
flatz to bring us a lot of fun with gl stuff
frangar, xerpi theflow0 and rest of people involved in vitasdk for their incredible work on Vita, it helped me a lot. Some parts of liborbis are based on their work so forgive me for stealing parts like icons and code from vitashell
masterzorag for freetype and orbisfreetype-gl port and all samples for orbisgl and liborbis
All people who have been using liborbis
All ps3dev and ps2dev old comrades
ZiL0G80 and notzecoxao for sharing some stuff with me
All MSX users, special mention to ASUR MSX members
Hideo Kojima and Sony source of inspiration and dreams and for more than 35 years of playing and coding with Sony devices
The best is yet to come... It's time Developers... Assemble
Recently developer SockNastre made available on Github both a Frost4 Toolkit for modifying the proprietary Frostbite engine on PS4 alongside some BethesdaArchive2 GNMF tools to read / write in Bethesda's proprietary GNMF (BA2) archive format used on PlayStation 4 for Mirror's Edge Catalyst and Fallout 4 video game modders to enjoy.
Currently very BETA, current purposes are data analysis but the tool can be used to browse the ebx/res filesystem of Frostbite on PS4, specifically for Mirror's Edge Catalyst
From the video's description, to quote: Grand Theft Auto V ArabicGuy Mod Menu PS4 2020 NEW
Today I showing you the Arabic Guy Mod menu for the PlayStation 4 on update 1.00 its a stable menu and makes a lot of fun to use.
This runs on a Jailbroken 5.05 console and does not work online! Its not possible to mod online yet all other assertions are fake! Have Fun
Also heating things up from his YouTube Channel recently are some more videos:
How to install a GTA V PS4 Mod Menu under 5 minutes NEW 2020
From the video's description, to quote: Today I showing you how to get a mod menu for the PlayStation 4 (Firmware 5.05) on update 1.00/1.27. This runs on a Jailbroken 5.05 console and does not work online!
Its not possible to mod online yet all other assertions are fake! Have Fun