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Dying Light PS4 Dev / Cheat Menu Update PKG by DeathRGH
Proceeding the AppendumPS4 .ELF Host / Off-Host Menu, PlayStation 4 developer @DeathRGH (Discord) shared on Twitter today a Dying Light PS4 Dev / Cheat Menu Update PKG file with details and a v1.11 Developer Cheat Menu update by DEv ShOoTz (Twitter) below. (y)

Download: EP1018-CUSA03991_00-DLEEGAME000000V2-A0199-V0100.pkg (74.38 MB) / EP1018-CUSA03991_00-DLEEGAME00000DEV-A0111-V0100.pkg (3.57 GB - Dying Light v1.11 Update with Developer Cheat Menu by DEv ShOoTz via Twitter)

Spoiler: Depreciated

To quote from the embedded tweet: "Today I got something very special for you. I ported a pc dev menu for dying light to ps4. It is packed into an update file."

Check out a demonstration video below alongside some other tweets making rounds on Twitter today! :fire:

AW 1.00 / PS4 5.05 MEME
Dying Light 1.00 PS4 Dev/Cheat Menu
PS4 6.20 Method: Activate PSN Accounts with Games via Jose Coixao!
Following his previous PS4 Game Backup on DevKit PoC, P.T. (Playable Teaser) on PS4 Retail Demo and PS4 Top Secret Method for Games announcement from @zecoxao, today he shared on Twitter the PS4 6.20 method to add and activate PSN accounts with games on the PlayStation 4 via Jose Coixao! :fire::ninja::fire:

While various PSN Account Sharing / PS4 Game Sharing Methods and the related PS4 Mod-Chips have been around for years, according to the YouTube video details this release method's credit goes to @rmorteza21 (aka @rmorteza21p) with special thanks to the king of kondeh. :ninjaxf2:

:alert: Note: For those on lower PS4 Firmware it's recommended NOT to update your PS4 console for this method, as $ony is likely to patch it very soon and then you'll be stuck with a PlayStation 4 console that can't run backup games, emulators, exploits and homebrew with no way of downgrading the PS4 once the 'temporary' method is patched.

:arrow: Update: The method is now confirmed to be patched as expected! :slap:

Check out the PS4 6.20 method demo video below, and here are the tutorial steps from the description guide as follows to quote:
  • Add your account with games to PS4 and activated
  • After changing your user for see all games is unlocked
  • After going to account with games and wait in deactivate menu
  • Remove LAN
  • And deactivate account
  • Show error DNS
  • After log out of account
  • All games is locked
  • Going to...
RetroArch PS4 (Orbis) Support in Development by Frangarcj
Today m0rph3us1987 will speak at the 35th Chaos Communication Congress (35C3) (Live Stream - Relive) to publicly disclose how to exploit PS4 video applications to run unsigned code on ALL Firmware versions while the PlayStation 4 scene awaits further word on the rumored PS4 Top Secret Method for Games that requires PSN according to @zecoxao on Twitter. :notworthy:

In the meantime, following the multi-platform RetroArch 1.7.5 release, PlayStation Classic Boot Menu + RetroArch Christmas 2018 Public BETA and Orbital PS4 Emulator progress recent Github commits indicate preliminary development is also underway by frangarcj (Twitter) for RetroArch PS4 (Orbis) support! :love:

For those unaware, here's a bit more on RetroArch (Twitter) from the official site at RetroArch.com to quote: "RetroArch is a frontend for emulators, game engines and media players.

It enables you to run classic games on a wide range of computers and consoles through its slick graphical interface. Settings are also unified so configuration is done once and for all.

RetroArch has advanced features like shaders, netplay, rewinding, next-frame response times, and more!"
...
Orbital: Experiments in PS4 Emulation by AlexAltea & OrbisPro by SvenGDK
Earlier this year we got a first look at PlayStation 4 Virtualization by @AlexAltea, and recently he shared on Twitter an experiments in PS4 emulation video from his YouTube Channel demonstrating the Orbital PS4 emulator currently in development. :geek:

Download: orbital-master.zip / GIT

He also tweeted he'll be present at this year's 35C3 event stating the following, to quote: "Flying to #35C3. I'll be around the emulation assembly, otherwise reachable @ 8180 (GSM): mostly CTFing, having tschunks and working on Orbital, my LLE PS4 emulator (sneak peek below). Happy holidays!"

And from the video's description: Experiments in PS4 emulation. Current status:
  • All drivers initialize correctly.
  • VFS is successfully loaded.
  • First userland application, /mini-syscore.elf, is decrypted and launched successfully.
  • Shortly after /SceSysAvControl.elf is launched which successfully handles system events.
  • Simultaneously, mini-syscore detects an issue with the HDD, which is to be expected during first-time boots, and launches /safemode.elf.
  • The system enters Safe Mode successfully, but gets frozen while rendering the safe mode menu.

Orbital #1: User Interface

Orbital #2: Graphical Output

Experiments in PS4 emulation. Current status: After last update, we have reimplemented large parts of the PS4 GPU graphics pipeline using Vulkan and recompiling AMD GCN bytecode into SPIR-V. This finally allows us to "see" the Safe Mode menu, booted from a PS4 5.xx kernel.

At the moment, we receive a CE-343* issue which indicates a PS4 HDD failure. This error is to be expected since we have booted the PS4 kernel without a valid HDD image.

In the future Safe Mode menu will have an important role when booting...
OrbisGlPerf: OpenGL ES 2.0 Perf Sample for PS4 Devs by BigBoss
'Twas the night before Christmas... and following the OpenGL ES for PS4 release PlayStation 4 developer BigBoss shared OrbisGlPerf which is an OpenGL ES 2.0 Perf Sample for PS4 developers to utilize in homebrew applications and games. :santa:

Download: orbisGlPerf-master.zip / GIT

To quote from the Readme.md: orbisGlPerf basic GL ES 2.0 performance sample for PlayStation 4

What does this do?


This is a basic sample using GL ES 2.0 and orbisGL included with liborbis: https://github.com/orbisdev/liborbis

Original work is rasperf3d from https://www.bigmessowires.com/2014/10/06/raspberry-pi-3d-performance-demo/

It has been ported to PlayStation 4 using liborbis.

What do you need to compile it?
  1. You will need ps4sdk fork branch firmware505 and liborbis from my own repository
https://github.com/psxdev/ps4***/tree/firmware505

Follow steps in readme
Code:
git clone https://github.com/orbisdev/liborbis
  1. Compile sample
Code:
git clone https://github.com/orbisdev/orbisGlPerf

cd orbisGlPerf
make
copy bin/homebrew.elf to ps4sh/bin folder or where you are executing ps4sh binary
  1. You will need ps4sh because all is loaded from host using the last orbislinkgl.pkg look for it or make your own using code published by flatz or me
Copy content of folder assets where your homebrew.elf was copied
  1. Before execute homebrew.elf you need ps4sh running on folder where your homebrew.elf was copied. Load orbislinkgl pkg and you will see logs in your ps4sh tool
After you see orbislink splash screen execute connect command on ps4sh
Code:
[PS4][INFO]: debugnet initialized
[PS4][INFO]: ready to have a lot of fun...
[PS4][INFO]: [PS4LINK] Server request thread UID: 0x80F4C9C0
[PS4][DEBUG]: [PS4LINK] Created ps4link_requests_sock: 7
[PS4][INFO]: [PS4LINK] Server command thread UID: 0x80F4CE40
[PS4][DEBUG]: [PS4LINK] bind to ps4link_requests_sock done
[PS4][DEBUG]: [PS4LINK]...
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