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DecryptedKernelLabelSyscalls Python Script for PS4 Scene Developers
As part of the OpenOrbis Project initiative to provide 100% free and open source development libraries / tools and following the GetEventHandlerNames.py script earlier this week, PlayStation 4 scene developer @KIWIDOGGIE (diwidog on Twitter) of...
Bloodborne PS4 Cut Content: The Blood Minister Unused Dialogue and More
Proceeding the Bloodborne Trainer, BBAnimConverter and his P.T. PS4 Unseen Content today PlayStation 4 video game hacker @manfightdragon shared on his YouTube Channel via Twitter some interesting Bloodborne PS4 Cut Content including The Blood...
PyPS4Controller Module: PS4 Controller Hooks via Python on Linux by ArturSpirin
Since we covered the PS4 Gentoo Linux Installation Guide, developer ArturSpirin shared pyPS4Controller on Github which is a light module designed to provide hooks for PlayStation 4 Controllers in homebrew development projects using Python with...
GetEventHandlerNames Python Script for PS4 Scene Developers
Following his GhidraOrbisTools PS4 Loader and IDA Script Ports developer @KIWIDOGGIE (aka diwidog on Twitter) recently added a GetEventHandlerNames Python Script (GetEventHandlerNames.py) by kd_tech_ to his KiwiDoggie Productions IDA...
LibOrbisNfs: LibOrbis PS4 Homebrew Userland Library LibNfs Port
Proceeding his OrbisGlPerf: OpenGL ES 2.0 Perf Sample, this weekend PlayStation 4 developer BigBoss made available on Github via Twitter a LibOrbis PS4 Homebrew Userland Library LibNfs PS4 Port dubbed LibOrbisNfs for scene devs alongside some...
Call of Duty: Advanced Warfare PS4 Mod Menu 1.23 is Now Available
Earlier this week we saw some GTA V PS4 Mod Menu 2020 Demos, and today PlayStation 4 scene developer @CustomHooker shared via Twitter a Call of Duty: Advanced Warfare PS4 Mod Menu 1.23 with help from @DeathRGH (YouTube Channel) complete with a...
Frost4 (PS4 Frostbite Engine) Toolkit & GNMF (BA2) Tools by SockNastre
Recently developer SockNastre made available on Github both a Frost4 Toolkit for modifying the proprietary Frostbite engine on PS4 alongside some BethesdaArchive2 GNMF tools to read / write in Bethesda's proprietary GNMF (BA2) archive format used...
Grand Theft Auto V (GTA V) ArabicGuy Mod Menu for PS4 2020 Demo
Following the ArabicGuy v1.1 GTA V Mod Menu by @RF0oDxM0Dz and the Ghosts 1.00 SilentShadowV3 Mod Menu, PlayStation 4 scene developer @CustomHooker shared on Twitter a new Grand Theft Auto V (GTA V) ArabicGuy Mod Menu PS4 2020 demonstration video...
PS4 PKG Information on PlayStation 4 Packages and Keys via Maxton
Proceeding Flat_z's Write-up, the PS4 Backporting Method Outline and his recent PKGEditor EKPFS / XTS Key Support updates, PlayStation 4 developer maxton shared on Github some handy Package information including details on PS4 PKG encryption...
Blu-Play DOOM I Port by Sleirsgoevy, Homebrew Games with C / C++
Following the second PS4 Blu-Play homebrew release The UFO Game! from LuBlu Entertainment, developer sleirsgoevy demonstrates that you can create Blu-ray Disc Java homebrew with C or C++ using Cybil MIPS transpiler. Simply convert your C / C++...
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