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PS4 Payload Repo to Auto-Generate Updated Payloads and Packages
Recently the Scene Collective committed a PS4 Payload Repo on Github which aims to conveniently auto-generate PlayStation 4 payloads and packages when they're updated! (y)

Download: payloads_1.0.7.zip / payloads_1.0.8.zip / GIT / PS4 7.55 & 8.00 Payloads / PS4-Payloads.zip (Fork) (117 KB)

Below are some of the PlayStation 4 payloads available thus far:
Cheers to @DEFAULTDNB for passing along the news on Twitter via MSZ_MGS earlier! 🍻...
PS4 Userland DevKit in Development by CrazyVoid with 2020 Release
We've seen a PS4 IDX Generator v0.1 / GenIDX Tool Guide, Webkit Patches, Automated PKG Build Script, OrbisLibGen, MiraHEN PS4 Port and Python Script Updates from PlayStation 4 scene developer @CrazyVoid and today he announced on Twitter that with the OpenOrbis Team he's working on a native PS4 Userland DevKit that will drop alongside a community based site this year with no ETA WEN yet. 😃

Github Repos: CrazyVoid / CrazyVoidProgrammer / OpenOrbis Discord Channel

Here's some additional details from the Tweets below, to quote:

"Might take a crack at getting DECID on retails running.

Yes, every aspect of homebrew creation from the elf to the finished pkg will be from open source tools based inside the OpenOrbis ***/Toolchain.

Our toolchain/*** is not released yet, its still in development at the moment, initial release will support windows out of the box and then shortly after we will support linux and macos."

It will definitely be welcomed news for PlayStation 4 homebrew fans! 😍

Spoiler: Related Tweets
PS4 ESP32: Use a PlayStation 4 Controller with ESP32 by NURobotics
Recently NURobotics shared a PS4 ESP32 project on Github that allows you to use a PlayStation 4 Controller with an ESP32 development board. :geek:

Download: PS4-esp32-master.zip / GIT

Here's more from the README.md, to quote: PS4-ESP32

Use a PS4 controller with an ESP32.

This is heavily based on the work of Jeffery Pernis to connect a PS3 controller to an esp32. You can find that here: https://github.com/jvpernis/esp32-ps3

This repo can be downloaded as a zip file and imported into the Arduino IDE as a library. The instructions on how to do this and the library for PS3 controllers can be found here: https://github.com/jvpernis/esp32-ps3/issues/3#issuecomment-517141523

Pairing the PS3 Controller:

When a PS3 controller is 'paired' to a PS4 console, it just means that it has stored the console's Bluetooth MAC address, which is the only device the controller will connect to.

Usually, this pairing happens when you connect the controller to the PS4 console using a USB cable, and press the PS button. This initiates writing the console's MAC address to the controller.

Therefore, if you want to connect your PS4 controller to the ESP32, you either need to figure out what the Bluetooth MAC address of your PS3 console is and set the ESP32's address to it, or change the MAC address stored in the PS4 controller.

Whichever path you choose, you're going to need a tool to read and/or write the currently paired MAC address from the PS4 controller. I used SixAxisPairTool for this, but you can try using SixAxisPairer as well, if open source is important to you.

If you opted to change the ESP32's MAC address, you'll need to include the ip address in the PS4.begin() function during within the setup() Arduino function like below where 03:03:03:03:03:03 is the MAC address:
Code:
void setup()
{
    Serial.begin(9600);
    PS4.begin("03:03:03:03:03:03");
    Serial.println("Ready.");
}
Playing Snake on a Christmas Tree with PS4 Controller by Jordy Moos
Here's what many would consider the epitome of Christmas PS4 homebrew spirit, playing Snake controlled with a PlayStation 4 controller directly on an X-Mas tree by JordyMoos... the blue glowing Christmas balls are the apples you need to collect and naturally if you hit yourself it's game over. 🤩

But wait, there's more... the demonstration video features CATS 🐈 alongside a tutorial on Jordy Moos' YouTube Channel covering how the Christmas tree is made so those interested can create light shows and games for your own holiday festivities! 🥰

Playing Snake in the Christmas Tree. Created with Raspberry Pi and WS2811 LEDs
How to: Play Games in your Christmas Tree

Creating of the gaming Christmas tree.

This is a how to video about how the gaming Christmas tree is made. I hope you will enjoy the video and if you have any question then you can leave a comment of contact me on Twitter.

I made this how to video as the result of all those warm replies on the Playing Snake in my Christmas tree tweet! Thank you for all the replies!

Hardware:
  • WS2811 12mm LED modules
  • Teensy 3.2 as the led controller
  • Teensy OctoWS2811 as extension board
  • Raspberry Pi 3B as the game computer
  • Raspberry Pi Camera v1.3 as LED recorder
  • 5.1V Raspberry Pi Power supply
  • 5V DC power supply with enough amps to power the LEDs
Here are the links from the video:
...
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