Following my PS4 VSH_4K_Mode details, this demonstration video has been recorded on a PS4 Testkit DUH-T1000AA for curious people that want to see what a PlayStation 4 Testing Kit looks like with the 6.20 firmware.
This is what a real Sony PlayStation 4 TestKit (used to develop and test video games) looks like on firmware 6.20. This console is used by games studios for those new to the PS4 scene.
This video has been recorded on a real Testing Kit (Debug System) hardware and may be different from a Retail unit
I do more videos about this kit, follow me on Twitter.
[6.20] Debug Setting on a PS4 Testkit on firmware 6.20 Launch FPKG games on any firmware (1.50 to 6.20) on a PS4 Testing Kit PS4 Exhibition Mode on a PS4 Testing Kit PS4 How to update a PS4 Testkit/Devkit with Neighborhood for PS4 Testkit Tuts #1 PS4 Exhibition Mode or Show Mode Plus Other Modes
This Mode Only exists on PS4 (maybe PS5?) Testkits!
Long story short... following my last project I have since helped @DeathRGH to create Custom Images on Ghosts (PS4), at the same time I've ported over my Custom SFX Method from PS3 to PS4, which allows the user to overwrite any Sound in the Game with a custom one.
I'll probably release a Tool within the next couple days but idk yet.
First I want to know, what you think and if you‘re interested in such things. I've uploaded 3 Previews onto my YouTube Channel via Twitter to showcase what can be done by replacing the Fire Sound of the SA-805.
Feedback is appreciated !
Here is the Playlist with some Tests I've done and the videos below as well:
This is a modified Version of Flatz's Remote PKG Installer with The PS4 PKG Store integrated into it. It is fully customizable (All of the Files are stored in /data/store if you want to create or install a theme)
You can host your own Packages and use them with this by modifying and hosting the pkgs.json as well as the .pkg Files...
It's New Year's Eve, and to close 2018 with a bang following his Dying Light PS4 Dev / Cheat Menu from yesterday PlayStation 4 developer @DeathRGH on Discord released his next PS4 Dev / Cheat Menu via Twitter... this time being for Dead Island: Riptide 1.03 complete with a demo video below.
Remember to party like it's 2019 tonight everyone!!
To quote from the blog post at Logic-Sunrise.com, roughly translated: [PS4] Half-Life Blue Shift v1.0
In order to make the most homebrew available on PS4, here is a new PKG compatible 4.05, 4.55, 4.74 and 5.05 of a Half-Life Blue Shift mod born by supadupaplex on PS2.
I said PS2 porting is not mine, I only built the PS4 PKG in order to launch it on PS4, all the work goes to supadupaplex that brought this project to PS2, I only did compile the PKG to facilitate its use for PS4 users.
The game is completely stable now. Instabilities were caused by a bug in the game code: reference to every used file is stored in RAM inside special section and unused references are never cleared. When this file reference list goes out of bounds all sorts of crazy things can happen. So I made a hack that increases size of this section from ~206KiB to 512KiB
Added save game isolation to prevent crashes by loading saves from wrong games
Merged HD and SD models into one ISO and made in-game selector to choose between them
Added an option to play with Dreamcast models (and maps)
I found out that I messed up soundtrack in previous builds. Correct PC soundtrack would play now if you choose to play with PC models and authentic Dreamcast soundtrack would play if you choose to play with Dreamcast or PS2 models
There should be less rescaling artifacts on map textures
Lots of other small improvements that I forgot about