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PS4 Dump Checker Tool to Validate Flash Dumps by Pearlxcore
Following his PS4 Error Code Checker and PS4 4.74 Exploit Playground Mirror, developer @pearlxcore of Pearlxcore.net shared on Twitter this weekend a PS4 Dump Checker tool to validate PlayStation 4 flash dumps. :geekxf2:

Download: PS4_Dump_Checker.rar (32.0 KB) / PS4.Dump.Checker.exe (179 KB) / PS4-Dump-Checker-master.zip / GIT

To quote from the README.md on the PlayStation 4 Dump Checker tool: PS4 Dump Checker

Tool to validate PS4 flash dump. Missing CoreOS and perconsole block validation. Will be added soon.

Used Libs
  • Tools.dll
  • nor4ps.dll
https://github.com/cfwprpht/Usefull_Libraries

Credit

cfwprpht, xDPx, BwE, psdevwiki

PS4 Dump Checker Tool to Validate Flash Dumps by Pearlxcore.png
PS4 Payload Avatar Dumper for 5.05 Firmware by Red-J
Following the PSN Avatar Grabber and Custom PSN User Avatar mods, today developer Red-J (Twitter) made available on Github a PS4 Payload Avatar Dumper for 5.05 Firmware for those interested. ;)

Download: Avatar_Dumper.bin (6.5 KB) / PS4-Payload-Avatar-dumper-test-master.zip / GIT / PS4 5.05 (Avatar Dumper Mirror) via EdiTzZ / PS4 UI Mod Custom PSN User Avatar.rar via @mohammadfadel / PS4 Avatar Dumper and Injector for 4.55 / 5.05 / 6.72 Firmware by Red-J

@Leeful confirmed it working via Twitter, stating the following to quote:

"Worked Perfectly for me on 5.05. It dumped both user avatars that were on my PS4. To test the dumped files I created a new user and copied 1 set of the dumped files to my new user's folder: /system_data/priv/cache/profile/0xXXXXXXXX/ and it all worked as it should."


Also making rounds on Twitter for PlayStation 4 developers: :fire:

Plissken DooM v4 and Brutal PS4 DooM v2 Homebrew PKGs
Proceeding my Doom PS4 Unity Game PKG and Soldier Mayhem PS4 Homebrew PKG here are Plissken DooM v4 and Brutal PS4 DooM v2 Homebrew Packages with a demo video from my YouTube Channel!

Special thanks to @DEFAULTDNB for testing.

This update includes...

Plissken DooM v4:
  • You can now fully play shareware Doom1 on PS4
  • Added rest of the map linedefs from Doom shareware campaign
  • Added Baron of Hell
  • and much more!
Brutal PS4 DooM v2:
  • Change particle effect to a more nostalgic look
  • Brutal PS4 DooM v2 is built on top of Plissken DooM v4
Known bugs:
  • Performance drop on level 3
  • Corpses on dynamic sectors might stay hanging in the air
  • Walking between things might push you on top of them
  • AI sometimes walks off the ledges unintentionally
  • Monsters are unable to walk through certain areas, such as a keycard door that is open.
  • This is very noticeable with the pink demons, but applies to all. The reason for this is that heatmap doesn't get updated, or the original calculations were not good enough.
In future releases:
  • will try to add a minimap
  • will try to fix preformance issues
  • larger HUD
Plissken DooM v4 Download:
Brutal PS4 DooM v2 Download:

INSTALL PLISSKEN DOOM PS4 via donatelo27
OrbisDbg / OrbisDbgUI PS4 Payload & Code Library by Skiffaw (Matrix)
Proceeding his PS4 Memory Editor / ELF Loader and PS4 CleanELF commit on Github, PlayStation 4 developer Skiffaw (aka Matrix on Twitter) made available OrbisDbg which is server source code for the PS4 5.05 payload and C++ Library for tools alongside an OrbisDbgUI User Interface implementation of OrbisDbg for scene developers. :geekxf2:

Download: OrbisDbg.bin (12.9 KB) / OrbisDbg.elf (10.4 KB) / OrbisDbg.bin (2.01 MB - Payload) / OrbisDbg-master.zip / OrbisDbg GIT / OrbisDbg.v1.0b.zip (848 KB) / OrbisDbgUI-master.zip / OrbisDbgUI GIT

From the OrbisDbg README.md, to quote: OrbisDbg

Source code for the PS4 payload and c++ library to be used for tools. This payload only supports PS4 systems on 5.05

Features
  • Memory Read/Write
  • Get Process List
  • Attach/Detach Process
  • Continue Process
  • Signal Process (Pause, Kill etc)
  • Get/Set Registers
  • Get Process Flags
  • ELF Loading
  • Kernel Reboot
How to Use
  1. Download OrbisDbgUI or any other debugger using this payload
  2. Send OrbisDbg.bin to your console
  3. Launch and attach to game process
  4. Debug
Information
  • The Makefile will build both the kernel level elf as well as the payload that loads it. The ELF folder contains the code for the debugger code and the Payload folder contains the code for the loader. The DLL source is just a C# wrapper for connecting between a tool and the PS4 system.
Credits
  • ...
xPloitServer: Persistent Android Webserver for X-Project by Stooged
Following his DiscDump 50X Payload and the last PS4 X-Project Self Host update, today PlayStation 4 developer @stooged made available xPloitServer on Github which is an Android Web server with X-Project 1.5.2 by @DEFAULTDNB with help from @Leeful built in. (y)

Download: stooged.xploitserver.apk / xPloitServer-master.zip / GIT

From the README.md, to quote: xPloitServer

A persistent Android Webserver for Xproject

Cheers to @DEFAULTDNB for the heads-up on this news via Twitter! :beer:
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