To quote from the Unreal PT release page: What is Unreal PT
Unreal PT is a short psychological horror game, completely recreating the atmosphere and gameplay of the PT originally published on the PlayStation 4.
About the Making of Unreal PT
Unreal PT was under constant development over the course of 9 months, starting in April 2018 and ending in January 2019. Textures, models, animations, gameplay, and code have been recreated from scratch (more details on this in the development logs).
Proceeding their PlayStation Worldwide Studios preview despite Sony confirming they're Skipping E3 2019, the latest trailer video shows some of the upcoming PS4 games heading to PlayStation 4 consoles this year.
From the video's description: 2018 was an incredible year on PlayStation, but there's still so much more to come. What are you most looking forward to?
This is a modified Version of Flatz's Remote PKG Installer with The PS4 PKG Store integrated into it. It is fully customizable (All of the Files are stored in /data/store if you want to create or install a theme)
You can host your own Packages and use them with this by modifying and hosting the pkgs.json as well as the .pkg Files...
Within MK XL and I'm assuming MK X you have two major files that will once swap will change your player's around. So after you dump your Fake Game, Game update that's already been updated.
You are going to be looking for The .MKO File & also the CHAR____.XXX File located in: Asset Folder for the (CHAR____.XXX File) and MKScript Folder for the .MKO Files.
Once you have these files and (Back up) your good to go. So with the HALF & FULL Swapping Technique:
Your going to change Two Players Names around once done
Your going to the root of that Patch folder and look for the (PS4TOC) Text file
Open it up in (Notepad ++)
Then look for your player you are switching around
If its just the .MKO File you only need to change the file size
Now for the CHAR___.XXX File you still need to change the File size
But also the individual number that is AFTER the two 0's with in the PS4TOC File.
You will get the file size from the .MKO or CHAR___.XXX File by right clicking on the file then going down to Properties
Look for the Size (Not the size on disk) and start changing it in the PS4TOC File always keep the OG for a back up
Here's a video showing it and on building Much Smaller Game Update .pkg files. Hope this can help future developer modders.
It's New Year's Eve, and to close 2018 with a bang following his Dying Light PS4 Dev / Cheat Menu from yesterday PlayStation 4 developer @DeathRGH on Discord released his next PS4 Dev / Cheat Menu via Twitter... this time being for Dead Island: Riptide 1.03 complete with a demo video below.
Remember to party like it's 2019 tonight everyone!!