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Call of Duty: Ghosts PS4 5.05 ELF Forge Mod Updated by CMT Frosty
This weekend @CMTFrosty (aka Azora_Raise and CMT Frosty on YouTube) shared a Call of Duty: Ghosts v1.00 PS4 5.05 ELF Forge Mod originally made by Golden (@g991) that he has since updated. :cool:

Download: Ghost ForgeMod 505.elf (9.9 KB)

This comes following a Ghosts RTM Game Mods Demo, some CoD: Ghosts v1.00 Offsets, Ghosts PS4 Public Addresses, a Ghosts 1.00 SPRX Modding Menu and a Ghosts 1.00 PS4 Mod Tool Showcase.

Below is a demonstration video of the latest Call of Duty: Ghosts v1.00 PS4 5.05 ELF Forge Mod in action along with details from the description:
  • Originally made by Golden.
  • Updated by me.
  • How to use? Find an elf loader.

[PS4/5.05] ELF Forge Mod | Ghosts 1.00
To quote: Released Version 1.1 of PeekPoke.

Download: PeekPoke v1.1.zip (12.3 MB) / GIT

What's new? Added:
  • Conversions (hex to string and stuff like that)
  • Fixed send payload (added wrong payload)
  • Fixed scan memory by string (just completely forgot to add it on release)
A PS4 debugged for MacOS made with visual studio and xcode.

PeekPoke

A PS4 debugger for MacOS made with visual studio and xcode. Code is not organized and messy/not optimised because I didn't think this was going to become a fully working project. I was just...
PS4 Payload / fSELF Loader via Server & Stub Library Maker by Flatz
Proceeding his recent PS4 Debug Trophies ShellCore Patch, PlayStation 4 developer @flatz (Twitter) made available both an (f)SELF loader via server fPKG application and a PS4 Stub Library Maker (using OrbisLibGen generate stub files) on Github alongside a Windows compiled PKG version below by @zecoxao on Twitter to try fSELFs without installing the full Package file saving scene devs time testing changes. :notworthyxf2:

Download: payload_ldr_with_POWER.pkg (7.88 MB - Compiled by notzecoxao) / payload_ldr_with_POWER_v2.pkg (7.88 MB - V2) / payload_ldr_v3.pkg (Payload LDR V3) / 505dev.tar.gz (587.59 KB) / 505dev.tar.gz (586.52 KB - Updated) / ps4-hen-vtx-master.tar.gz (80.78 KB - Adds Usermode Printf to Klog in HEN) / ps4_stub_lib_maker-master.zip / GIT / ps4_payload_ldr-master.zip / GIT

Also below is a brief demo video by Lil Xo of the PS4 Payload Loader launching before receiving a CE-34224-5 'Cannot start the application' error followed by a fixed version, and a screenshot of the ZLibTest.pkg being loaded ready to use.

:arrow: From the...
PS4 AIO Offline 5.05 Exploit Playground and Guide by W!ck3d_cl0wn
Following my ESP8266 Web Exploit Host 5.05 Playground, here is my PS4 AIO Offline 5.05 Exploit Playground which is a fork of @DEFAULTDNB's X-Project payloads.

Download: Offline Sidebar Exploit Page.zip (29.56 MB) / Exploit Page with 1.zip (29.77 MB - with PS4HEN 1.8)

Some updated screenshots are available below alongside a video guide covering how to use it. Enjoy all!

How to use:


Screenshots:

PS4 AIO Offline 5.05 Exploit Playground and Guide by W!ck3d_cl0wn 2.jpg

PS4 AIO Offline 5.05 Exploit Playground and Guide by W!ck3d_cl0wn 3.jpg

PS4 AIO Offline 5.05 Exploit Playground and Guide by W!ck3d_cl0wn 4.jpg

PS4 AIO Offline 5.05 Exploit Playground and Guide by W!ck3d_cl0wn 5.jpg

PS4 AIO Offline 5.05 Exploit Playground and Guide by W!ck3d_cl0wn 6.jpg

PS4 AIO Offline 5.05 Exploit Playground and Guide by W!ck3d_cl0wn 7.jpg
LibLuaPS4, PS4 Debug Module and LibHB Updates by CFWProphet
Proceeding his PS4 Lib CISO Port & Zlib release, PlayStation 4 homebrew developer @cfwprophet of CFWPrpht.Tumblr.com updated his Github projects recently including LibLuaPS4: LibLua 5.3.5 for PS4, a PS4_debug_module PRX with filesystem access that can write to USB, a PS4 Rtl_usrlnd_printf Userland "printf" driver for retail consoles and progress in his PS4 LibHB project adding Visual Studio integration to create graphical homebrew in less then a minute with a demo video on his YouTube Channel! :fire:

To quote from his recent Blog entry: Oh dare you Lua ! Initialization process of the config, using Lua, brakes to run the App Loop in a own CPU Core. Will throw a fix for libhb quickly. User Entry still runs in Core 1. Will look into how to fix that so we can run the App in Core 3.

:arrow: From the ReadMe.md, to quote: LibLua 5.3.5 for PS4

This source was built with the official Sony *** 4.50.

Download: liblua_bin_SDK_450.rar / libluaPs4-master.zip / LibLuaPS4 GIT

:arrow: From the ReadMe.md, to quote: PS4_debug_module
Code:
 ____  __________ __ ___    ___  ___ ___ ____ __ ____    ____
 || \\||   || ))| ||// \\   ||\\//||// \\|| \\|| ||||   ||
 ||  ))|== ||=)|| |(( ___   || \/ |((   ))|  ))| ||||   ||==
 ||_//||___||_))\_//\\_||   ||    ||\\_//||_//\\_//||__|||___

What's this ?
 
A driver for debugging reasons. Will jailbreak the process if needed so, that it has access to fs and can write a file to usb.

Does it need any special drivers to be loaded ?
 
No. Only the system drivers which are automatically loaded. The Fios2 should be...
PS4 Debug Trophies on Retail by Flatz, GH Clone Demo by SpecterDev
Following the previous ShellCore Patches, his External PS4 HDD Patch and Custom PS4 Syscall, today PlayStation developer @flatz shared a ShellCore patch via Twitter to enable Debug Trophies on Retail PS4 consoles... while scene developer @SpecterDev sent across Twitter a GH Clone PS4 Test "Witch Image" demonstration video on his YouTube Channel! :fire:

Check out some related Tweets embedded below alongside the Guitar Hero clone PS4 Test demo video, and to quote from flat_z on the patch offset and bytes for developers:

"shellcore 5.01 patch to enable usage of debug trophies on retail system: 0x6ABA49, need to replace call instruction with: 31 c0 90 90 90, i hope it won't disable retail trophies but shouldn't i think :D"


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