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WebRTE.pkg: PS4 Trainer Web RTE Package and PS4 Payload Sender Released
Following the recently released PS4 Web Trainer, today @TylerMods via PS4Trainer made available a homebrew app PKG at PS4Trainer.com that will enable and run WebRTE (Runtime Environment) for PlayStation 4 scene developers with several updates below. :cool:

Download: PS4Trainer Live Demo / WebRTE.pkg / WebRTE_455.bin / WebRTE_474.bin / WebRTE_505.bin / WebRTE_672.bin via S3phi40T / WebRTE_702.bin / WebRTE_755.bin / WebRTE_900.bin / PS4_Trainer_1.0.5.exe (Offline) / PS4 Trainer (Offline) for Android / ps4trainer.apk (25.4 MB - PS4 Trainer Offline APK) / Github / webrte900.bin (40 KB - 9.00 Port via @karo218) / WebRTE Original Source Code by JOGolden / PS4_Trainer_GoldHEN_Cheats_Updater.zip (514 KB) / PS4 Payload Sender APK for Android (Paid) /...
Lapy's Chicken (Flappy Bird Clone) PS4 Homebrew Fake PKG by Lapy
We've seen Flappy Bird PS4, the recent PS4 FappyBurd Arcade Edition .GMX project file from @bonusb4ll for GayMaker: Studio PS4 and today Cuban PlayStation 4 developer @Lapy (Twitter) has made available a PS4 homebrew Flappy Bird Clone Fake PKG dubbed Lapy's Chicken done in Unity 3D based on the version from dgkanatsios (GIT) with details below. :lovexf2:

Download: ED1234-NPXX10001_00-0000000000000000-A0100-V0101.pkg (62.2 MB) / ED1234-NPXX10001_00-0000000000000000-A0100-V0102.rar (59.75 MB - Updated Version by Lapy) / El_Pollo_de_Lapy_PSVita.rar (29.22 MB)

To quote from Fuctface via Reddit on the release: El Pollo de Lapy (Flappy Bird Clone)

Hey guys, this is a first Homebrew Game created by Lapy2016 it is a Flappy-Bird clone and has the ability to keep track of the high score. It is (possibly) the first PS4 Homebrew out of Cuba as well, according to the developer.

It is also available on Toxxic407's PS4-PKG-Store. It should be noted that I have not played this game, but was asked by the creator to post it.
...
PS4 Avatar Dumper and Injector for 4.55 / 5.05 / 6.72 Firmware by Red-J
Proceeding his PS4 Payload Avatar Dumper Test, developer Red-J made available a PS4 Avatar Dumper and Injector (Writer) for 4.55 / 5.05 / 6.72 Firmware jailbroken PlayStation 4 consoles. :D

Download: Avatardumper455.bin / Avatar_Dumper505.bin / Avatarinjector455.bin / Avatar_Injector505.bin / 4.55 HTML / 5.05 HTML / GIT / Added to PS4 Playground by EdiTzZ / PS4-AvatarDumperInjector_V2-master.zip / GIT

And from the README.md: PS4 Avatar Dumper / Writer for 4.55 / 5.05

PS4 Payload Avatar Dumper dumps your Avatars folders from different users. Dumper will create a folder named "Avatar_Backup" to your USB key. In this folder you can find your "0x10..." folders for different users and avatars pictures.

PS4 Payload Avatar Injector read the "Avatar_Inject"...
Brutal PS4 DooM 2.5 in VR Homebrew PKG by SnakePlissken
Following my recent Brutal PS4 DooM 2.5 and Snake Ball homebrew PKG releases, I present to you today Brutal VR DooM (2.5) for PS4. This is version 1 in VR. There may be improvements in the future.

Download: Brutal VR DooM 2.5.pkg (176 MB)

Known issues:
  • There is no HUD.
  • If you record video, Recordings do not have sprites rendered correctly in the video.
Here is a promo video from my YouTube Channel.

NOTE: Video does not reflect in-game experience. Muzzle flashes render just fine in game.

Brutal VR DooM (2.5) PS4
Blu-Play Developer Pages for PS4 Homebrew Devs by Misthalu
It's been 2 years already since Blu-Play was born. I can't believe how fast time flies. (Standard opening to all of my posts).

Following my 8-bit Memoirs eBook update, the whole idea with the Blu-Play label was to make more homebrew game developers interested in Blu-ray Disc Java (BD-J), so we'd see more BD-J homebrew.

I ported Ukko's Journey (Blu-Play.com Games Page) to BD-J to disprove a lot of false claims seen here and there online, and to show everyone that BD-J is perfectly capable as a homebrew gamedev platform.

And it had an effect. During the past 2 years, I saw a LOT of interest from developers, curiously asking lots of questions about the possibilities, first doubting that it was really true that you could target all 3 consoles simply by using Java. But once I got them convinced, they eagerly expressed a lot of interest.

To help out developers interested in BD-J homebrew games, I have now created some developer pages on Blu-Play.com.

On these pages you can find information on how to get started, various tips'n'tricks and other useful info. It's still a work in progress but I thought I'd let you know it's there now. (It's assumed you know basic Java - you won't find a Java tutorial there).

Developers are also much welcome at channel #blu-play on Freenode for a chat. The more the merrier, as they say. See ya there! :)
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