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PS4 Sasuke 4.50 Beta Webkit Crash Memory Overload Discovered
Hey guys, following my Shingen Beta 4.00 crash report and Sony's Sasuke Beta 4.50 update I found a webkit crash in the latest Beta 2 Firmware and thought I would ask if it works for you guys too.

Here is the link: http://www.filldisk.com/

It tries to fill the disk of the PS4 but instead crashes after about 2 min.

NOTE: It does work on 4.50

It will not cause code execution, it is just a note cause it is the first one I have seen for 4.50.

:arrow: Update: I also found that TypedArray.fill can be used to exploit and crash PS4 Firmware 4.50 Beta for those who wish to host the html5 file on xampp.
PS3 sLaunch webMAN / webMAN MOD Frontend Preview by DeanK
Following the recent webMAN 1.46n and webMAN MOD 1.46.01 updates, PlayStation 3 multiMAN v04.81.02 developer @deank shared a PS3 sLaunch webMAN / webMAN MOD frontend preview 0.1 this weekend on his YouTube Channel with details, some demo videos and sMAN updates below. :extremelyhappy:

Download: slaunch_preview.zip (174 KB) / sman.sprx / sman_1.02.sprx (webMAN + sLaunch sMAN Plugin) / sMAN_1.00.zip (625 KB) / sMAN_1.01.zip (1.32 MB) / sMAN_1.02.zip (1.33 MB) / sMAN_1.05.zip (1.38 MB) / sMAN_1.07.zip (1.52 MB) / sMAN_1.08.zip (1.76 MB) / sMAN_1.10.zip (2.09 MB) / sMAN_1.11.zip (1.80 MB) / sMAN_1.12.zip (1.80 MB)

To quote from deank: It is just proof-of-concept, but if someone wishes to give it a try: http://deanbg.com/slaunch_preview.zip

You'll have to add slaunch.sprx to your boot_plugins.txt. It requires this new webMAN, so you'll have to use both. After you get your games refreshed at least once sLaunch will pick them up. To start sLaunch from XMB hold the "START" button.

This is a preview version and it will only show 1 page of 10 games, although all are detected. When I'm ready with this new interface it can become part of webMAN, so there will be no need for separate plugin, but for PoC it is what it is.

IMPORTANT: THIS TEST VERSION WORKS ONLY IN 1920x1080p/i (FullHD). Do not try it if your PS3 is set to different...
Gamer Choice Sony PSN ID Availability Tool by Luckeyy
Recently we saw some handy SendPSN Tools and now PlayStation 4 developer Dr. Luckeyy released a Gamer Choice Sony PSN ID Availability Tool that allows you to check whether a PSN ID is available or in use already on Sony's PlayStation Network when Creating an Account at your leisure. :smilexf2:

Download: PSN ID Checker.rar (20.3 MB)

For those who are new to PlayStation Network and planning to register a PSN ID here are some tips from Sony that may be of use as well, to quote:

How do I choose my Online ID?

Please bear in mind the following when choosing your Online ID:
  • You cannot change your Online ID once it has been created, so choose carefully.
  • Your Online ID must be three to 16 characters and can consist of letters, numbers, hyphens (-) and underscores (_).
  • We recommend that you do not use an Online ID that might personally identify you to other users.
  • We do not allow vulgar or offensive Online IDs that violate the Community Code of Conduct. If you have an offensive or vulgar Online ID you may find that your account or PlayStation system is banned in line with the Community Code of Conduct.
  • You may find that your first few choices of Online ID have been chosen by another user. Be patient and make as many attempts as you need to until you are happy with your chosen Online ID - don’t forget you can’t change it once you’ve decided.
Thanks to @HydrogenNGU for the news tip on Twitter! :thumbsupxf2:

PS4 System Software Update 4.50 Features, Sasuke Beta Firmware
Previously we reported on Sony opening PS4 4.50 Beta Firmware Sign-Ups, and today the Sasuke Beta 2 PUP (Mirror by Senaxx / Mirror #2 by SilicaAndPina / Mirror #3 by monastry) has surfaced from a tester complete with feature details and pictures below! :D

Also from OhMyGod comes a screenshot of 'boost mode' for PS4 Pro which provides a higher frame rate for older PlayStation 4 games that don't have a Pro patch yet with a list of changed games available on ThisGenGaming.com.

Here's the official announcement from Sony VP John Koller, to quote: PS4 System Software Update 4.50 Features Detailed

Starting today, those of you selected for our beta program will get an early peek at some of the new features coming to PS4 with our next major system software update, version 4.50 (codenamed Sasuke). If you signed up for the beta and were chosen, you’ll receive an email with instructions on how to download and get started.

Even if you’re not participating in the beta, we still wanted to give you a quick glance of the key features that will be rolling out with this update. We’re refining the user interface of PS4 even further, and adding highly requested features like external HDD support and custom wallpapers.

External HDD Support...
PS4Ninja PlayStation 4 File Browser Source Code by M0rph3us1987
Following his previous releases, today PlayStation 4 developer m0rph3us1987 let us know on Twitter that he's abandoning the PS4Ninja project so he's decided to share the PS4Ninja file browser homebrew application's source code with PS4 community developers! :ninja:

Download: ps4ninja-master.zip / GIT / ps4ninja_672.7z (18 KB)

From the Readme.txt, to quote: How to build

1) Go into ps4ninja_win\Browser\PS4NINJA and type
Code:
make
This will build minlib, ps4ninja (PS4 part) and create payload_176.bin.

2) To build the windows application, open the VS Solution and build it.

3) You can manually build any of the components by entering into the directory and type "make".

From Ybin.me (PS4-EAP-KEY-DUMPER-672.bin):
Code:
// Decrypted EAP partition key and print it into klog
// key for /eap_user, /User, /Update
void getEAPPartitionKey(){
   void(*bzero)(void *buf, size_t len) = (void *)0xFFFFFFFF82613B00;
   void(*icc_nvs_read)(size_t id, size_t no, size_t offset, size_t len, unsigned char *buff) = (void *)0xFFFFFFFF82639CD0;
   void(*sceSblGetEAPInternalPartitionKey)(unsigned char *encBuffer, unsigned char *decBzffer) = (void*)0xFFFFFFFF827B1B00;

   // Allocate needed space
   struct malloc_type *mt = ps4KernelDlSym("M_TEMP");
   unsigned char *encNVSKeyBuffer = (unsigned char*)malloc(0x70, mt, M_ZERO | M_WAITOK);
   unsigned char *decryptedKey = malloc(0x20, mt, M_ZERO | M_WAITOK);
   bzero(encNVSKeyBuffer, 0x70);
   bzero(decryptedKey, 0x20);

   // Read encrypted...
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